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Chicago, IL, USAmarch_tv1 year ago

Hi guys,

In light of the discovery of ultra-shortcuts (USCs), I'm going to change the existing Challenge Championship% to "Challenge Championship% No USCs", and create a new "Challenge Championship%" that will have the same rules as it does now. Since all the existing runs qualify as No USC, I'll put them in that category, but if you would like your run to be moved to the new CC% category we can do that too (since they technically qualify, but will be much slower without using USCs).

I'll also be adding verbiage describing exactly what a USC is -- in this case it's a very specific glitch involving obstacle checkpoints. Since the Early Finish glitch is completely different, and only saves a couple seconds (compared to the USC glitch which can save a minute or more per level), I think it should still be allowed in the No USC category.

I figure since nobody has touched this game in ages except me, this shouldn't be too controversial, but let me know if you have any questions or concerns.

Thanks!

mx_seitan och MixMastaPJ gillar detta
Chicago, IL, USAmarch_tv1 year ago

Hi guys, just wanted to mention that I added ILs. The rules are up for debate, but I think they're pretty fair. Definitely let me know if you think they should be changed.

One issue that might rear its head at some point is emulation. I've found that some emulators, most notably Kega Fusion, do a poor job of emulating the game. For some reason, acceleration curves and top speeds are not correct on Kega. We should probably nail down exactly which emulators are acceptable, if activity in this game ever picks up.

Chicago, IL, USAmarch_tv1 year ago

Hi guys,

Just wanted to share some Game Genie codes I've created to help with practice. Since this game doesn't emulate well (which is something we might need to address in the rules at some point), and for some reason MM save states on Everdrive like to crash, I developed these Game Genie codes.

Level Select: Required for Level Select: TAFA-ABA6

Level 01: AEFA-AAA4 Level 02: AJFA-AAA4 Level 03: ANFA-AAA4 Level 04: ATFA-AAA4 Level 05: AYFA-AAA4 Level 06: A2FA-AAA4 Level 07: A6FA-AAA4 Level 08: BAFA-AAA4 Level 09: BEFA-AAA4 Level 10: BJFA-AAA4 Level 11: BNFA-AAA4 Level 12: BTFA-AAA4 Level 13: BYFA-AAA4 Level 14: B2FA-AAA4 Level 15: B6FA-AAA4 Level 16: CAFA-AAA4 Level 17: CEFA-AAA4 Level 18: CJFA-AAA4 Level 19: CNFA-AAA4 Level 20: CTFA-AAA4 Level 21: CYFA-AAA4 Level 22: C2FA-AAA4 Level 23: C6FA-AAA4 Level 24: DAFA-AAA4 Level 25: DEFA-AAA4

32,767 laps: 97HT-B894 (map counter will look a little odd) 2 laps: AKHT-AAH4

Stop Bonus Round timer: REYA-A6WE and REYA-A6WG Bonus Round after one win: AEGT-AADC

Example code combos:

Start on level 10 with max laps: TAFA-ABA6 BJFA-AAA4 97HT-B894

(Note: Since the game thinks you're still in the qualifier race, it will automatically set the AI for you. I believe the three default racers are all Spider, so they can be a little annoying in the first lap. Still looking for a code that disables the AI entirely.)

One win results in bonus round, start with 2 laps, freeze bonus round timer: AEGT-AADC AKHT-AAH4 REYA-A6WE REYA-A6WG

(Note: You will need to first win the qualifying map, select racers, and win map 1 before the bonus round will load. After you win the bonus round, you can beat map 2 and go to the second bonus round, etc. It's possible a code exists that will take you straight to the bonus round of your choice, but I haven't figured it out yet.)

mx_seitan och MixMastaPJ gillar detta
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