Appreciate your thoughts and transparency, joecurr. I'm also still weighing how I feel about this.
On one hand, I was really excited to see that a PAL version of an NES game could finally be competitive with the (typically much faster) NTSC version! Especially with the end-time of the two versions being pretty close together.
But I also see how the uniqueness of each version can (and maybe should) warrant two different boards. If they do get separated, I hope to see the PAL board begin to get even more attention. It's really fun and quirky.
While I'm still working out whether I'd be for/against separate boards, I can say that I hope the decision brings in more people enjoying Rygar. :)
Howdy! and GG on your latest PAL run! Pretty great stuff
As far as I know there is not a dedicated Rygar Discord server. I'm part of a group that hosts Rygtoberfest each year, which is simply and event that encourages Rygar playing of all sorts during the month of October. But our discord isn't dedicated to Rygar. It's a great game though and could likely benefit from one!
What do you guys think of adding a category for speedruns from the Randomizer osteoclave created?
That rule was put into effect before BigPEmu hit the scene. I agree with everything said and will happily alter the rules.
I'm excited for what BigP brings to the Jags speedrunning community!
When Muxosaur and I were running and chatting about the game, I believe he pulled team stat info from the instruction manual. You can view one here: https://archive.org/details/extra-innings-1992-sony-imagesoft-sns-gl-usa/page/n13/mode/2up
I'm totally down to team up on deciphering ideal teams more when I have time.
For lose a game, I do know that Mux found an ideal right-handed pitcher with really good control and paired them up against a team filled with right-handed batters. So that he was able to beam them quickly.
That is to say, there's alot of intentionality for all his selections.
I'm afraid I can't answer the PAL oob questions. I'm still super new to it, but hope to keep learning.
I think having the some familiar/shared verbiage between the categories makes them easier to understand and be recognized. NWW already has Any % NWW, so NWW Deathless makes sense. And there's Any %, and Any % Damageless, so Any % Deathless would seem to fit. Although Warpastic Deathless sounds amazing. :)
Fair and good call on no-oob for PAL. Makes total sense.
And I hadn't even thought about 100% PAL, but maaaaan I want to play it now!
Oh man. I got a WR time in Glitched Deathless just about at the same time that you posted this! haha! So I'm too full of bias to comment on removing the Glitched Deathless category, but I'll weigh in on some of the others.
My vote is to allow PAL in all categories. It's inferior to the NTSC version in most categories, and renders itself a poor speedrun choice in most cases. The Garloz skip from the Grappling Hook to Rolsa is the major benefit.
But In my opinion, the Garloz skip renders Rygar out of bounds, and "warped" to another part of the game. It looks different from the other wrong warps, but accomplishes something similar. Meaning that trick wouldn't be permitted in Any% NWW, neither would the Belzar skip.
So I'm not sure that any category needs to be categorized as NTSC-only, as a PAL run by default wouldn't be ideal or competitive in most categories. But for clarity, the rules for NWW could state that the PAL Garloz glitch specifically isn't permitted.
Also, there's already a ton of different categories that offer fun gameplay options. I think adding PAL-exclusive versions of those categories would clutter things up. And, as PAL isn't very popular (glitched deathless is its prime category, and that may get nixed), I fear those boards would be somewhat dormant.
100% as NTSC-only makes sense to me!
Those are just my thoughts.
Thanks for opening up discussion and for being such an attentive mod, ShiningDragoon!
So I'm wanted to ask about the bay skip in Eruga's Forest, think that's a glitch?
I could see: "yes, it's not intended gameplay"
But I can also see, "no, bay jumping was designed in the PRG-0 version, and all you're doing is manipulating an enemy position."
What y'all think?
I've never heard of that glitch, or seen it documented elsewhere either. I believe you may be the first to document it!
I used to play with debug mode, and gawk at the lunker bass, but your glitch is totally different.
https://gamefaqs.gamespot.com/snes/588207-bassins-black-bass-with-hank-parker/cheats
Maybe you could upload some info there for folks to see!
Howdy!
The skip seems cool, thanks for sharing! I've been kicking this around since you posted it, and I get hung up on renaming the Any % category. As the "main" category that gets most of the submissions (even if it's still not many, ha), I would rather keep it as Any %, and create a new category called Glitch %.
That way nothing changes for the runners with current times, but folks can see that there is another way to beat the game (the shorter way you've illustrated here).
I totally get what you're saying, in that Any % usually means "by any means necessary, glitched or otherwise", but that's not the case for every single game and it doesn't feel right here.
Like Super Metroid, it can be beaten in less than 60 seconds, but that's not Any %. Rather, their Any% is loosely "as-intended" without major exploits.
And I think that would serve us well here.
I look forward to your runs, and thanks for chiming in!