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Massachusetts, USAAndrewG1 month ago

I'm AndrewG. How's everyone doing?

Gaming_64, HugerSimon and 2 others like this
Massachusetts, USAAndrewG7 months ago

The best settings should be used which I believe are also the default settings.

Massachusetts, USAAndrewG1 year ago

What's also funny is that if you apply the same lag issue from my SMB1 run to the Pro Wrestling run, then I think my time would be 10:02.47 if I'm calculating it right. That would mean our runs could be the exact equal length. The only difference being that my run's in-game time is 6:00, where his is 6:01.

Ultra64 likes this
Massachusetts, USAAndrewG1 year ago

Things can remain as is. I do realize in-game time is also listed and that I'm being a little weird.

I just like accuracy. That's why I'm here. The real problem is that my time is likely 10:02 and not 10:03, but it's impossible to prove it.

Feel free to ignore the rest of this. I'm bored, curious, and I like math so I calculated times based on what I understand about VCR lag.

A VCR records and replays at a lower FPS than an NES which is why this discrepancy exists and would exist for any VCR recording video games.

Normally a VCR records at 59.94FPS, but It's my understanding that a VCR can record at a maximum of 60FPS under normal conditions, but can record more if the VCR happens to be able (basically overclocking the VCR). The NES runs at 60.0988139FPS. The video then plays back at the standard 59.94FPS, so the minimum amount of lag when recording a video game with a VCR should be exactly 99.9% (59.94/60) of the actual game time.

So in the case of my Pro Wrestling run the minimum amount of lag would be: Time = 10:03.233 Time = 603.233 seconds 603.233*(59.94/60) = 10:02.629

The maximum amount of lag would result in: Time = 10:03.233 Time = 603.233 seconds 603.233*(59.94/60.0988139) = 10:01.638

Metroidmcfly's (former SRC) time is 10:02.467.

Ultra64 likes this
Massachusetts, USAAndrewG1 year ago

OK, so today it was brought to my attention that my old Super Mario Bros speedruns were timed incorrectly.

What does this have to do with Pro Wrestling? Well, the reason SMB1 was timed wrong was because it was done using a VCR. My Pro Wrestling was also done with a VCR.

As I've always suspected and as far as I'm aware VCR recordings add between 0.3-0.4 seconds per 5 minutes of recording. Pro Wrestling is about 10 minutes in real time so my actual time would be 10:02.

Why do I care? Well, Metroidmcfly had previously beaten my run in real time with a 10:02. The run is now removed, but taking into account the VCR issue the runs would be virtually identical in time. It can't be determined. The only reason SMB1 can be determined is because of Bowser's patterns, but with Pro Wrestling there isn't any way to know.

There's also the fact that the standard timing for this game was in-game time initially with Twin Galaxies and then with Speed Demos Archive.

My Pro Wrestling run also happens to be the oldest standing NES world record as far as I'm aware.

So I just have a lot to say about this even though it's a silly speedrun because technically my in-game time was never beaten and it's inconclusive whether it was ever beaten in real time either because of the VCR issue.

Conclusion is this: My time is definitely 10:02 and not 10:03 because of this issue. I feel like in-game time should be the standard until someone beats my time. I just wanted to mention all of this. You can do whatever you wish.

Ultra64 likes this
Massachusetts, USAAndrewG1 year ago

Another thing to consider is that possibly the opponent for 100M/110M would finish faster because it's a lower qualify time, but it's hard to say how that works.

This kind of thing just brings a lot of questions though probably not a big deal. I just feel like there could be time save/loss that isn't obvious. Just my 2 cents.

Massachusetts, USAAndrewG1 year ago

I think this would all be equal time-wise, though part of me thinks there could be a discrepancy somehow. Like does it being loop 2 after high jump effect anything time-wise? I wouldn't think so... maybe skeet shooting? Does the pattern there change? I can't recall.

If you were to start after skeet shooting then you would possibly have an advantage due to the pattern change.

Massachusetts, USAAndrewG2 years ago

it can save time over WR if you play the end perfectly basically. just happens to work out timing wise on veggie spawns... 2 frame window to hit it as well.

KumaKhan22 likes this
Massachusetts, USAAndrewG2 years ago

I submitted for the full game run. :) I am so bad at this game hahaha

The run probably is the slowest it possibly could be for this category (finished with 0 seconds). But hey! I completed a run. I wanna do A LOT better eventually.

Massachusetts, USAAndrewG2 years ago

Awesome thanks! Empty categories are annoying so I get that too.

Massachusetts, USAAndrewG2 years ago

My suggestions:

  • Add a dropdown of "Arcade Version 1" for the original version.
  • Create a "Full Race"" category with the same dropdowns.
  • Sort the arcade runs to the appropriate categories whether version 1 or version 2.

It's easy to tell the difference between the versions because the qualifying lap score is always 10000 (and VERY rarely 10010) on the original, whereas the other version is always much more (10200+ generally).

Massachusetts, USAAndrewG2 years ago

I don't need to be a mod. I just suggested it since I've looked a bit into the versions and such + if it's a hassle for you.

TG is essentially obsolete these days. I feel like SRC should be the more important board for this simply because the scoring is RNG or flawed in some regard. That's to say, I basically wanna see Daniel at the top as he deserves for the full game category.

Here's the full game run I'm referring to:

Score is a seemingly random element in this game and so speed is actually the more skillful metric the way I see it.

Anyway, I was also hoping to submit a run for this myself at some point, but I just felt it would be nice to give the Pole Position champ his rightful spot on that category. Plus, the fact that there are version differences it'd be nice to see the original version tracked as well.

mynameisAndy likes this
Massachusetts, USAAndrewG2 years ago

The way it's sorted now is tricky, but among the arcade versions they definitely differ a lot game to game. In general, the version with fastest times should take precedent, but I also think there should be runs for the original version as well.

Just to explain what I mean... 54.1 is simply not possible for the original arcade version including some of the remakes. The limit is closer to 54.6 on the original arcade version.

Massachusetts, USAAndrewG2 years ago

Hey, oddly same question sort of. So I've been following the arcade Pole Position world record holder for high scores and there's many things I've realized. One is that most versions of Pole Position are inaccurate emulation compared to the original... Only the GCN version and PS1 versions have accurate emulation. That said, the times posted are only for other versions are only comparable to those versions.

Secondly, there should be a full game category which completes the entire race.

Would it be possible to add the categories and possibly split the boards for better accuracy? I'd love to become a mod for this game if possible and sort this stuff out. I would simply be adding categories for the sake of completeness and accuracy of the title.

Thanks,

  • AndrewG
Massachusetts, USAAndrewG2 years ago

You have proved yourself to be an excellent gamer.

Massachusetts, USAAndrewG3 years ago

Personally, I would be open for a U.S. 10-Yard Fight category even though it's an odd run. However, it could probably be done perfectly which makes it not interesting... but Home Alone NES exists too. lol

thenesmaster likes this
Massachusetts, USAAndrewG4 years ago

Will 4:54 ever happen?

The answer is maybe. It requires saving 2 frame rules as I think 4-2 frame rule and a TAS-level 8-4 are both very unlikely.

The only way I see realistically see it happening is by saving both 8-1 and 8-2 frame rules in a run, and a run which nearly matches Kosmic's 8-4. Unless of course something new is found. If the perfect plant despawn can be found, then it will be more likely that 4:54 could happen.

As it stands, technically it's possible for 4:54 to occur, but super unlikely. 8-1 and 8-2 have both been done in full under normal conditions, and Kosmic's WR proves that everything else can be strung together well enough to reach under 4:55.

As time goes on, and consistency/methods improve it will become more and more likely for 4:54, and even now it's possible. Will it eventually happen? Maybe.

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thread: Kung Fu
Massachusetts, USAAndrewG4 years ago

Let me see if I can find out.

EDIT: I never really tried this out, but I think you would need a PAL console? That's to say, I think the game would run correctly as PAL, but in NTSC speed. I'm not 100% sure.

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