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thread: Golf Zero
New South Wales, AustraliaGlowingOctopus5 years ago

haha yeah i got this a while ago, but really good analysis!

New South Wales, AustraliaGlowingOctopus5 years ago

What did i just play?

thread: Golf Zero
New South Wales, AustraliaGlowingOctopus5 years ago

That sounds fine. The times will be the floor of the nearest second (I.e. a time of 12:99 will become a time of 12:00). We can revisit this if times are getting close enough to need to break this apart.

Aside from that, any other rules that should be there?

The other thing I was going to mention is what to do about current speed runs without a time. In particular, emojimoon holds many of the level recrords (mainly because he’s the only run ahah), but most of his runs are just a couple of screenshots.

I don’t want to delete his runs because I have no doubt that they were legitimate, but on the same token I would like to keep the rules consistent, so this is my idea:

  • for the normal level runs only, a video is only required if you intend to break the record, otherwise a screenshot is acceptable. (Note that this does not include the 6 Speedrun levels - a video for all runs is still required in those categories, and of course in the main categories as well).

What do you think?

thread: Golf Zero
New South Wales, AustraliaGlowingOctopus5 years ago

Ok, so first off some group rules:

  • All runs MUST come with a recording.
  • Any runs consisting of more than one level must game the game music, so no splicing of different recordings can happen.
  • The runs will use the in game timer, precise to 0.01s.
  • All multiple level runs must be continuous.

As for the timing in categories where there is more than one level, I'll suggest two methods:

  • The run time starts when the timer starts in the first level of the run, and the run time ends when the timer ends in the last level of the run. These runs will be to a precision of 1s.

  • The run time is the sum of all timers from all levels completed in the run (including the timers upon player death or upon retry). Since this relies only on the in-game timer, these runs will be to a precision of 0.01s.

I personally prefer method 2, as it allows for more precise runs, receiving an ad or having a slow phone is not a hindrance, and things like speed of clicking next level do not get factored in.

I'd like to hear everyone's thoughts on this, and we can have some proper rules in a couple weeks.

thread: Golf Zero
New South Wales, AustraliaGlowingOctopus5 years ago

Hi Crimsonify.

I just got mod so I think i'll fix up the rules for it. Ill make a new thread with some proposed rules and then use those + any feedback a couple weeks from now.

thread: The Site
New South Wales, AustraliaGlowingOctopus5 years ago

Hey,

The current (and only) mod for Golf Zero has been inactive for 6 months and his twitter account no longer exists. I only submitted my runs a couple days ago but I doubt anything will come though due to the large time inactive. I’m happy to wait some more time if that works better.

In case you were wondering, there are runs that have been approved in the past 6 months as we had another mod before.

Anyway yeah if you could make me a mod now or in a few weeks or whatever that would be awesome. Thanks in advance!

YUMmy_Bacon5 likes this
thread: Golf Zero
New South Wales, AustraliaGlowingOctopus5 years ago

Haha nvm I watched your run carefully and figured out the spring jump. I’ll try and recreate the bird wall jump tomorrow, seems to be the way to lower the time, but it’s gonna be tricky since you also have to wait for the bird to be in exactly the right position. Good luck in the meantime.

thread: Golf Zero
New South Wales, AustraliaGlowingOctopus5 years ago

Hmm that’s pretty awesome, I’m not sure how that happened. Definitely a record if it’s done in a run :).

On a side note - how do you actually do the spring jump glitch lol. Is it just a frame perfect jump or what because I can’t get the extra height I need for Speedrun 3.

Well done on this btw!

thread: Golf Zero
New South Wales, AustraliaGlowingOctopus5 years ago

On speedrun 3, I see that in the fast runs, the red spring that shoots you up shoots you high enough to only do one wall jump on the platform above. But my spring only shoots me so I BEARLY can clear the gap, and have to do 3 or 4 wall jumps anyway. It wastes about a second I rekon for me. Is there some secret to getting them to bounce further, or is my game just bugged. I'm on iOS (iPhone 6) so maybe a difference between the android and the apple version?

Thanks :)

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