Comments
thread: INFRA
SwedenCTX3 years ago

What does the current rules say about this command, or rather, what should they say about it?

With r_portal_use_pvs_optimization set to 0 (default is 1) the game renders polygons/objects even if the camera/player is out-of-bounds. So instead of seeing nothing/black or the screen filled with another random color, you can see objects and things even if you are OOB. Compare and

ontrigger used r_portal_use_pvs_optimization 0 in his (accepeted) WR of Beat Part 2, so before there are additional runs submitted using this command I think that we should discuss whether to allow it or not and update the rules. It is allowed in the Portal 2 No SLA OOB category (and maybe other games/categories?).

There is also the command r_novis 1, which I think has the same result. But maybe there are more differences that I'm not aware of?

Anyway, what do all of you think? I'm in favor of allowing the command, as the route doesn't change (as of now). My current Beat Part 2 uses the same route as ontrigger's, but the screen is just filled with yellow/orange color for 3+ minutes while I navigate blind using x,y,z position information... and that's not very fun to watch.

saltywalrus likes this
thread: INFRA
SwedenCTX6 years ago

Perhaps not, but it might be good if new people want to start running the game. Then they know where they can go to ask questions, etc. But I guess that they might as well can use this forum

thread: INFRA
SwedenCTX6 years ago

Can we / someone setup a Discord? Or perhaps use the official INFRA Discord and ask them to create a speedrun channel? Would be nice to be able to discuss things, like the new skip OnTrigger made in part 2 that I want to ask him about :D

SwedenCTX8 years ago

Is latest version of higan OK? (byuu renamed bsnes to higan for anyone wondering). Which profile (accuracy/balanced/performance) do you recommend?

BBoppers likes this
thread: Half-Life
SwedenCTX8 years ago

It can be worth to mention that the bug triggers if you switch weapon too fast after detonating a satchel. You must wait until Freeman no longers holds the detonator (after clicking it) before changing weapon.

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