Threads
Wisconsin, USAEvilAsh254 years ago

I have updated the rules for Dragon Warrior 3 (GBC). The goal of this update was not to change any rules, but to properly define what already is and is not allowed.

The other piece was to put in place rules for emulated runs of the game. I borrowed these from the GBRunners Website here: http:/​/​gbrunners.​com/​game-boy-speedrunning-explained

• Video is required for all submissions. If you use Twitch, make a highlight of your video for submission. • Banned Emulators: VBA and RetroArch, see details here: http:/​/​gbrunners.​com/​game-boy-speedrunning-explained • Emulator specific functionality is banned (e.g. save states, binding multiple keys, Run-Ahead, RAM Watch, etc...).

• Turbo is banned. • Timing starts on selection of "New Game". • Timing ends when the game sound goes silent on the “TO BE CONTINUED IN DRAGON WARRIOR I+II” screen after the credits.

Along with this, I have also added options for the different platforms to run the game: • Gameboy Color • Gameboy Player (Gamecube) • Gameboy Interface (Custom Gameboy Player Software)

If there is anything that I missed or if you have questions, please post in this thread. I will edit this post with any rule updates.

Wisconsin, USAEvilAsh254 years ago

I have updated the rules for Dragon Warrior 2 (GBC). The goal of this update was not to change any rules, but to properly define what already is and is not allowed.

The other piece was to put in place rules for emulated runs of the game. I borrowed these from the GBRunners Website here: http:/​/​gbrunners.​com/​game-boy-speedrunning-explained

• Video is required for all submissions. If you use Twitch, make a highlight of your video for submission. • Banned Emulators: VBA and RetroArch, see details here: http:/​/​gbrunners.​com/​game-boy-speedrunning-explained • Super Gameboy 1 Submissions: Times need to be adjusted to take in effect faster clock speed ~2.4%, use this tool: http:/​/​nudua.​com/​convert • Emulator specific functionality is banned (e.g. save states, binding multiple keys, Run-Ahead, RAM Watch, etc...).

• Turbo is banned. • Timing starts on confirmation of Text Speed on a new file. • Timing ends on closure of the final Text Box “Hail King (name)!” when talking to the King after defeating Sidoh.

Along with this, I have also added options for the different platforms to run the game: • Gameboy Color • Super Gameboy 1 • Super Gameboy 2 • Gameboy Player (Gamecube) • Gameboy Interface (Custom Gameboy Player Software)

If there is anything that I missed or if you have questions, please post in this thread. I will edit this post with any rule updates.

Wisconsin, USAEvilAsh254 years ago

I have updated the rules for Dragon Warrior 1 (GBC). The goal of this update was not to change any rules, but to properly define what already is and is not allowed.

The other piece was to put in place rules for emulated runs of the game. I borrowed these from the GBRunners Website here: http://gbrunners.com/game-boy-speedrunning-explained

• Video is required for all submissions. If you use Twitch, make a highlight of your video for submission. • Banned Emulators: VBA and RetroArch, see details here: http:/​/​gbrunners.​com/​game-boy-speedrunning-explained • Super Gameboy 1 Submissions: Times need to be adjusted to take in effect faster clock speed ~2.4%, use this tool: http:/​/​nudua.​com/​convert • Emulator specific functionality is banned (e.g. save states, binding multiple keys, Run-Ahead, RAM Watch, etc...).

• Turbo is banned. • Timing starts on confirmation of Text Speed on a new file. • Timing ends on closure of the final Text Box “For it is a new day for (name)!” when talking to the King after defeating the Dracolord.

Along with this, I have also added options for the different platforms to run the game: • Gameboy Color • Super Gameboy 1 • Super Gameboy 2 • Gameboy Player (Gamecube) • Gameboy Interface (Custom Gameboy Player Software)

If there is anything that I missed or if you have questions, please post in this thread. I will edit this post with any rule updates.

Amune138 likes this
Wisconsin, USAEvilAsh254 years ago

I have updated the rules for Dragon Warrior 4. The goal of this update was not to change any rules, but to properly define what already is and is not allowed.

The other piece was to put in place rules for emulated runs of the game. I borrowed these from other games, most notably SMB1 as they have already put in a bunch of work to determine what emulators run NES games accurately.

• Video is required for all submissions. If you use Twitch, make a highlight of your video for submission. • Allowed emulators: FCEUX, Nestopia, Bizhawk, OpenEMU • Emulator specific functionality is banned (e.g. save states, binding multiple keys, Run-Ahead, RAM Watch, etc...).

• Turbo/Autofire functionality to press one button at a constant rate is allowed. • Macro functionality, mapping one button press to multiple buttons or to a sequence of button presses, is NOT allowed. • Timing starts on confirmation of Message Speed on a new file. • Timing ends on screen blackout when leaving Zenithia Castle after beating Necrosaro. (last required input)

If there is anything that I missed or if you have questions, please post in this thread. I will edit this post with any rule updates.

Wisconsin, USAEvilAsh254 years ago

I have updated the rules for all the Dragon Warrior 3 categories. The goal of this update was not to change any rules, but to properly define what already is and is not allowed for each category.

The other piece was to put in place rules for emulated runs of the game. I borrowed these from other games, most notably SMB1 as they have already put in a bunch of work to determine what emulators run NES games accurately.

• Video is required for all submissions. If you use Twitch, make a highlight of your video for submission. • Allowed emulators: FCEUX, Nestopia, Bizhawk, OpenEMU • Emulator specific functionality is banned (e.g. save states, binding multiple keys, Run-Ahead, RAM Watch, etc...).

• Turbo is banned. • Timing starts on confirmation of Message Speed on a new file. • Timing ends after advancing past the text box “(Hero), Uh, I mean, brave Hero of Erdrick.” (last required input)

Each category also has specific rules, you can see those on each individual leaderboard.

If there is anything that I missed or if you have questions, please post in this thread. I will edit this post with any rule updates.

Wisconsin, USAEvilAsh254 years ago

I have updated the rules for all the Dragon Warrior 2 categories. The goal of this update was not to change any rules, but to properly define what already is and is not allowed for each category.

The other piece was to put in place rules for emulated runs of the game. I borrowed these from other games, most notably SMB1 as they have already put in a bunch of work to determine what emulators run NES games accurately.

• Video is required for all submissions. If you use Twitch, make a highlight of your video for submission. • Allowed emulators: FCEUX, Nestopia, Bizhawk, OpenEMU • Emulator specific functionality is banned (e.g. save states, binding multiple keys, Run-Ahead, RAM Watch, etc...).

• Turbo is banned. • Timing starts on confirmation of Message Speed on a new file. • Timing ends after advancing past the text box “Now, (Cannock), Prince of Cannock, come forth.” (last required input)

Each category also has specific rules, you can see those on each individual leaderboard.

If there is anything that I missed or if you have questions, please post in this thread. I will edit this post with any rule updates.

Wisconsin, USAEvilAsh254 years ago

I have updated the rules for all the Dragon Warrior categories. The goal of this update was not to change any rules, but to properly define what already is and is not allowed for each category.

The other piece was to put in place rules for emulated runs of the game. I borrowed these from other games, most notably SMB1 as they have already put in a bunch of work to determine what emulators run NES games accurately.

• Video is required for all submissions. If you use Twitch, make a highlight of your video for submission. • Allowed emulators: FCEUX, Nestopia, Bizhawk, OpenEMU • Emulator specific functionality is banned (e.g. save states, binding multiple keys, Run-Ahead, RAM Watch, etc...).

• Turbo is banned. • Timing starts on confirmation of Message Speed on a new file. • Timing ends after advancing past the text box “If ever I am to rule a country, it must be a land that I myself find.” (last required input)

Each category also has specific rules, you can see those on each individual leaderboard.

If there is anything that I missed or if you have questions, please post in this thread. I will edit this post with any rule updates.

Wisconsin, USAEvilAsh255 years ago

I'd like to request that Highspirits be added as a high level game moderator so that this board can be changed to reflect what the community has discussed and wants for DQXI speedrunning.

The fact is that this board was not created by anyone from within the Dragon Quest community, who regularly play and discuss these games on our discord server. Because of this, many runners have not submitted times here, nor have all the currently posted times followed generally accepted speedrun RTA rules.

I'd also like to invite everyone to our DQ discord server https://discord.gg/v36pJSD so they can also discuss and contribute to the game.

T3tsuya and purplemario920 like this
Wisconsin, USAEvilAsh257 years ago

Here is a list of what I know about how much faster/slower Chrono Cross runs across emulators and consoles. My general thoughts around this are: if a form of emulation is proved slower than running the game on console, in this case the PS2 with Fast Disc Speed, then it should be allowed. I will keep this post updated with any new findings.

Consoles (all allowed)

Playstation 2 SCPH-90001 (slim) Fast Disc Speed - This is the console I do runs on, it has been the standard console for many PS1 speedruns as it is the most accessible console as well as runs off of the original game discs. I will use this as the comparision to everything else.

Playstation 2 SCPH-75001 (slim) Fast Disc Speed - Spikevegeta uses this console, and as far as I can tell, it is identical to the PS2 (90001) model as far as speed. I only did some basic testing of comparing screen transition times.

Playstation 2 (older fat models) Fast Disc Speed - I haven't tested one myself, but the general consensus for the fat PS2s is that they run slightly slower than the slim PS2 models, but still much faster than a PS1.

Playstation 1 - Obviously this will lose time compared to running on a PS2 with Fast Disc Speed enabled.

Official Emulators

Playstation 3 (PSN) - Because the PS3 emulator doesn't have a Fast Disc option, this version should be slower than running on a PS2 with Fast Disc. However, I have not tested it.

PSTV (PSN) - This emulator features a Fast Disc Speed. Using Fast Disc, I did a test of the screen transitions between this and my PS2 (90001) Fast Disc and the PSTV saved ~3 frames on every screen fadeout transition, so it will save about 1 second after 10 or so transitions. However, this version appears that it might lag more in other areas of the game, most notably the Gaea's Navel and Sky Dragon Isle fights. It's almost impossible to compare this. Also, the PSTV runs Final Fantasy 7 faster than PS2 Fast Disc. In my opinion the use of this emulator is still up in the air, as it could still end up being faster.

PSP / PS Vita (PSN) - This emulator also has the Fast Disc Speed option, but I've never tested how it compares to PSTV or PS2 Fast Disc.

(If there is enough interest in people running these versions, we could add a new category that includes them, as Final Fantasy 7 has done.)

PC Emulators

ePSXe (don't know the version) - Since this emulator is based on the PS1, it does not have a Fast Disc option. Sentulututu used this, and just from observations it appears that this emulator loses clost to ~1 second per fadeout screen transition. However, there are sections of that game that normally lag, where this emulator doesn't lag. My best guess here is that overall, time is lost compared to PS2 Fast Disc.

Bizhawk (mednafen core) - I do most of my strats testing with this emulator, and it is known to be the most accurate emulator. Again, as the intention of this emulator is to emulate the PS1, it natually will run the game slower since there is no Fast Disc option. However, I haven't done any real comparisons.

Other emulators - Ideally we could include all emulators, if they run slower than the PS2 Fast Disc. There are, however, seem to be too many poor PSX emulators out there to thoroughly test them all, and they all seem to run different games differently So I'd try to stick to the these first two emulators, as they seem to have the closest accuracy compared to consoles. I use this page to see the comparisons between the accuracy of PSX emulators: http://emulation.gametechwiki.com/index.php/PS1_Tests

If you've done any of your own testing or comparisons, please post your results in this thread and I will update this post.

About EvilAsh25
Joined
9 years ago
Online
3 days ago
Runs
31
Games run
Chrono Cross
Chrono Cross
Last run 2 years ago
9
Runs
Dragon Warrior II
Dragon Warrior II
Last run 7 years ago
5
Runs
NieR
NieR
Last run 2 years ago
4
Runs
Dragon Warrior IV
Dragon Warrior IV
Last run 5 years ago
3
Runs
The Legend of Zelda
The Legend of Zelda
Last run 9 years ago
1
Run
Dragon Warrior
Dragon Warrior
Last run 3 years ago
1
Run
Dragon Quest
Dragon Quest
Last run 4 years ago
1
Run
Games followed
Chrono Cross
Chrono Cross
Last visit 6 months ago
1,494
visits
Dragon Warrior
Dragon Warrior
Last visit 7 months ago
326
visits
Dragon Warrior II
Dragon Warrior II
Last visit 6 months ago
723
visits
Dragon Warrior III
Dragon Warrior III
Last visit 1 year ago
347
visits
Dragon Warrior IV
Dragon Warrior IV
Last visit 9 months ago
371
visits
Dragon Warrior I (GBC)
Dragon Warrior I (GBC)
Last visit 9 months ago
391
visits
Dragon Warrior II (GBC)
Dragon Warrior II (GBC)
Last visit 7 months ago
170
visits
Dragon Warrior III (GBC)
Dragon Warrior III (GBC)
Last visit 9 months ago
84
visits
Games moderated
Chrono Cross
Chrono Cross
Last action 1 year ago
87
actions
Dragon Warrior I (GBC)
Dragon Warrior I (GBC)
Last action 9 months ago
19
actions
Dragon Warrior IV
Dragon Warrior IV
Last action 16 days ago
18
actions
Dragon Warrior II
Dragon Warrior II
Last action 2 months ago
10
actions
Dragon Warrior
Dragon Warrior
Last action 2 months ago
7
actions
Dragon Warrior II (GBC)
Dragon Warrior II (GBC)
Last action 1 month ago
5
actions
Dragon Quest III (Switch)
Dragon Quest III (Switch)
Last action 7 months ago
5
actions
Dragon Quest (Switch)
Dragon Quest (Switch)
Last action 3 years ago
3
actions