When you get your Bulbasaur, check its stats and you can see your Trainer ID. It should be 32862 if you're using the current route.
If you're not holding b, you need to hold b.
Also late to the party, but the money manip used in the current route should work fine on VC, IIRC it's only halving money after a wipe that sometimes gets messed up if you have a glitched money value. The current route only buys things while having "legit" money.
After opening the Debugger, Ctrl+g (or right click on the bottom half and select "go to...") Then type into the box that appears d359. The highlighted box and the one to the right represent the TID
You're probably thinking of the old Emerald glitchless TAS. A new one was made about a year ago, still using Machoke.
You get different movement from the NPC, did you walk over to the left before saving? You need to not do that. Enter and exit the mart, then go back to the tile and resave, that should fix it.
Accidentally reproduced the Missingno. during some practice today, it's caused by pausing movement during the left-right at the end of the movement. Venusaur is probably a similar issue.
You're probably not buffering some of the inputs correctly during the manip, as I don't believe either of those is an IGT fail. If you are getting both Venusaur and Missingno. from the same save, this is almost certainly the case. The Chansey you're supposed to get has a specific special stat to get an Alakazam
(Also join the discord if you haven't already, people tend to check that more frequently)
The most likely problems are:
- During the PC underflow section, you may not have counted slots correctly
- At the beginning of the safari zone, you may have messed up the Pokeball swap
- You may not have biked down far enough
1 is almost certainly the problem though.
Note that Gameboy tower is banned for English runs, but not for Japanese runs
The Chansey manip can be quite difficult at first, but once you get the hang of it it should be fairly easy. Alakazam is based off the special stat of the last pokemon you encountered, which in this case is a Chansey with 149 special.
RNG is different between different types of console (VC, GBA, GBC etc.) You'll want to either find a nido manip for VC (I think someone has a decent one, but I haven't seen it myself), or run on emu (Gambatte-Speedrun matches GBA RNG, which is what the manips you'll see in guides use. I guess if you happen to have a GBA or GBP you could also use that :P
You need to be using the Gambatte speedrun emulator, which you can find under Resources, or on the PSR discord.
In NSC, during the party swaps at the end you swap the bytes which store your trainer ID to map connections, causing you to warp to the HoF by stepping right. In Catch 'em all, during an early underflow menu, you swap one of the bytes corresponding to your trainer ID with a slot in your inventory, allowing you to quickly obtain the item 9f. If Trainer ID manip was not done, these 2 things would give you a random item, or warp you to a random map, which is obviously less useful.
You probably have a Pidgey with 16 hp. This prevents you from opening the menu after BTW The guide contains a manip for a 17 hp Pidgey, which will allow you to open the menu
All manips have a small chance to fail due to the time in the in game timer when you save. If you've heard any other gen 1 runners talk about IGT0, that's what this is. Unfortunately, the only way to fix it is to save again and hope you don't get the small chance of failure.
Under settings, do you have gbc rng ticked? Because you shouldn't.
For 151, the route would be quite different for red due to different encounter slots. Also, the manips won't work due to you playing on the wrong game and console, all the manips assume blue on gba (or gambatte speedrun emulator)