Added a discord server for this game. It is the same discord for Wolfenstein 3D and Spear of Destiny, considering they run on the same engine.
Hello, I have a small predicament and wanted to get some input from others on the subject. A game uses RTA, due to a lack of designated rules, despite the game having an in-game timer. Would it be a good idea to change the rules to use IGT in order to eliminate loads, or stick with the current (albiet undefined) ruleset?
Hello, I just submitted a run of Episode 1 in 48 seconds. However, I was very confused because I did three seconds better overall than BK in the stages themselves, yet fell four seconds behind. Should we change timing to use in-game time, where you add up the times of each of your stages, producing the final time? For example, my time would be 12 + 20 + 7 = 39, whereas BK's time would be 12 + 21 + 9 = 42. I feel that this change is needed to eliminate the differences in the end screens of the ports, and to make the run as skill-based as possible. Retiming runs would not be that difficult.
Edit: I have all the runs retimed for episode 1, if we agree on this rule.
I was wondering about everyone's opinion when it comes to using pistol start for individual levels, similar to how Doom regulates their individual levels. I'm not necessarily saying we retroactively remove runs, unless they are impossible to bypass otherwise (such as the records in E1M9, where you can just run straight at the boss instead of grabbing a chaingun and ammo.) Personally I would prefer us to use PS, to give individual level runs a different flavor than full episode runs.
Should there be a category for all the individual levels in the game? Timing could use the in-game timer.