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Germanyqckdth8 years ago

Hey there,

lately I've been running all the DLCs up on the level leaderboard. I find it a little sorry that they do not have a seperate categorisation since they are not really levels of the main game.

The problem is that nobody really knows they are there. If you have a look at the ingame leaderboards in the DLCs "Lost Contact" and "Safe Haven" you realise there are a lot of people playing these DLCs for speedrunning. It might raise awareness to get their runs up on speedrun.com to emphasize the existence of these categories.

Now dcruze already told me it's only possible to have them on the level leaderboard because of limitations of the speedrun.com webpage. I wanted to put this idea forward anyway in case someone has an idea how to solve this.

Maybe it's even worth considering the DLCs to be "different" games, as in having another category for them (Alien: Isolation DLCs)

It's not that important though. :)

Greetings qd

Germanyqckdth8 years ago

Hey,

little loot strat i did for M10 / Kg348. Might be old. You loot a lot that way.

Link:

Greetings qd

Germanyqckdth8 years ago

Hey there,

just thought about having a little schedule for some runners to do full runs for the annivesary of Alien:Isolation which is at 7th Octobre next week. Would be great for all of us to know when to tune in!

I'm gonna try and run another one to get sub 3. I'll make up my mind for when I'm gonna do it. Got some things to do on wednesday. Thursday is Psycho's run, I wanna watch it!

I'll update soon.

Anyone wants to join?

Let's see what happens.

Greetings qd

Germanyqckdth8 years ago

Hey there everyone,

as you know psychorunning only works for right strafe, not for the left. When you turn left corners you have to do a gentle circle still to be silent.

When turning a left corner it is possible to do a 270 degree right spin which can be completely silent if it's well executed. It's faster than doing a wide circle. It will be especially helpfull in Missions 6 and 10 as I see it so far.

Have a look:

Greetings qd

Germanyqckdth8 years ago

Hey there everybody,

as you all know there are different loading times according to the speed of the hardware a player uses. Especially in a graphics heavy game like alien that might kick in a little. Since we are conducting speedruns it might be a goal for the future to time runs without loading times. This would give a more accurate picture.

Editing out Loadingtimes:

  • setup I've just conducted a test downloading PsychoHypnotic's WR of 2:44:56.29 from youtube and comparing the loading times to my latest run of about 3:06:18 (also because I find it difficult so far to dl files from twitch.tv). Of course I died two times, went the wrong way and had to return and my game crashed one time: these 5 loadingtimes are in a separate calculation. There are 29 loading times in total.

  • accuracy Livesplit times to 0.01 seconds (the timer says) while in an editing software with a record it was 30fps for Psycho's run and 25fps from my run (I set it down in obs to gain performance).

For Psycho's run Livesplit says 2:44:56.29 ; in my editing program it says exactly 2:44:56 and 9 frames = 2:44:56.3 . So it's about 0.01 seconds off. I think that is a negligible inaccuracy.

I sorrily messed up timing in the end for about 1 second because I stopped just a little too early and added a second afterwards, but it's still only about a second off over the course of over 3 hours; so it can be estimated that it's the same accuracy. In the editing the time is 3:06:18 and 3 frames = 3:06:18:12.

Now in 30fps the accuracy is about 0.03333 seconds and in 25fps it's 0.04 seconds which is ok I think. The major problem of course is that the frames might not hit the exact entry and exit (29loadings¤2) of the loading times. That means: In absolute worst case scenarios the time might be 1.9333 seconds off (added or subtracted) in 30 fps (29 loadings¤2¤0.0333) and 2.32 seconds in 25fps (29loadings¤2¤0.04). So that's not at all accurate.

  • entry and exit of timing For lack of a better solution I took the saving cassette to try and cut the runs. It doesn't always appear. Sometimes it starts before fade in to the game, sometimes it starts when the game already is fading in. Better hint would be the loading circle which in Psychos run was blocked by his webcam image.

  • results Psycho's run (2:44:56.29) had without loading times a total time of 2:41:09 and 12 frames = 2:41:09.4 Loading times (29) add up to 00:03:46 and 27 frames = 00:03:46.9

My run (3:06:18) had without loading times a total time of 2:59:25 and 15 frames = 2:59:25.6 Loading times in total (34) add up to 00:06:52 and 13 frames = 00:06:52:52 Loading times without loads for fails (29) add up to 00:06:14 and 14 frames = 00:06:14.56

Best solution would still be an Autosplitter executed by the runner's system. I think a good way to get accurate results would result from an alignment to the sound cues. There always is sound in the game, even if it's just fading in. There is almost no sound in loading screens. I don't know about the loading circle. This might also work, but it would get performance heavy since its dependent on graphical scans.

I hope this little test was informative. I really enjoy the game and want it to be big. It doesn't really matter that much to me who is the person that's best. But the best run is best executed. That's what I wanna know about it.

Maybe you've got some thoughts about it. It's just an idea and might be helpful in the future.

Greetings qd

Ps.: Here are the loading times as highlight on twitch.tv

Om qckdth
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