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Oregon, USAshinytentacruel2 years ago

In an effort to build community around Threads of Fate/Dewprism there is a community discord server. Come check it out, we would love it if you would join us.

https://discord.gg/v5AdP2EhqX

Oregon, USAshinytentacruel3 years ago

Hey guys!

The discord server for Threads of Fate has been created! Please join:

https://discord.gg/3cQk4F2yka

This will hopefully be a great place to build a community, entertain more conversation, and build awareness for this great game.

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Oregon, USAshinytentacruel3 years ago

TORCH ROOM STUDY This study examines the circular area with the torch puzzles for the Any% Rue run and seeks to find information regarding enemy placement. After noticing that Hellhound ambushes were somewhat common I figured it might be possible to map enemy placements. After collecting information from the top 5 leaderboard runs as well as 5 others that were 2:45 or better I decided that with how mobile the Hellhounds are, exact placement of enemies was going to be futile to try and map. Nevertheless here is some information that hopefully you will find useful.

The curved noodle shaped map areas that connect the torch rooms are three tiles wide. For this study I classified these three tiles as the inside, center, and outside tiles.

HOUNDS Hounds are always found on the inside. Either running toward you or waiting for you right as you enter the area (ambush).

On new map loads hound ambush probability is about 2 out of 3 times. On return trips to previously visited areas that probability flips to 1 out of 3 times.

JINNS Jinn doesn't seem to spawn in the inside position. It is either located on the outside, the center, or on the line between center and inside (Perhaps it spawns on inside but hounds push it??). For this sampling it generally spawned in the center (55%) and then favored outside (25%) over center/inside (20%).

If a Jinn was killed, it seemed to be about 50/50 that another Jinn would spawn in the same map area. There weren't enough instances of this in this study to know, but it sometimes happened and sometimes didn't.

On return trips to previously visited areas usually the Jinn positioning will not move. This was tracked in this sample as happening just ~33% of the time- meaning that ~66% of the time the Jinn will be right where you left him/saw him. If the Jinn moves it usually only moves slightly- from outside to center for example; only rarely from outside to center/inside.

However in the instances where the Jinn DID move on revisits... 66% of those times, it happened on the third+ visit to an individual map area.

Examples of this: (Routes indicated in Left and Right. Brackets are places where Jinn position changes were frequently observed.)

L L L L, L [R], R [L] L R, R L, [R] R L [L] L R,R L, [L] L R [R] L R, R L, [L] L L [L]

Now this isn't to say that the Jinn moving on you is bad. In most runs, at least one position change was observed, but obviously knowing where the enemies are can help you to get by them easier. So consider the route you are using and keep an eye out for where you last see that pesky Jinn.

SOMETHING AIN'T RIGHT There were no samples collected of a route including a full circle to the Right. There were no samples collected of a route starting by going right first. The only instances (2 times) of a runner having trouble getting through a door (to the point where they mentioned it out loud) were while travelling to the right.

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