Threads
Fortranm5 years ago

More importantly, this incident made me realize the incompleteness of the leaderboard rules and the need to specify certain details. In a sense, I want to thank Yuuka for this. Yes, THANK YOU VERY MUCH, KazamiYuuka, for providing a perfect example of what NOT to do that will stay in the hall of shame for others to see. After thorough consideration, I decide to post the new rules that will be applied to all categories in this announcement. Here are the additions to the current rules: 1. Do NOT add, delete, or modify any game files, and by “any”, I mean ANY. Do not edit certain files so that you can change game speed in the campaign. Do not replace the Ares files included in an official release with other versions. You can use the official Chinese/Russian language pack and the official soundtrack, of course. Using unofficial translation patches is NOT allowed. Using your own mix files for soundtrack is discouraged, but still allowed. This should be common sense IMOH, but at the end of the day, the very notion of “common sense” is rather subjective. Therefore, it’s not a bad idea to make things clearer on issues like this. Negative examples: https://www.speedrun.com/mo/run/m3dxo0wz https://www.speedrun.com/mo/run/yj4j8qdy

If you want to submit a run with in-game time, you need to either include the evaluation screen or the internal frame counter from Livespit (http://livesplit.github.io/) in you video; the latter is preferred since it removes the influence of lagging. You can still submit a run if there is no proof of the actual in-game time, but it can only go by the real time in this case. If an existing run with no proof of its in-game time is slower than a newer run with faster real time, the the in-game time of the former will be removed so that it can be surpassed by the later.

So… yeah, that’s about it for the rule specification. Not a lot, actually. An important reminder: Speedrunning is a cooperative hobby, and the sharing of strategies is an important part of it. Your strats aren’t copyrighted or anything. If you don’t want others to use your strats, you probably shouldn’t upload the video at the first place. Negative example: https://www.speedrun.com/mo/run/ydqkr30m

Last but not least, thanks everyone who participated in speedrunning Mental Omega in legitimate ways. As of this point, Mental Omega has the highest player count and 5th highest run count of all C&C games on the site. This would not happen without you guys. Hopefully, more people will join in the future!

7/4/2018 Fortranm

Edit: 3. External tools that affect actual game play are NOT allowed. This includes auto-clickers. 6/6/2020

Fortranm6 years ago

I have recently been testing certain things on early Japanese release of D/P, so I updated some of MKDasher's lua scripts with Japanese D/P support and other features.

Loadlines: http://tasvideos.org/userfiles/info/45103536094459113 I merged the data from the ones for Pt and HGSS so this single lua auto-detects your game and supports all US Gen 4 games and JP version of D/P.

RNG: http://tasvideos.org/userfiles/info/45193133605920554 Support for Japanese D/P is added. The default mode is changed to Battle mode and will display critical hits and misses graph from FractalFusion's script. Now "next encounter" mode also displays the IVs and nature of stationary encounter generated with current RNG. Descriptions are added to the natures.

Pokemon data: http://tasvideos.org/userfiles/info/45209523159510745 The extension lua file is unchanged. Auto-detection and support for Japanese D/P is added, and therefore you can't manually change game mode anymore. Added the option to switch modes by clicking on the arrow. Changed the color of buff and debuff to match Gen 5+ games. Edit: Now it also reads Gen 4 glitch Pokemon data.

It would be great if someone could please upload these to the resource page.

Mitsunee, Trickyz and 1 others like this
Fortranm6 years ago

Drilbur is available right after the first gym. Does Drilbur/Excadrill not work as well as it does in Black&White 2?

Bogdan_mk likes this
Fortranm6 years ago

Wonder how much time would major glitches save.

Shiekrunner likes this
Fortranm7 years ago

@pa-Sama In your run, you hide in a closest during the first Scissorwalker sequence. Wouldn't it be faster to use an evasion point without QTE event?

Fortranm7 years ago

Saw this video on Youtube. It is helpful for speedrunning because it allows you to skip finding the wedding ring and giving it to Angie, getting the envelop and giving it to Jerome, and hearing about Vigo from Monica. It seems you do need to make a SNS post in Chapter 2 to avoid getting Seduced by the Snake in case you don't find the wedding ring in Chapter 1 though. (http://www.silenthillmemories.net/night_cry/flow_chart/pics/nightcry_full_flow_chart.jpg)

Pa-Sama likes this
Fortranm7 years ago

Is BLJ fixed in this version?

Shadow64 likes this
Fortranm7 years ago

Tiberian Dawn and Expansion Command & Conquer Gold: Project 1.06 by Nyerguds: http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/

Red Alert and Expansions Portable RA by Iran: http://iran.cnc-comm.com/ra/

Tiberian Sun and Expansion Tiberian Sun Client by Tiberian Sons: http://www.moddb.com/mods/tiberian-sun-client

These versions are acceptable since they have much better compatibility with newer operating systems and don't actually change the game play.

Red Alert 2 and Yuri's Revenge RA2/YR Client: https://cncnet.org/yuris-revenge#download While this client requires the full game to work and does not support the campaign, you can copy ddrawcompatTS.dll from Resources folder into your RA2/YR directory and rename it to "ddraw.dll" for a much better experience on newer operating systems.

Ultimate Collection C&C Ultimate Collection Launchers by Bibber: http://bibber.eu/downloads/cnc-ultimate-collection-launchers/ UI's for TW, KW, RA3, and Uprising are disabled by default. With this patch, you will be able to run an older version of the game.

ROMaster2 likes this
Fortranm7 years ago

Since you can't really skip primary objectives like you do in TW, the rule should probably just be not completing any secondary objectives. Not completing certain secondary objectives in certain missions can increase the difficulty somehow. For example, in Persuade Him and Tacitus Regained, not completing any secondary objectives makes you face more enemy reinforcements.

Fortranm7 years ago

http://mentalomega.com/index.php?page=mod So it seems that the next version of MO will be named 3.3 instead of 3.0 BR2. The current 3.0 BR1 will probably be renamed to 3.0. This brought up a question: should the latest version be required when different versions have different missions? If the answer is yes, then all current records will be nullified when the next version is released, and there won't be places for missions from the old 2.0 version.

Fortranm7 years ago

As a matter of fact, there are three coop missions for each faction. https://www.youtube.com/playlist?list=PLhuXVdlphzh3wRqM_Akwpu0Rw7H_lF6St Most, if not all, of them are essentially preconfigured skirmish matches. Nevertheless, it would be great to have speedruns of them, especially the Yuri campaign.

ROMaster2 likes this
Fortranm7 years ago

https://tcrf.net/Command_and_Conquer:_Generals#Regional_Differences Do these differences make German version the best choice for GLA campaign since there is one less mission?

Fortranm7 years ago

Unlike its successors, the tutorial campaign of RA2 sends you right into the Allied campaign after you beat it, and the second tutorial mission provides a rare Allies vs Allies scenario. Is it a good idea to start an Allied run from the tutorial missions?

About Fortranm
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