IGT timing method
3 years ago
Poland

The mod team decided to apply IGT (in-game time) timing method to estimate the time of submitted runs. It's basically the time that the in-game timer shows after finishing a level.

While the situation is pretty clear with Individual Level runs, it is slightly different for full-game runs due to their specificity. IGT of that kind of runs is combined time of every level (including failed attempts) that eventually allows mods to be summed up into total and final time of a run.

Also, the game's rules has been added at last, with this method included if course in their descriptions.

Turkey

Thanks so much for clearing this up, I was confused when I submitted the first full game time ever! Btw I couldn't help with the video changes and I couldn't reply to you because my account was so new

Poland

Yes, it's good that the rules has been finally added, including the information about the timing method used to time runs.

And no worries! I didn't check whether your account is old enough to allow you answering to the private messages.

Regarding the thing I wrote to you, you might try to blur those adverts via YouTube Studio on your PC or on your mobile after switching to the desktop mode. If you won't blur them out the no worries, it's fine. The run has been positively verified anyway.

As I said in my message, blurring out ads would make the video look better for the viewers, as for it's aesthethics would've been better, but it's just me and my perfectionism, haha.

Edited by the author 3 years ago
Turkey

I won't touch this one but for my next improved run I will blur out the ads.

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