All boss means Jevil + King. Jevil% stops once Jevil is defeated, which happens before King fight. That makes both categories actually different and explains why they both exist. I don't see any reason why one of them should be removed - but this is just my non-mod opinion.
Debug mode has quite a few options which are really convenient for training purpose : you can save wherever you want, reload the room you're currently in, quickload your last save. These are the main features I use but I know there are many many more. Is really useful for training skips or fights and that's why most Deltarune's runner use it
Not really a category suggestion but more of a question affecting existing categories. If totally out of topic please let me know - I will delete my message and open a fresh topic :)
I was pretty much planning to run the game, but I saw the difficulty on leaderboard starts on "Normal" - and I was wondering why "Story Mode" and "Easy" are not part of it, and if there was some plan to open them in the future ?
Asking as basically Pacifist on "Normal" was totally fine for me 'till final Boss - and Genocide is a total different story (trying to complete my casual playthrough - and struggling - on Easy). I really like the game and would really enjoy running it, but the difficulty is currently the main point preventing me from doing so :(
I pretty much feel the same way for PS1, will be worth trying at some point :) I will stick to emulator to start with - thank you !
Following yesterday's AGDQ run of FFVI Any% NG+ by Neerrm, I got pretty hyped and would love to try running this category.
Would have a few questions though, before getting started :
- Buy any chance, do you know if the Door Timer strat works on the PS1 PAL version ?
- If not sure or not working, then would runs made on Snes Classic (European version) or an emulator be valid ?