https://speeddemosarchive.com/FurFighters.html Here's a link to the only run of this game I've seen btw (PC version) it's a segmented run from 2006, but if you need an idea for a route to get started it's very handy. I don't know if the token and baby requirements are different between versions, I only know that some tokens are placed differently. To add to Doughy's point about the seemingly arbitrary leaderboards, the versions would have to be separated too.
Yeah this game is pretty much free-for-all, whoever runs first can probably set the rules. I found issues with the in-game clock when running it a few years ago on emulator so I left it at just ILs. However now that I have a better PC, it's something I'm looking into again. Very happy to see 2 new names looking at this game btw! Play it!
I'm convinced it's the same speed, could be wrong though.
IIRC I tested it over a year ago by lining myself with a straight wall and timing
What version are you playing on mate?
:O Never thought I'd see the day lol.
100% seems easier to route but the games so long I just never got around to routing all of it, I've only done the first 2 hubs.
Any% is tricky to route trying to find optimal tokens, DM me on Discord if you want because it's actually great seeing somebody pick up this game JakeDR2#2577
Are you asking for http://www.crashbandicoot.com/leaderboards ?
Ehh fuck it, ignore that last post
How about renaming the category I've put my ILs into "All Tokens and Babies" that way I can skip flea levels and there can be a separate 100% category for cheats and flea levels?
Do we need to discover all cheats for 100% ?
I'm about to route VAB Building and there's a cheat unlock during the buggie mini-game. Problem is the cheat unlock costs 20 seconds of time to get
I think this also means you have to get the hiscores on the arcade games in Fur Fighter Village at the end of the game, which are hard to do
I'd rather not lol