Comments
New Jersey, USAHooplaFish1 year ago

Hello there,

I apologize I did not see this sooner. I made the proper corrections needed. Thank you for pointing this out.

-Hoopla

Glitch_A likes this
thread: Doodle Jump
New Jersey, USAHooplaFish3 years ago

Hi There!

I started speedrunning this game a couple years ago and have recently picked it back up. I noticed that the rules on when to start timing your run is the same for every single category except for Mod with Payment 10,000 Points and Mod with Payment 30,000 Points respectively.

For every category, the rules are: "Time starts the frame your character moves after starting the game and ends when you reach 10,000 points." As for Mod with Payment 10,000 Points, the rules are: "Time starts at selection of starting the game and ends when you reach 10,000 points."

Mod with Payment 10,000 Points and 30,000 Points are the only two categories that do not take into account first movement as the indicator on when to start timing your run, which I believe is an overlooked mistake. I remember way back when the rules were something along the lines of, "Timing starts when you click Start", and as the game became more popular to run, new moderators properly adjusted the rules to account for first movement, but those changes did not carry over to these two categories.

I am requesting that the Start Time for Mod with Payment 10,000 Points and Mod with Payment 30,000 Points be adjusted to first movement, meaning the first frame the Doodler itself moves in the Head Start Canon (not the Head Start Canon moving itself). I am also requesting that the times for the verified runs be re-timed for consistency.

I sincerely hope you take this request into consideration. Thank you!

New Jersey, USAHooplaFish3 years ago

Attention Everyone!

I hope this message finds you well. The Monster Jam: Urban Assault webpage has been completely revamped so everyone can submit speedruns that were played on their respective consoles. The reason why the webpage had to undergo a complete makeover is because some console versions had a handful of specific game mechanics that were viewed as advantageous compared to other versions. Some of the tracks in the Nintendo DS version are nonexistent in the other console versions while others are the same track but given a completely different name. To be fair to everyone running this game, every speedrun category has their own console exclusive sub-category. We believe this will simplify the leaderboards by organizing each run based on the console the runner played on.

If anyone has any comments, questions, or concerns, please let me know by replying to this thread or by reaching out to me in our Discord, which is linked to the webpage, and I will get back to you as soon as possible.

Thank you for your patience and stay safe.

Sincerely, Hoopla Fish

Firestarrox likes this
New Jersey, USAHooplaFish3 years ago

Hi everyone! I deleted the person-related categories since there is no reason to have them.

If anyone as any comments, questions, or concerns, please feel free to respond to this thread post, or reach out to me through my other social media handles. I will get back to you as soon as possible.

Sincerely, Hoopla Fish

New Jersey, USAHooplaFish3 years ago

Hi everyone! I deleted the person-related categories since there is no reason to have them.

If anyone as any comments, questions, or concerns, please feel free to respond to this thread post, or reach out to me through my other social media handles. I will get back to you as soon as possible.

Sincerely, Hoopla Fish

New Jersey, USAHooplaFish3 years ago

Hello everyone! It has been almost a month since the last time I posted a forum stating how I would be revamping the NERF: N-Strike webpage. I am happy to announce that I have finally found the time and made the much-needed changes to the site.

One of the issues this page had was being over saturated with too many speedrunning categories when there are not many speedrunners for the game to begin with. If we were to see an influx of new runners, I will make the proper adjustments accordingly.

Another issue was how remarkably similar some of the speedrunning categories were to one another. To fix this problem, I have omitted All Free Play and All Free Play Elite. The main Any% category for the time being is Mission Mode Any%. The speedrunning categories under “Miscellaneous” are essentially smaller Any% runs as they consist primarily the game’s Individual Levels (IL’s).

The Individual Levels themselves are by far the most popularly ran categories for NERF: N-Strike. The only change I made here was clarifying the rules regarding to the start and ending time, as well as a couple other details. Please review the rules for each category to further your understanding if need be.

If anyone as any comments, questions, or concerns, please feel free to respond to this thread post, or reach out to me through my other social media handles. I will get back to you as soon as possible. I apologize for my abstinence from this game’s site and will do the best I can as your Super Moderator to make sure everything runs smoothly. Thank you again for your patience and I look forward to all the exciting runs this site will see!

Sincerely, Hoopla Fish

New Jersey, USAHooplaFish3 years ago

Hello everyone! I have noticed that this game has been getting more run submissions, which is great! I honestly did not expect to be handed the Super Moderator status so I apologize for the delay in verifying everyone's runs. I promise you all that I will get to them soon.

Since this game is becoming more popular, I want to revamp the speedrun rules to make it as clear and concise as possible in regards to timing. With that said, all runs submitted will not be rejected. The times for those run might be subjected to adjustment, but that's really it.

If anyone as any comments, questions, or concerns, please feel free to respond to this thread post, or reach out to me through my other social media handles. I will get back to you as soon as possible. Thank you for understanding!

Sincerely, Hoopla Fish

New Jersey, USAHooplaFish4 years ago

You're welcome! I like your enthusiasm and look forward to verifying your runs!

Sincerely, Hoopla Fish

DemataPyro likes this
New Jersey, USAHooplaFish4 years ago

Hello, DemataPyro! I appreciate your suggestions, but the the truth of the matter is - There are more than enough categories to run at the moment. There are not as many active runners as there used to be due to a lot of optimization being preformed so I would recommend speedrunning the categories available. If we happen to get more active runners, then new categories will be made. I hope you understand.

As for the pictures, unfortunately we do not accept them as viable submissions. Video footage is required. Thank you for offering a hand, but we got it under control here.

Sincerely, Hoopla Fish

DemataPyro likes this
New Jersey, USAHooplaFish4 years ago

You’re welcome! Let me know if you have anymore questions. Feel free to join our Discord if you want!

New Jersey, USAHooplaFish4 years ago

I did not realize that; however, I would recommend the Wii if you are seriously considering speedrunning this game.

Unknown
New Jersey, USAHooplaFish5 years ago

I understand what you are saying, however, I believe they are broken when used in a category that strictly requires runs using the vanilla version of Doodle Jump. I think it would make more sense to have vanilla Doodle Jump categories separate from categories that allow modifications/upgrades. Both categories can have their own skill ceiling, which can constantly be raised over time. Ultimately, that is just my opinion.

Imaproshaman likes this
Unknown
New Jersey, USAHooplaFish5 years ago

After looking at every category for this game, it appears as though the moderator wants to keep every run based on the vanilla version of Doodle Jump (without any modications). In my opinion, it makes sense to keep the runs based on the original format because a lot of the modifications are broken when used for speedrunning.

thread: Doodle Jump
New Jersey, USAHooplaFish5 years ago

Since I’m new to the game, I feel as though it would be fair to give the moderator a courtesy of a week or so to make one. We’ll see what happens.

thread: Doodle Jump
New Jersey, USAHooplaFish5 years ago

I agree with Otterstone_Gamer. I personally believe it would be better if the moderator made it. I have a feeling this game is gradually getting more attention so it would be cool if we had it.

Otterstone_Gamer likes this
thread: Doodle Jump
New Jersey, USAHooplaFish5 years ago

I would imagine that once the moderator sees this thread, a Discord will hopefully form. I’m glad you like the idea! Thanks for the reply.

Otterstone_Gamer likes this
thread: Doodle Jump
New Jersey, USAHooplaFish5 years ago

Hey everyone! I'm new to speedrunning this game and was wondering if there was a community Discord for Doodle Jump?

Otterstone_Gamer likes this
New Jersey, USAHooplaFish5 years ago

You may select the level map from either Speedster or Quick Action when speedrunning: Race Circuit Any%, Eliminator Any%, Head-to-Head Any%, and Stadium Racing Any%. It does not make a difference if you choose a level map from one section of the game to another.

Sincerely, Hoopla Fish

New Jersey, USAHooplaFish5 years ago

Let me make it abundantly clear of what categories are to be recorded in RTA and IGT for Monster Jam: Urban Assault. World Series Any% and Speederster Any% are the only categories that are to be recorded in Real Time Attack, or RTA. In-Game Timer, or IGT, is not permitted.

Under Championship, Speedster is comprised of individual categories: Race Circuit, Eliminator, Head-to-Head, and Stadium Racing. Every category has their own level maps, respectively. Every level map within Race Circuit, Eliminator, Head-to-Head, and Stadium Racing is to be recorded using only the In-Game Timer, or IGT. Real Time Attack, or RTA, is not permitted.

Any runs disobeying these very simple rules will not be verified. Please understand the practical reasons behind these rules. Thank you!

Sincerely, Hoopla Fish

New Jersey, USAHooplaFish5 years ago

If you have any questions about the rules or how to speedrun this game, feel free to ask! Join the Discord to become a Monster Jam Juggernaut! The link to the Discord is always available on the main page! Any submitted runs will be viewed for verification as soon as possible! I look forward to the progression for Monster Jam: Urban Assault! Happy speedrunning!

Sincerely, Hoopla Fish

About HooplaFish
Joined
6 years ago
Online
1 year ago
Runs
80
Games run
Monster Jam: Urban Assault
Monster Jam: Urban Assault
Last run 2 years ago
35
Runs
Mario Hoops 3-on-3
Mario Hoops 3-on-3
Last run 5 years ago
17
Runs
Nerf N-Strike
Nerf N-Strike
Last run 5 years ago
14
Runs
Doodle Jump
Doodle Jump
Last run 3 years ago
14
Runs
Super Smash Bros. Ultimate
Super Smash Bros. Ultimate
Last run 4 years ago
4
Runs
Waffle Boy's Jungle Adventure
Waffle Boy's Jungle Adventure
Last run 6 years ago
3
Runs
Games followed
Mario Hoops 3-on-3
Mario Hoops 3-on-3
Last visit 1 year ago
2,406
visits
Waffle Boy's Jungle Adventure
Waffle Boy's Jungle Adventure
Last visit 4 years ago
253
visits
Nerf N-Strike
Nerf N-Strike
Last visit 2 years ago
519
visits
Monster Jam: Urban Assault
Monster Jam: Urban Assault
Last visit 1 year ago
2,781
visits
Doodle Jump
Doodle Jump
Last visit 2 years ago
649
visits
Games moderated
Monster Jam: Urban Assault
Monster Jam: Urban Assault
Last action 1 year ago
286
actions
Nerf N-Strike
Nerf N-Strike
Last action 3 years ago
36
actions
Mario Hoops 3-on-3
Mario Hoops 3-on-3
Last action 4 years ago
30
actions
Waffle Boy's Jungle Adventure
Waffle Boy's Jungle Adventure
Last action 4 years ago
5
actions