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I wonder if there could be a resurgence of runs for this game, now that Tomato's finished his translation patch of it? Seems such a shame that the spiritual precursor to the M&L series doesn't have many runs.

I feel like any of the top M&L runners should have a fairly easy time getting decent times, and it doesn't seem to be too long. I've played through most of it now, and it's a reasonable difficult level.

Thinking on the recent trend of coinless runs of various Mario games, I have the question: is it possible to beat Rogue Legacy without getting any gold at all? I see runs of various numbers of deaths, no sword, etc... My guess would be "no," but I haven't watched enough runs lately to gauge well.

I know I certainly couldn't. I'd love to see a video on it, though.

I wanted to check in to see if you guys knew about the Director's Cut for Sonic 3D Blast? Lately, one of the devs from the game has been posting about it, and he's working on a DX for the game. I've only played the game casually, but some of the changes sound pretty nice.

IcKY likes this

Hey! I'm researching for an article for The Dreamcast Junkyard, so I have a few questions for DC speedrunners (and runners in general):

  1. How active would you say the DC scene is? I'm fairly new to both communities, so I'm in the dark right now.

  2. Is it a common theme for games that originated on DC to be ran on later versions/ports?

  3. What brought you to the DC for speedrunning in the first place?

  4. What is the "hidden gem" of DC runs, in your opinion?

Thanks!

I'm curious about if/how the runners or glitchers have gone about looking into arbitrary code execution or wrong warp for skipping Pazuzu. (I'm not super familiar with what it would entail, just that it involves talking to one of the girl companions and getting on to Captain Mac's ship.)

Is there a limit to how far you can take the inventory glitch?

Since I don't know how to disassemble code, the only way I could help in the search would be lucking out while goofing off in game.

Out of curiosity, what's the consensus regarding the recent PSN/PS4 release of the game?

OK, one more question: what timer did you use for the video? I've tried a couple (llanfair and Time Split Tracker) and they don't show up when DOSBox is full-screen.

So here it is! This is a game I've thought about running myself, but I've been too intimidated to route it myself.

I'm assuming the video has a route, but I can't watch it just yet. Glad to see another of my childhood games finally up here, though.

Are there any notes or bits of advice for the run?

I've been thinking of doing a run of this game myself. Would I post my best run or the WR run(s) from Speed Demos Archive? I suppose this is asking for future reference, since I haven't gotten to my peak in the game yet.

Edit: Another question: would I be allowed to use a different controller? The Atari 2600 joystick isn't the most comfortable, and SMS and Genesis controllers work on it.

Are there any maps for this yet? Glitches even?

Ah, Sonic Shuffle.

The short story is that I like pain and I want to do a less serious game first.

The long story is that I saw that all the Mario Party games have pages on here, and that Sonic Shuffle is a shittier version of that. It has a story mode, much like some of the Mario Party titles, so that would be the category I'd run. Dreamcast is one of my favorite systems, so this would be a nice/awful way for me to play more of it! Does anybody here play it and/or know tricks and manipulations to do?

The specific question is this: are emulators allowed for the Super Mario 64 DS 1 star run? I've seen the WR video, and it looks like there's room for more improvement and optimizations. As it is, I have no means to capture footage from an actual DS.

Anyway, thanks for the help!

About BSharpMajorGeneral
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Mission One: The Hunt for Red Rock Rover
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Final Fantasy Mystic Quest
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