A strange bug happened in my last 3 runs, Chani just disappeard from the game! So I couldn't finish the game or cure the sick Fremen (who happened to be my main troups, of course). I don't get how this bug happens. Does someone have a clue for this?
Dune has an in-game time counter, which is displayed when saving/loading. It seems that the in-game time for the runs recorded in the website are mostly wrong. Kujgot didn't finish the game in 24 hours but 24 days in-game, which is the best in-game time in all recorded runs (but it doesn't appear that way on the site). Prospere didn't finish the game in 44 minutes in-game, but 44 minutes in real time, which is the best real time. Should we correct all the times for the Dune speedruns?
Also, Dune has a time-skipping feature, which can allow you to same real time at the cost of in-game time. So, you would run the game diffrently if you want to optimize real time or in-game time.
Hello! I see there is no "Glitchless" category for The Legend of Zelda. Or maybe I just missed it? I think it could be interesting, to help compare between the different runs, because obviously a run using glitches would be faster than a glitchless one. But I don't know if other persons are interested.
Hello everyone ! I just submitted my run of The Legend of Zelda, I hope it will be accepted. It's my very first speedrun, I'm really new at this kind if things (despite of my old age ! :D ). Well, I just wanted to say hi, and thank the ones who run the site and created this community. It's great to find so much information and speedrun videos so easily.