Threads
New Brunswick, CanadaDeathJohnson7 years ago

So, with load times being pretty prevalent in this game, it would make sense to have runs that remove them, I guess it's not really realistic to have a way to automatically do it on console runs, but does anyone know how to make an autosplitter for this for PC runs?

If an autosplitter was made that made all the splits for you consistently while doing the run, that would be an even better bonus, but really, the important thing would just be having an autosplitter that automatically stopped the timer for load times so you wouldn't have to manually do it.

If such a resource became available for this speedgame, I'd probably wind up buying the PC version for it :P

New Brunswick, CanadaDeathJohnson7 years ago

So here's the link to the server: https://discord.gg/UNDXRdR

People can join if they want, the invite is permanent. I wouldn't personally recommend it though.

New Brunswick, CanadaDeathJohnson7 years ago

So, lately I've been feeling like I might want to try a 117% run of this game again sometime, however, last time I tried to, this happened:

Is it a known glitch that the game can freeze there and something I should keep in mind to prevent it from happening, or is it more likely a problem with my disk in which case I would have to try to get another one? To be clear, I don't have a consistent problem with the game freezing there, I've done runs of other categories where I got through that level just fine, and a casual 117% playthrough where it didn't happen, it just happened that one time.

New Brunswick, CanadaDeathJohnson7 years ago

Can a mod look over the level leaderboards and make sure the rules on them are correct? Seems like levels that have an in-game timer accept times based on that, but that's not what the rules say. Just as an example, there's the Gelato Beach Shine 5 with Piantissimo, and the rules state:

"Timing starts from the fade-in AFTER the opening cutscene, right before you gain control of Mario, and ends when Mario touches the shine. "

But the times on the leaderboard for that shine just use the in-game timer, which starts when the race starts and end upon touching the flag, so I assume there are probably inconsistencies like that on the Leaderboard for other individual shines as well.

New Brunswick, CanadaDeathJohnson8 years ago

I've seen some methods for supposedly fully resetting the game so all the text is the same as it would be on your first time playing, which I guess is what you're supposed to do for speedruns. Is there a quick way of checking if it worked so you know the runs would be completely valid?

I think just knowing it worked once would be good enough overall, so I just finished a run, are there certain points in the Genocide route you should check on the text to make sure it all checks out? I did two runs, I know my first wouldn't have counted because I didn't do anything to reset all the information, and it was clearly obvious at the unskippable text at the end. But my second run I think that ending text was the same as the first time I did Genocide, the text at the end seemed about 20 seconds+ shorter than it was on my first run. Is that all the text you would need to confirm the reset worked? Or are there other points in the game to check, with differing text that makes a significant time difference?

New Brunswick, CanadaDeathJohnson9 years ago

Should the rules to that category be changed to specifically allow emulator savestates to be used? I've tried playing that difficulty now, and I don't see it being reasonable for a human to be able to finish a run on this level fairly.

I feel like it should be either that or just getting rid of it, and re-adding it if someone ever does finish a run of it, which is nearly impossible, but I guess in theory it could be done.

New Brunswick, CanadaDeathJohnson9 years ago

Is that why I can't find any option to submit a run for this game? And do the categories have to be made by a mod? Because I see no option to do that either.

About DeathJohnson
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