If system lag then IGT can be inaccurate. (Video is an extreme case but 5%-10% usually happen. I'm bad at speedrunning so no submission)
- Anyone test which minesweeper lag slow down game?
- Do we edit time in this case?
- If 2, then we're more RTA, and https://www.speedrun.com/minesweeper/thread/8p8tt
Assumption: same route, speedrun check player control rather than hardware price.
Consider https://www.speedrun.com/mcm_d2/run/zx4qo4ey . Using IGT is bad cuz e.g. the running near 5:00 effect the gameplay but don't count in IGT; Using RTA is bad cuz e.g 6:00 doesn't effect the game and is strongly related to computer.
Please give us a better suggestion. Like seriously, we really want one.
Seems we thought it's "No placing block", so none of us find the two Glitchless_With_Preserve break the gamerule...
I know it happened, but again https://www.speedrun.com/mcm_d2/run/yo279jdz
When I pointed out that the rule is bad https://www.speedrun.com/mcm_d2/run/zq6ol3xy , (bad if mc use RTA for other reason. that thing also apply to /mc but /mcm_d2 has smaller run to make example) mod say "will fix". Half an year pass and no change appear
I tested it in both optifine and vanilla, both with render 32. In optifine if I place crystal immediately after I jump into the end portal, dragon doesn't appear; yer in vanilla I can't place crystal until the ender dragon spawn. Such kind of "optimization" seems to be what optifine means to do.
Do anyone succeed in the skip in vanilla?
Currently timer glitch is allowed so https://www.speedrun.com/mc/run/zgnj46jy can kill a wither skeleton with tries without extra IGT; yet it also leaves some stupid run https://www.speedrun.com/mcm_d2/run/zq6ol3xy . What's the exact line? (some seem saying no multi Minecraft process?)
For All Branches (currently called No Freebie), a large number of ender pearl be duplicated and preserved into rooms. At the end when the last wool be inserted, can we then skip the intended hole?
Current Diversity Multiplayer WR uses LAN as multiplayer environment and pvp for speed boost, yet rule says:
For Multiplayer, Your server.properties file should include the following items pvp=false
Is it allowed to LAN to bypass server.properties requirements?
If the point is later replaced with a command block, can I first place redstone beside and when replace auto run?
E.g. part of creative and part of survival, or anything
As always, the number is tick count
Izraill and AwesomeCuber(didn't judge if true) held that there should be a New Game+ to place runs like (both pointed that it's a pre-release version, but then in 1.8.9 appeared). BlueCrystal hold that it isn't because the previous run needs commands. Since this kind of run don't rely on a player, I don't think it's a good idea to place one here. I'm not sure if there exist such(command) transfering for newer version, but anyway for items avaliable in 1.7, it's possible to keep to any newer version. (Also keeping gamemode is, but here treated as illegal) If following BlueCrystal's reason, the two runs need to both be 1.7, which also make possibility to get better score, but somehow good Not sure if new version run with a backpack of item make sense.
As normally I think, Alt+F4 tells the program to end, and if the program doesn't stop, another Alt+F4 directly stops it. Or that's actually a bug in Java or mc?
p.s. I almost never dup successfully, so I wrote a script that press ESC, wait for a moment, and kill Java. When playing Escape the Wool Complex(requires to collect enough dye to continue), the waiting timing varies. 100ms is sometimes too long(when re-get-in no item in the world), sometimes too short(when re-got-in no item in the backpack)
Does it give any good to wait before start the run in Random Glitchless? I see their runs and find they usually use a long time to get pearls, with a lot of time waiting for the dark
Is it allowed for mods to reject a run because the author doesn't have a xxx account?
Last evening I did it(forgotten the maps, but rules remembered) in 75min