Threads
PolandBetaM7 years ago

A new strat found by The8bitbeast that works in all versions of Crash 1, 2 and 3.

You alternate between diagonals on the DPad (or analog) every active frame (ex. up-left -> down-right) while jumping to build up backwards speed, which you then release by just holding the opposite direction to the one you want to go.

Currently TAS only, unless someone can figure out an RTA way of doing it (by pause buffering or something).

PolandBetaM7 years ago

A glitch that is able to increase the level counter forever.

http://puu.sh/uy52H/2fdc1b6feb.png

Works on NTSC-U and on PAL, does not work on NTSC-J.

Setup:

  1. Go into Battle Mode 2P, pick any characters.
  2. Select Rocky Road (or Lab Basement if you have that unlocked, though that'd be NG+).
  3. Battle Setup: Life Limit Mode, any lengths, Teams: P1 Red, P2 Yellow, any weapons.
  4. Have P1 win and retry until you get to the value of the level you want to warp to (value gets increased by 1 at the final hit).
  5. When you're at the value you want, change setup instead of retrying and start battle once you're in the setup menu.

Alt Setup (works the same): Teams: P1 Yellow, P2 Blue, and make P2 win every time.

Values: 0 - dingo canyon 1 - dragon mines 2 - crashed (blizzard bluff) 3 - crashed (crash cove) 4 - tiger temple 5 - papu's pyramid 6 - roo's tubes 7 - hot air skyway 8 - sewer speedway 9 - crashed (mystery caves) 10 - crashed (cortex castle) 11 - crashed (n.gin labs) 12 - crashed (polar pass) 13 - crashed (oxide station) 14 - coco park 15 - crashed (tiny arena) 16 - slide coliseum 17 - crashed (turbo track) 18 - nitro court 19 - rampage ruins 20 - parking lot 21 - skull rock 22 - the north bowl 23 - ROCKY ROAD <----------------- STARTING POINT 24 - lab basement 25 - gemstone valley 26 - warp room 1 27 - warp room 2 28 - warp room 3 29 - warp room 4 30 - crashed (intro) 31 - crashed (intro montage coco crashed) 32 - crashed (intro montage tiny) 33 - crashed (intro montage polar crashed) 34 - crashed (intro montage dingodile) 35 - crashed (intro montage cortex) 36 - (space intro? crashed) 37 - (intro montage crashed) 38 - (intro oxide) 39 - (main menu) 40 - (adventure character selection) 41 - (naughty dog box) 42 - Any% Ending, then credits 43 - 101% Ending, then credits 44 - (credits) 45 - (credits crash) 46 - (credits tiny) 47 - (credits coco) 48 - (credits ngin) 49 - (credits dingo) 50 - (credits polar) 51 - (credits pura) 52 - (credits pinstripe) 53 - (credits papu) 54 - (credits ripper roo) 55 - (credits komodo) 56 - (credits ntropy) 57 - (credits penta) 58 - (credits fake crash) 59 - (credits oxide) 60 - (credits green hair) 61 - (credits blonde hair) 62 - (credits black hair) 63 - (credits blue hair) 64 - (black screen) 65 onwards - crash

In case it isn't clear, to get to the Ending from Rocky Road, you win 19 times before warping.

After warping to credits, you'll be back in Adventure Mode, with the last save in memory, where you can skip trophies by dying and skip CTR tokens by dying after getting the letters (thanks to hypnoshark for finding that). Some levels will crash while entering, though. This glitch can be reversed by saving, exiting to main menu, then loading the save. Stability list: (needs testing)

crash cove - crashes roo's tubes - works mystery caves - crashes? sewer speedway - works skull rock - works

coco park - works tiger temple - crashes papu's pyramid - works dingo canyon - works? rampage ruins - works?

blizzard bluff - crashes? dragon mines - works polar pass - crashes? tiny arena - crashes? rocky road - works?

n.gin labs - crashes? cortex castle - crashes? hot air skyway - works? only in purple gem? oxide station - crashes? nitro court - works?

slide coliseum - works? turbo track - crashes?

m00scle, Fedecrash02 and 35 others like this
PolandBetaM7 years ago

I messed around the save's name input screen and found out that you can make the selection go "out of bounds". Now I took a look at it in the game's memory and it turns out that on NTSC-U and PAL you can make the memory value for the selection go nuts with the right inputs.

How-to: Enter save screen, select any file, select the letter V, press left and down at the same time and if the selection disappeared, it's out of bounds. Do the button combination with the DPad, then press Start and then Triangle to exit the screen. Video form:

Here's some combinations I've figured out so far on NTSC-U: (R - Right, L- Left, U - Up, D - Down)

R, D, U, L, U, L, D, R, D, L, L, R, U, R, U, R, D, R, R, R, L, L, L, D, D, D, D - Player 3 replaced by invisible dummy Kong R, D, U, L, U, L, D, R, D, L, L, R, U, R, R, R, U, R, U, U, L, L, L, R, R, R, 7xU - Super speed in Crate Crush R, D, U, L, U, L, D, R, D, L, L, R, U, R, R, R, U, R, U, U, L, L, L, R, R, R, R - Only melee does damage in Crate Crush

Some effects carry over even after going to the main menu, so speedrun-wise either a console reset should be forced, or pre-run manipulation should be allowed.

Value notes, if you're into that sorta thing: http://pastebin.com/FW0yvERt

On PAL, the possible combinations only crash or don't do much. On NTSC-J, even though the glitch is possible, the value is capped on 2 of the 3 fonts, and the last one just softlocks when you try anything.

Gocubbies2016, f1 and 11 others like this
PolandBetaM8 years ago

Apparently credits skip is a thing now: http://www.twitch.tv/martinforslund/c/6862311

We're still on the fence about how to handle it in Any%, but it looks like a clear cut timesave in 105%.

PolandBetaM8 years ago

Sometimes when you die and store a mutant at the same time, the game will let you move during cutscenes until you reset the console. Other side effects include pausing during loading screens, moving during loading screens, late cutscenes, out of place cameras (to fix the camera just falloff with a mutant, you will keep the main bug).

Carrying the glitch over to a new game is not going to be allowed, but the glitch in general will be. The loadless timing will have to be adjusted for this glitch in particular, but only once a run with this tech in use will be submitted.

PolandBetaM8 years ago

Request leaderboard changes/additions here.

PolandBetaM9 years ago

Definition

NoSFX is an official feature of the game. It involves pausing the game, and setting the sound effects volume to 0% causing cutscenes to skip loading (instead of seeing and manually skipping the blue vortexes, the game goes straight to the level). It also skips the Aku Aku box cutscenes on the NTSC-J version. It has been rumored to save about 40 seconds from Any% categories and a few seconds more in 105% categories (which only have 1 additional cutscene).

A bit of trivia supporting the fact that it's official: Gameovering with NoSFX doesn't display Uka on the GO screen.

Allowance

The feature was not used early on at higher tiers of speedrunning, where it be for preference reasons or simple ignorance that it exists. (And also because the previous leaderboards had it banned; ever since the move in 2014, NoSFX was allowed in runs submitted here) It was allowed because of these reasons: a) It is available on all platforms and versions. b) It shortens the length of speedruns across the board. c) It's an official feature of the game that anybody can use.

Filtering

There are no plans of making NoSFX a different category. I think the reasons for this are obvious, but if anyone needs clarification, I'll happily oblige. There are currently no plans of implementing a variable to sort between runs using/not using NoSFX. Reasons: a) NoSFX doesn't change the run in a major way. b) People in-the-know can calculate and compare important runs anyway. c) It would cause confusion and misinformation about the validity of top times.

Discussion

Feel free to discuss the use of the feature, however try not to resort to irrational arguments.

http://i2.kym-cdn.com/photos/images/original/000/582/861/e26.jpg

losi likes this
PolandBetaM9 years ago

The point of this thread is to have a quick reference for the best versions of Crash games. These are the most optimal OFFICIAL and recommended platforms (fastest loads, least lag) and settings for the Crash games:

Crash 1 - NTSC-J PSP FDS / NTSC-J PS2 FDS Crash 2 - PAL PSP 3.80 FDS / PAL PS2 FDS Crash 3 - NTSC-U/J PSP 3.80 FDS / NTSC-U/J PS2 FDS ; SFX off CTR - NTSC-U PSP/PS2 Fat FDS ; Character: Coco/N.Gin Crash Bash - NTSC-U PS2 FDS ; Character: Kong/Tiny Crash: TWoC - NTSC-U PS2 Greatest Hits CNK - NTSC-U Xbox / NTSC GCN Crash Twinsanity - PAL PS2 / NTSC-U Xbox CTTR - NTSC-U Xbox / NTSC-J GCN Crash of the Titans - Wii ; Difficulty: Hard Crash: Mind Over Mutant - 360 Digital ; Difficulty: Bonkers! Crash Bandicoot N.Sane Trilogy - PC SSD / Xbox One X Crash XS - NTSC-J Crash 2 N-Tranced - PAL/NTSC-U Boom Bang - NTSC-J (text) CBNK3D, CBNK2 - any modern iOS device Crash Fusion, CNK GBA, Titans GBA, Titans DS, MoM DS, Mutant Island - anything

EMULATORS

PS1 emulators are allowed, the recommended one is the ePSXe 1.8 emulator at the moment. PS2 emulators are mostly banned, because their behaviour and loads are inaccurate. Gamecube/Wii emulators are banned (Dolphin has very inaccurate loads and emulation). PSP emulators are banned (PPSSPP has very inaccurate loads). Of all GBA emulators, the recommended one is VisualBoyAdvance 1.8 (or higher?). NDS emulators are not the most accurate, but we do allow DeSmuME (0.9.8 or higher recommended). Java emulators are allowed, KEmulator is the recommended one here. 360 emulators (Xenia) are currently banned until they've progressed to an accurate state.

CLARIFICATIONS ON OFFICIAL RELEASES

WiiU/Wii/360/3DS/DS/PS3/PS2 discs/cartridges are allowed for running games made for their respective predecessors. Digital PS1 games on the PS3 introduce input and visual lag, so they're not recommended (but still allowed). Digital PS1 games on the Vita and PSTV load a bit slower than the most optimal PSP settings, but they're allowed. Digital Crash Bash on PSP/Vita/PSTV that isn't NTSC-J is not an official release and is banned. Digital PSP Crash games on PSP/Vita/PSTV that aren't downloadable/compatible officially are not official releases and are banned - PAL CTTR/Titans/MoM, PSTV CTTR/Titans/MoM. Using a controller with a PSP in a non-official way is banned! Injecting versions that are not available officially into PSP, Vita or PSTV is banned! Unofficial emulators on consoles are banned!

DEFINITIONS

FDS - Fast Disc Speed: This is an official feature of the PS2, which lets CD's take advantage of the better drive in the PS2 and load faster. Turning it on requires you to start your PS2 on the main OS menu, press triangle, navigate to the Playstation driver and press triangle again, press X on Disc Speed, switch to Fast, confirm with X and then exit the menus by pressing circle a few times. It is also an official feature of the PSP, Vita and PSTV, which have their respective ways of activation.

SFX off - Sound Effects off (Crash 3): Pausing the game and changing the sound effect volume in the menu to 0% will make cutscenes not load and play at all, and when entering levels you will immediately load into the level without any additional input. This is done DURING the run, not before it (by loading a 0% save file with no SFX). On NTSC-J, turning SFX off makes the cutscenes you get by breaking Aku Aku boxes not play.

LOAD TIMES & BRIEF EXPLANATIONS

Crash 1 - NTSC-J The NTSC-J version cuts out part of a level and lets you get the green gem in Hog Wild, which lets you skip Castle Machinery. Load times: PSP FDS > PS2 FDS > PSP SDS = Vita/PSTV FDS = Vita/PSTV SDS > PS2 SDS > PS3 > PS1 > PS3 Digital

Crash 2 - PAL The movement was sped up on PAL to match the framerate difference from NTSC-U. Load times: PSP FDS > PS2 FDS > PSP SDS = Vita/PSTV FDS = Vita/PSTV SDS > PS2 SDS > PS3 > PS1 > PS3 Digital

Crash 3 - NTSC-J Any% / NTSC-U 105% The NTSC versions have the fastest Neutral Slide Jump. The NTSC-J version supposedly has faster jumps. NTSC-J makes Hot Coco one cycle much harder. Load times: PSP FDS > PS2 FDS > PSP SDS = Vita/PSTV FDS = Vita/PSTV SDS > PS2 SDS > PS3 > PS1 > PS3 Digital

CTR - NTSC-U Although the PAL version has the language glitch which shortens cutscenes, NTSC-U has been shown to have the fastest loads. Character : Coco / N.Gin Best stats. Load times: PSP FDS > PS2 FDS > PSP SDS = Vita/PSTV FDS = Vita/PSTV SDS > PS2 SDS > PS3 > PS1 > PS3 Digital

Crash Bash - NTSC-U Best spawns, no PAL slowdown. Character: Kong / Tiny Best all-rounders. They're better in more game types than others. Load times: PSP FDS > PS2 FDS > PSP SDS = Vita/PSTV FDS = Vita/PSTV SDS > PS2 SDS > PS3 > PS1 > PS3 Digital (Warning: PSP/Vita/PSTV lag a lot)

Crash: TWoC - NTSC-U PS2 Greatest Hits Fastest version for multiple reasons. Load times: https://docs.google.com/spreadsheet/ccc?key=0AqiEZSvGeiuudHZsV3FFVjJkTFJqcWJfdGpYTTJET3c&usp=drive_web#gid=1

CNK - NTSC-U Fastest version. Load times: http://pastebin.com/DPq46pSF

Twinsanity - PAL While evidence of NTSC-J being faster exists, running anything except PAL PS2 forces you to work against a slide bug, which throws you in a random direction sometimes when you slide. Load times: XBOX > PS2 = PS3 > 360

CTTR - XBOX Xbox/PS2 have the tutorial built into the midway level, which means one less loading screen than on GCN/PSP. The NTSC-J version has one less die-o-rama to collect towards 100%. Load times: XBOX > PSP Digital > GCN > PS2 > PSP UMD

CoTT - Wii Difficulty: Hard The game runs faster (not higher framerate, literally faster) on the harder difficulties. Load times: Wii > PS2 > PSP Digital > 360 > PSP UMD

CMoM - 360 Difficulty: Hard / Bonkers! The game runs faster (not higher framerate, literally faster) on the harder difficulties. Load times: 360 > Wii > PS2 PSP Digital > PSP UMD

N.Sane Trilogy - PC SSD / Xbox One X

Since the multiplatform update loads became much faster, but some versions load even faster anyway. Also PC loads at the same rate as your framerate. On PC, it can also be harder to speedrun Crash 1.

Xbox One X > PS4 Pro > Switch/PS4/Xbox One

If you want to suggest any changes, or have something else to say about the platforms, post it here.

PolandBetaM9 years ago

There's a glitch where you load a save, wear a skin, and start a new game which keeps the skin. This makes no difference when using cosmetic skins, but it does give you an advantage with titan skins.

It has been suggested that this glitch would either be tied to the New Game Plus category, added to Any%, or create a new category altogether.

TheRedhotbr likes this
PolandBetaM9 years ago

Many of the Crash games on this site need new designs, and we're not all artists. Therefore, if you can find/make a good background (and/or site logo) for a game (or the series in general), post it in here and we'll add it if we're fine with it.

In the interest of keeping this leaderboard up long term, I suggest using the admins' guidelines (tiled backgrounds instead of 1080p, no gimmick for scrolling).

PolandBetaM9 years ago

Once again, the [CRSHBORT] crew willl be hosting a marathon of races of Crash games for fun and raising BORTs (for, well, nothing in particular)! Everyone is allowed to participate in the races, but only the select two will be featured on the official marathon channel: http://www.twitch.tv/crshbort

The marathon has ended! See ya next time!

The schedule can be found here: https://docs.google.com/spreadsheets/d/1rGXqDMkvM6nfkyRCoHMaMj6loaddz2-eBzjdcznkVoE/pubhtml?gid=0&single=true

Hope you had fun watching!

We raised 3874 BORTs and 1491 CRSHs!

BORT

PolandBetaM9 years ago

Video says it all:

You can skip tutorial 1 with it, making the beginning of the run pretty impressive. You can also use this as a backup for a few flights.

PolandBetaM9 years ago

It appears that you can buffer any input to the unpause, and it just happens that it makes SSJ's more consistent (it's not the crazy type, but it does send you further than a longjump). Here's a video explaining and showing more:

Capridog, McKiddy and 5 others like this
PolandBetaM9 years ago

I'm in the middle of testing a new any% route, got to uka bones without prison and it turns out you can skip the gates that crash the game if you get close! Doing this will save ~10 minutes first try. You only get one try to get flying, so saving before entering the portals is going to be another stopping point. Thanks to this, you also get flying during wind cycles so you can skip them, fuck yeah.

http://puu.sh/bzdGn.png

You can still crash the game if you get too close!

I got this checkpoint in front of the trigger by accident (you approach it from the portal of course). This is the way I found most consistent to get it with:

  1. From the portal fall in the hols directly to the right.
  2. Boost and hold the left stick downward for 2 steps.
  3. Boost and hold the left stick to the left into water.

Combining this with the desert skip will make the alternate route (which doesn't go to desert at all) faster.

Also, I just found a way to utilize the only place where you can get a cutscene (+flying) in desert during uka bones. Teleport to desert, enter the lowest cave, get to the spinner that opens the gate, have a second player with a roller and get flying afterr 10 dots go by on the spinner. You only get one try, so saving before entering the portal is another stopping point.

http://puu.sh/bzmcY.png

This one saves 2 minutes from the new route.

With all these new skips, I think sub 1 on PS2 is possible B) (if you get all 5 flights first try)

Update: Sub 1 is possible if you don't save at 2 flights, load max twice and even when you don't get the last flight.

PeteThePlayer likes this
PolandBetaM9 years ago

Recently, competition in a few categories has sparked up, and records are being put into question (CNK, Crash 2 etc.), so I wanna ask you guys whether or not you'd be up for re-timing PB's for some games. Also it would be good to know which games you guys want to see without loads.

TheRedhotbr likes this
PolandBetaM9 years ago

Savewarps exist in this game, but we don't know a consistent/useful way and place to use them in a run. Here are the ones we know about right now:

  1. Gem warps:

These ones depend on you entering a boss fight in a different state, saving and loading, and ending up inside an uncollectable gem, which acts as a checkpoint.

  1. Chunk warps: (by Gpro)

This one is NTSC XBOX exclusive right now, as it depends on its frame advantage on autosaving. Basically, you die in the chunk you want to warp to, spawn on a world crate which then autosaves, and then load that file to end up in the default character spawn in that chunk. If the chunk has no default character, or the one you are is not the default character, the game puts you in the correct chunk instead of the desired one. This does NOT work through loading screens, meaning you can only warp to chunks connected to the chunk with the world crate.

PAL XBOX does not have the resave glitch.

PeteThePlayer likes this
PolandBetaM9 years ago

The [CRSHBORT] crew is organizing another marathon in which two members will race against each other! Everyone is allowed to participate in the races, but only the select two will be featured on the official marathon channel: http://www.twitch.tv/crshbort

The schedule is as follows: Crash XS 101% - PeteThePlayer VS BrorManis (Estimate: 3:00:00) Crash Fusion Any% - PeteThePlayer VS Pull (1:00:00) CTTR Any% - Pull VS BetaM (1:30:00) Crash: MoM Any% - PeteThePlayer VS BetaM (2:00:00) Spyro 3 Any% - Pull VS SolarBowler (1:30:00) Crash 3 Any% - BetaM VS BrorManis (1:05:00) Crash Bash Any% - SolarBowler VS BrorManis (2:45:00) BONUS RACE - Super Meat Boy Any% - SolarBowler VS Inferno (1:00:00) BONUS BONANZA - Crash Boom Bang New Game Plus by BetaM (0:30:00)

It happened on July 20th.

About BetaM
Joined
10 years ago
Online
4 years ago
Runs
96
Games run
Crash of the Titans
Crash of the Titans
Last run 8 years ago
14
Runs
Crash: Mind Over Mutant
Crash: Mind Over Mutant
Last run 8 years ago
13
Runs
Crash Bash
Crash Bash
Last run 7 years ago
10
Runs
Crash Twinsanity
Crash Twinsanity
Last run 5 years ago
5
Runs
Crash Team Racing
Crash Team Racing
Last run 7 years ago
4
Runs
Crash Bandicoot: The Wrath of Cortex
3
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Crash of the Titans (DS)
Crash of the Titans (DS)
Last run 9 years ago
3
Runs