Konular
United KingdomServalot3 years ago

Hey guys. With the upload of my first TAS, there are some obvious timesaves throughout the place, as well as some minor theories i have to save a bit more time and get it under 15 minutes:

1: early game boosting.

there is a lot of room for improvement in the early game when it comes to boost routing, finding the best boosts and maximising the amount of boosts you can get. some boosts give better pixels than others. imagine it like this, there are two blocks in front of tux, if tux boosts off the first he cant boost off the second because its too close. but if tux's subpixel position lines up on the first block such that he only gets a 1px boost, he technically could get up to 7. 1px may be enough to save a frame, but if tux doesnt boost of the first and boosts off the second one he may be able to boost up to 7px because of how the subframes, pixels, line up. Tux moves at like 5.3333px/f which causes these subframe positions to happen, and this is what makes boost routing difficult. if this was done in the TAS throughout, it could save 3-4 seconds over time, but its very difficult.

2: Faster egg grab.

I have a theory that if you grab an ice cube and throw it at a powerup block, creating the egg to spawn and move and fall, tux doesnt need to slow down to grab the egg, and can just run into it and move on. This would save about 1.2 seconds, but lose about 0.1 to not killing the badguys in 23rd airbourne by doing a cycle skip. However, there might be another place to get the egg and also still do the cycle skip, but more ideas need to be presented.

3: fix up the mistake in "A Fork in the Road".

There is a moment in fork in the road where the TAS loses 0.2 to a mistake, which wasnt noticed during the production.

4: potential better RNG in "Living in a Fridge".

better RNG allowing for a fast acceleration kaizo jump after the ladder section, might be able to save 0.3s

5: "Ice in the Hole" Double global cycle skip.

Probably going to be the hardest thing to TAS ever, including multiple subframe manips, insane fast accels, manouveres, but there might be a way to skip both cycles with the global elevator platform at the end of the level. I've actually gotten a very low platform in RTA before by doing some extremely clean movement, I think with the TAS, this can be amplified to a much larger extent, and maybe even skip the cycle more. This could save about 4 seconds? This is the last huge theoretical timesave out there.

6: Faster Nolok's castle ladder section

might be a way to not lose the speed at the ladder section, but its kinda uncertain.

Blackgamer1997, Vankata453 ve 6 diğerleri bunu beğendi
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