Comments
CanadaKil13rFTW5 years ago

I was a little unsure about the final rules on timing, because I think when I first started it was timed via IGT. Then it was debated for a bit and went back and forth. But if it's set in stone as RTA then yeah I see no issue with resets.

I was also the first one to run the 100% category, so no it doesn't discourage me!

Thanks for your response Rave!

CanadaKil13rFTW5 years ago

I am glad there are more people taking interest in this run category! Only 3 people have currently submitted times, and I would very much like to see this number grow!

But I have an issue with the current best time, and that it is not a valid run.

In the beginning of the game, he failed to pick up the starting pistol.

Also during the wesker fight, he used a non-tactical reset to try and get another shot at fast wesker in 6-3.

I'd like for this run to be checked over again, as these are just a few things I found after wanting to watch the video of his attempt. There could be more but I doubt if he put in the practice that there wouldn't be much else.

Thanks :)

CanadaKil13rFTW5 years ago

When you do the "New Game" run, it's just supposed to be a run as IF you were starting over again. You can still run it on a file that has beaten the game before (otherwise yeah, you couldn't run pro ng)

All you have to do is spend all of your money, make sure infinite ammo is off (if you have it equipped), have a clear inventory (pretty sure you just have to have nothing equipped on Chris or Sheva, not entirely sure about the storage though. I don't see an issue if you have stuff stored, but just don't use the storage. If you do, make sure the items you would use it for are not present upon starting the run) and use default costumes.

I'd double check with a mod just for safety measures! Hope this helps (or is accurate, it's been a while since I've been here)

CanadaKil13rFTW6 years ago

New game + runs are timed via IGT, the collective total of each individual chapter. Not by RT, the moment you start the run to the moment you end, counting every actual second it took you.

Since your IGT total was less than third but higher than the original fourth, you're now placed fourth.

CanadaKil13rFTW6 years ago

I was just asking because from what I remember this was not here before. But if changes happened and it's now needed that's totally fine.

Although zenix, you should probably try to be a bit more friendly. Talk like that (especially from a mod) isn't necessary, especially for a simple discussion.

xF4LLEN_HE4RTx and RE_Snow like this
CanadaKil13rFTW6 years ago

For some reason the submission has 2 "Platform" selection. The two selections which are outlined as to what they do are in a guide made by Rave.

My question is, why go and add the extra step?

I doubt you couldn't add a rule that automatically adds anything labeled under PC to the PC category and anything else selected (being Xbox one, Xbox 360, PS4 and PS3) under console. It really isn't that hard.

Unless it's solely because of how the actual website is coded.

Can anybody give me an answer other than "That's just how it works"? Thanks!

xF4LLEN_HE4RTx and RE_Snow like this
CanadaKil13rFTW6 years ago

LMAO because there's clearly more pc players so they're trying to make console obsolete (y)

CanadaKil13rFTW6 years ago

I'm fairly certain that you can't have it in your inventory at all during any point of a run, regardless of whether or not you actually use it. But you'll have to double check with one or more of the mods of this page.

CanadaKil13rFTW6 years ago

You cannot use modded equipment in a speedrun. It's unfair to have the modded golden eggs (although it's very useful in general) or infinite grenades.

It even says in the rules for runs that any kind of mods (skin mods, weapon mods, etc) are strictly prohibited.

Also any glitch post patch (meaning anything that is doable at the most recent patch, not going back to release version) is allowed. So if you can find/know of a glitch that is able to be done on current updates go ahead and use it.

Again, both of your questions are answered under the "view rules" tab when selecting a run.

CanadaKil13rFTW6 years ago

I'm pretty sure you don't start out with a First Aid in first play (No saves), simply the M92F pistol. But I could be mistaken. It's been a long time since I've done a complete restart.

CanadaKil13rFTW6 years ago

IGT allows the time to be purely based on player skill, so I think IGT would be best. But if you have to redo a level in 100%, just like if you died in a normal run, you're guaranteed to not beat anybody who has no resets (except for maybe doing 6-2) Resets shouldn't be needed if you plan the run correctly. If the player can memorize item locations, they should also know how to get an s rank for each level without having to retry. It's not hard to get an S rank, providing you know how to aim and about how many enemies you need to kill. Plus there's only like 3 levels you might have trouble with, so need for resets are low.

If it is RTA, it would make it more open to new runners, since they could make as many mistakes as they need until they optimize their runs. It would also make it possible to just re-run a level if a mistake was done up until the desired item/rank is acquired and then be able to continue.

Basically as Snow has said, RTA is more open and therefore more encouraging to new runners, whereas IGT is better for more professional runs that should have no resets.

CanadaKil13rFTW7 years ago

There are plenty of tips under the "Guides" tab on the left hand side of the screen, as well as a discord server. You can find the discord server invite under the Sticky post titled "Sticky: Another RE5 Discord Server" at the top of the forum page.

Any questions you may have, feel free to ask in a forum post, or by messaging any member of the RE5 community (Mods are probably your best bet though).

Good luck and have fun!

Killerkaz likes this
CanadaKil13rFTW7 years ago

I'm fairly certain that deaths add from the moment you hit the checkpoint to the moment you die, and then adds that onto the checkpoint timer when you respawn. So I would see no issue with dying over and over if we look at it from a technical view, but from a personal view, I still feel like dying should be an instant reset.

I say instant reset because:

  1. It's already slowed down your run, and since you're speedrunning, you'd want the fastest time you can get
  2. There's only like 3 sections in the entire game that you might die in, excluding qte's because on Amateur they're always the same prompts (Vet+ it's different prompts sometimes / danger everywhere)

But either decision I'm fine with. I can see why both would be viable options

CanadaKil13rFTW7 years ago

I was thinking about adding an edit to my original post with some guidelines involving basically what you've said mack, except if people wanted to have resets for certain skips/parts, i'd suggest giving a limit. Even in general we could set a limit to how many resets per chapter to limit things like abuse or excessive manipulation (since tactical resets are still manipulating the game), like 3 (I don't think I've ever used more than 2 in any chapter, though).

Also yeah I'd agree with menuing done only between chapters.

CanadaKil13rFTW7 years ago

As the title implies, there was some confusion and disagreeing about this rule. So, to avoid any further confusion/conflict, lets just settle this right now.

Tactical resets are used solely for the purpose of despawning enemies or to bring sheva up to speed.

If you abandon this rule, it basically means you can die and manage your inventory whenever you want. It also takes out a huge portion of the skill involved in the run, such as:

Utilizing the maps item locations, inventory planning, concentration and dedication.

Why, you may ask?

Well, now you don't have to plan your inventory accordingly. If you forget something, kill yourself, take the 10 second time loss and get what you need.

It also means that on any difficulty (especially Vet/Pro) you won't have to worry about ACTUALLY trying to survive. There is no more challenge to it. Now it's just "Oh, I died. Might as well stock up on First Aid sprays too" and then continue.

There is still obviously planning that goes into the run and practice, but you could be as careless as you want with no repercussion.

Based on the responses from the "Really?" thread (that got deleted) it seems a lot are in favor of disregarding this rule.

So, let this be the final decision. It's based on the community, and what we decide collectively is what it will be. I've given my 2 cents, what do you all want?

Disregard or Reinstate?

CanadaKil13rFTW7 years ago

No question is a stupid question, unless you're asking if a "stupid question" is, in fact, a stupid question.

mackmcd likes this
CanadaKil13rFTW7 years ago

I could be wrong, but this is what I believe happens:

It involves blowing up the back barrel at a specific time when the majini out of screen with pipe bombs is near it, so when the barrel explodes, it kills him, and sets off the pipe bombs on him. Along with sheva always shooting the truck, that is what makes it fast. I have been able to replicate almost an identical time of Snow (within 100 milliseconds), and this is what makes sense to me.

EDIT

I've noticed in every single successful attempt at this fast truck, the majini beside the barrel has spun upwards, and while he's in mid air, the barrel is blown up.

I also noticed a glimpse of a floating/invisible majini right behind the majini we kill in front of the barrel while I was doing my tests, but only once and have not been able to make him appear again. Maybe it has something to do with him?

CanadaKil13rFTW7 years ago

I've spent some time trying to kill the ogre in 1 round without any success. I was trying on Xbox One Solo, and every combination I tried ended in no success.

I've tried:

Purely shooting the parasite (every shot connecting) Exploding a barrel the Ogre is right beside and shooting the parasite Shooting the top of the parasite Shooting the middle of the parasite Shooting right at the exit point of the ogre Shooting the parasite as it's retreating into the ogre (You can get a couple shots off during this phase)

And multiple combinations.

I have a feeling this has to be done on Co-op only, and probably with both players hitting 100% of the shots

CanadaKil13rFTW7 years ago

So deaths don't matter? Alright. Was curious on that because I was going to try a Pro run but was told before on this forum that deaths would void a run and so I figured a pro run would be a HUGE struggle. Might have to go and actually try one now!

CanadaKil13rFTW7 years ago

In the ruling it states that you're only allowed Tactical resets, and no other kind. My question now becomes:

Doesn't that mean the speedrun has to be deathless, since a death resets the area to the last checkpoint, but didn't occur by the user intentionally to reset/despawn enemies?

If so, doesn't that mean DemonKingOda's new game+ solo pro run shouldn't have been verified?

Just curious if there was a post somewhere that the rules were changed but haven't been updated, or if both parties just didn't read them or forgot about them.

About Kil13rFTW
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