Threads
FinlandAKheon28 days ago

Just wondering if there was interest in a Dungeons & Diagrams category where you'd complete f.e. 10 randomized The Shadow Caverns dungeons as fast as possible. I was considering of maybe trying this out, just for fun.

FinlandAKheon10 months ago

You can clip into George's house as early as chapter 2. All the cutscenes, etc. already exist inside the house, and going to the basement ends the chapter and takes you right to chapter 25.

Unfortunately, in our tests when doing this huge skip during chapter 4, we always got an unavoidable softlock after defeating the final boss. Some story flag is still missing? At any rate, it's worth trying this skip in some later part in the game just to see if it ever becomes viable or if it always causes that softlock.

maxylobes, Jadeithe and 2 others like this
FinlandAKheon4 years ago

Some days I wish one existed. I'm personally not a heavy Discord-user and don't know about the specifics of making a server. But I'd join if there was some Discord for Warriors/Musou-games -runs.

FinlandAKheon4 years ago

The full game leaderboards has way too many categories. Could we make NG / NG+ and "all objectives" as sub-categories to make it a bit cleaner?

Also, no one ever asked if I wanted to be a DW6 moderator, but I guess I'll resign to this fate... >_>

FinlandAKheon5 years ago

Promotions exploit:

In short, once you get one character to lv. 100, you can start freely promoting any characters in the game. I think in a longer speedrun category it would be worth it to even go slightly out of your way to get a lv. 100 character as fast as possible. After all, promotion means upgrade stones, and the related upgrade stone exploit lets you give max stats to characters pretty easily.

"Wallzipping":

This is a glitch that could come in handy situationally. Doing it is pretty inconsistent (except with Zhang He), but it should still help in replacing some infinite jumps in a glitched run for optimization purposes.

FinlandAKheon5 years ago

While playing yesterday on the unpatched PS3 version I found a kind of break-out from riding a horse. This allows you to fly through entire maps at horse riding speed while ignoring walls (among some other things).

Here's an example skip that can be done with the glitch:

I searched a bit on Youtube but didn't see anything like it, so I presume this is a new glitch? I'll make a more thorough video & explanation about it later. (Have to research it some more first.)

EDIT: a video that explains what the glitch is in more detail. The video description also includes how it's started.

FinlandAKheon5 years ago

I see the full-game leaderboards feature a category called "any% chapter 8". Rules haven't been defined, but I assume this means you beat the game and then you also complete the additional campaign that starts from Chapter 5?

How about a regular any% category that only requires reaching the first possible ending in Chapter 4? If I ever speedran this game, this is the category I'd start with.

FinlandAKheon5 years ago

Hey, I was casually glitching this game and found a way to jump infinitely high. I did a quick search on Youtube, but didn't see any videos of something like this. Could this be a whole new discovery?

Here's an example of skipping most of Battle of Odawara Castle using infinite jump:

From what I tested around a little bit in Chapter 1, you can also do skips in Battle of Yiling and Battle of Tetorigawa.

FinlandAKheon6 years ago

I stumbled upon a fairly universal trick to do 1.5 to 3 times higher jumps than normal. I'm wondering whether this was known already?

(To note, I'm playing on unpatched PS4-version.)

FinlandAKheon6 years ago

I found a trick that lets the player glitch up the current checkpoint. This usually results in the checkpoint starting without any enemies, and sometimes parts of the level may be missing too, allowing going out of bounds. Or you just get softlocked. It all depends on which checkpoint you are when you do the trick.

The bad part is that setup for this trick takes 25+ seconds, so it's not worth it in a speedrun all that often. However, there's at least one pretty decent fight skip in Chapter 1 that is possible now with this new find.

The time save is at 2:43 of this video (also contains instructions on how to do the trick):

FinlandAKheon6 years ago

There are at least two potential time saves using checkpoint abuse in Siren any%, but neither is used in runs. Just curious if there is some reason for this?

I asked about it from Shiro earlier. He was uncertain, and suggested that checkpoint abuse might warrant a separate category altogether...

Personally, I'm for using checkpoint abuse in runs (because it's faster and not a major glitch) and don't think a separate category would really be necessary. But it would be interesting to get more opinions on this.

FinlandAKheon6 years ago

I went to town on Siren using save states and cheats, just to discover some potential new ideas for improvement and to answer some previously unanswered questions I had. Here are some results of these tests...

If you keep shouting frame precisely while strafing or walking backwards, you keep accumulating glitchy speed like with regular Gliding. But this style of movement has some differences too.

As you may know, regular Gliding eventually hits a point after which your glitchy speed is reset. Shout Gliding will work even beyond this point, allowing you to stress walls with even more speed than a normal Glide.

Doing Shout Gliding for long enough against a wall will accumulate a strong negative force, enough to push your character a few meters to the opposite direction in some cases. I don't think something like this happens with regular Gliding against walls. But, while unique, it still hasn't helped breach any walls yet (even after over a hundred frame precise inputs with this movement tactic).

Unlike normal Gliding, Shout Gliding can be done while crouched too because shouting interrupts crouch-movement. You won't get much speed increase while crouched, though.

As another oddity I noticed, doing Shout Gliding while in a freefall makes your character fall down slower than usual, allowing you to move further through air.

Performing Shout Gliding is slower & harder than regular Gliding and makes the character speed increase slower too, so its use (even in a TAS) will probably be somewhat specialized, if any.

Out of curiosity I messed with character coordinates with cheats to access normally inaccessible parts of levels. It took a while, but all levels are now listed and (mostly) verified.

To note, if your character ends up fully out of bounds at any time, they suddenly start falling upwards. The fall can still be interrupted if you move back in-bounds... In other words, in TAS conditions this mechanism could probably be used like a controlled tool for gaining height and moving around the levels freely. The biggest problem so far is getting fully out of bounds without cheats, though - no known way to do it.

  • Early Mission 2 ! If it was possible to get past the wooden barrier during Mission 1, you could reach the letter and pick it up. Doing this sends the player to Risa's Day 1 - 04:00 earlier than intended and the Link Navigator scenes are graphically glitched too. To note, completing Mission 2 before even completing Mission 1 leaves the original level as fully "unattempted" in Link Navigator, and you can't directly access it.

  • All indoors areas lack collision at the moment and can't be explored. That's a general rule with this game: if something is permanently boarded off in some level, it just doesn't exist.

  • No early Mission 2: Getting to the graves during Mission 1 just gives you the generic "mana cross" message and nothing else happens.

  • Tried using the Church exit, but there's nothing there but an invisible wall.

  • Early Mission 2 ! You can watch the cutscene of the scythe being found even during Mission 1, if you could get inside the Cottage somehow. This sends you to Harumi's Day 1 - 15:00 with glitched Link Navigator graphics.
  • No early Mission 2: The prompt to pick up the electric cabinet key doesn't exist during Mission 1.
  • Early Mission 2 ! If you could get the Sewer Opening Tool during Mission 1, it would be possible to enter sewers with Yoriko even during Mission 1, completing Mission 2.

  • I also tested teleporting both Kyoya and Yoriko into the sewer, but the level doesn't end this way. The Sewer Opening Tool is necessary in any case.

  • No early Mission 2?: I recall that you can't defeat Datatsushi with the Homunaragi during Mission 1. But I didn't test it on this playthrough.
  • No early Mission 2?: I recall that even if you quickly climb the Fire Tower during Mission 1, you don't get Mission 2 for some reason. But I didn't test it on this playthrough.
  • No early Mission 2?: I recall there was something preventing you from completing Mission 2 during Mission 1, but I didn't look into it during this playthrough.
  • No early Mission 2: To win Mission 2, you need the faded photograph of Akira Shimura. But Yoriko is unable to find this item in Akira Day 1 - 16:00 until you have beaten this level's Mission 1 already.
  • Early Mission 2 ! The album already exists during Mission 1 and can be examined, if you can just reach it. This sends you to Kyoya Day 2 - 07:00 early.
  • No early Mission 2: There's nothing really preventing you from going to the Generator with Tamon during Mission 1 already, but there is no cutscene or anything else of importance happening there.

  • As another note, if you teleport into the large room with snipers with Kyoya and try to run to the exit, this does nothing either during Mission 1. It does work during Mission 2, though.

  • No early Mission 2: going to Takeuchi residence during Mission 1 doesn't do anything.
  • No early Mission 2: I could get on top of the shed during Mission 1, but nothing happens there (beyond the automatic camera angle change). I guess using the can is necessary to start the full sequence which completes Mission 2.
  • No early Mission 2: If you go to the back room of the Shrine early, it's possible to pick up Tomoko's item even during Mission 1. However, possessing it while finishing the level doesn't seem to give you early Mission 2.
  • Early Mission 2 ! If you can somehow enter the well early, the explosives there can be examined even during Mission 1. This sends you to Tamon Day 3 - 22:00 early.
  • No early Mission 2: just like in Naoko's Day 1 - 19:00, even if you finish the level with all the Shibito dead during Mission 1, you still won't get Mission 2.
  • No early Mission 2: Entering cafeteria early and examining the table during Mission 1 just gives you a generic message about the table being messy.
  • Early Mission 2 ! If you could get to the courtyard early, it's possible to push the statue and go to the Hospital basement even during Mission 1. This takes you to Kei Day 3 - 12:00 early.

  • I entered the Hospital basement without opening the door with cheats just to look around. The objects in the room have collision, but nothing gives a message when examined. The tied up character (old Miyako?) is already there, but her graphics are a bit glitchy and her hands are empty. Trying to hit her with a weapon is the same as trying to hit a wall - the hit is simply deflected.

  • Early Mission 2 ! if you could clip past the locked gate, the alternative exit from the level works even during Mission 1. This sends you to Naoko's Day 1 - 19:00 early.

  • The pickaxe can be found inside the shed even during Mission 1, but can't be reached because the shed's door is locked.

  • No early Mission 2? I think that you can't get Mission 2 on your first play of this level even if you complete it under the required time limit.
  • No early Mission 2: you need Trowel to complete Mission 2, and it doesn't exist during Mission 1.

  • Just out of curiosity I went inside the abandoned house. To my disappointment, most of the insides of the house don't even exist at the moment. There's only two small pieces of corridor where the Shibito are banging on the wall. The enemies aren't programmed to notice Risa either.

  • No early Mission 2: there's nothing to examine under the sheets during Mission 1.

  • Most of the other side of the hospital doesn't exist during this level. Just a part of the corridor with the emergency alarm as well as the room where Shiro & Kei are hanging out.

  • The room with Shiro & Kei has a floor, but none of the furniture has collision to it. If you go close to either Shiro or Kei, they swivel around to turn towards Risa, but otherwise do not react to her in any way. Killing either with the Umbrella results in a game over.

  • Early Mission 2 ! If you could somehow pick up the Beaded Doll during Mission 1, you get a Mission 2 completion upon finishing the level. This doesn't send you to a new level directly, though - it just completes a loop.
  • No early Mission 2: I went to Central Crossroads early during Mission 1, but there was no trigger that would end the mission there.
  • No early Mission 2: unlocking the gymnasium door can be done during Mission 1, but it won't give you Mission 2.

  • I tried what would happen if you left the gymnasium without watching the cutscenes where Eiji Nakoshi appears:

  • If you skip both of the cutscenes, nothing in the level has changed after picking up the Crowbar. Harumi is still in the Faculty Room and cannot be given commands to. You can't finish the level like this - the game just gives you the message "Harumi's in danger!" as if you never found her.

  • If you skip only the second of the two cutscenes, in that case you avoid spawning Eiji. Harumi has teleported somewhere, but you can't take her with you because she still can't be given commands to. So in both of these cases the level becomes unwinnable.

  • I tried what would happen if you activated the gymnasium cutscenes without having seen the cutscene at the Faculty Room:
  • when you activate the first gymnasium cutscene, the game hides Harumi to one of two locations like always. However, giving commands to her isn't disabled and if you ask her to "Come Here" she'll come running to you. There is no cutscene trigger at the Faculty Room any longer, so it cannot be activated out of order.

  • You can't escape the school because you just get a message that says "Harumi's in danger!" even if she's right next to you and enemies are not alarmed, so the level is unwinnable.

  • Trying to activate the gymnasium cutscenes in wrong order is not possible. The trigger for the second cutscene doesn't exist until you've seen the first one.
  • No early Mission 2: even if you have the candles with you, it's impossible to light all lanterns on your first play of this level. One of the lanterns (C) just says that it cannot be lit.

  • I tried visiting both unused exits with cheats, but they only contain a dead end.

  • The trigger that starts level finale at the north-west corner of the map already exists behind the invisible wall that blocks you if you don't have Harumi with you. If it could be reached early, it would be a sequence break because then you wouldn't have to take Harumi with you during the level. But for now, doing this is impossible, even with gliding.

  • No early Mission 2: even if you complete Mission 1 very quickly, you won't get a Mission 2 completion.
  • No early Mission 2: even if you complete Mission 1 without being seen, you won't get a Mission 2 completion.
  • No early Mission 2: even if you knock out all Shibito before leaving the level, it doesn't seem possible to complete Mission 2 early.

  • I tried the inaccessible alternative exits out of curiosity, but they both yield nothing but a dead end.

  • No early Mission 2: if you picked up the library card from the Mines and if it was somehow possible to get inside the Library during Mission 1, the folklore book there can be examined early. But completing the level afterwards still won't give you Mission 2.

That's it for now...

Bonesaw577 and Shiro_A_Reed like this
FinlandAKheon7 years ago

I still have some runs I'd submit if there were leaderboards for individual level runs in these games. Please? >_>

FinlandAKheon7 years ago

Hey, just for fun I made a run of the "Training" level on PS3. If you'd add it to the individual level list (or as a Misc. Category), I'll submit it. >_>

FinlandAKheon7 years ago

I made a run of Blood Ties on PS4. Could it be added as a category so I can submit it?

FinlandAKheon7 years ago

While browsing Youtube for RotTR glitches, I stumbled upon this. Seems some ledges are able to teleport Lara long distances...

Tried it myself in this location, and it works. This particular ledge tends to take Lara from NW side of Geothermal Valley to the NE side pretty consistently. However, Lara's height varies in the process, sometimes causing her to end up under ground and fall to her death.

Was this known? I guess something like this could have speedrun potential?

FinlandAKheon7 years ago

Hey, I found this earlier today while playing Battlefield 3 on PS3. I think this is new, and might even be useful in a speedrun? I mean, new OoB spots never hurt. Don't know how well it works on PC, though...

chimpa likes this
FinlandAKheon7 years ago

Hey. I stumbled upon some glitch vids of P.T. I hadn't seen before. I read in the comments how the author and another person had made a discovery that the "disappearing door" glitch will skip loops. This should be helpful in a speedrun?

I tried this myself right at the start of the game. While the door didn't become glitched up, I did end up in the 2nd loop before even walking through the 1st one... This all should probably be examined some more.

Here's how to do the disappering door glitch:

Side effects of door glitch (feat. OoB):

FinlandAKheon7 years ago

I did a run of the Demo for this game as a kind of "tribute" to Genji. If you want to add "Demo%" as a miscellaneous category, I'll submit it to the leaderboards. >_>

FinlandAKheon7 years ago

Hello. I did a full set of individual level Hard-mode runs for this game back in 2008. If someone has the time to add IL-listing to this game, I'll submit these runs here.

Thanks

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