Trådar

When I play day 1 on high quality, I get $17. $12 dist, $5 altitude. When I play day 1 on low quality, I get $16. Only $11 from dist.

When I play day 2 while streaming, I get $23 and the distance bonus if I only skip the water once. When I play day 2 while offline, I only get $21 if I only skip the water once.

So while streaming, I can get $17 day 1, buy $15 acceleration 1, get $23 plus $25 day 2 with one water skip, and end up with $50, enough to buy the glider. This saves about 0.4 seconds over double skip on day 2, and you end up with only $1-$2 less.

Anyone know more about this? I'm pretty sure it's the framerate, and you gain more speed the longer you're on the ramp regardless if your extra time on the ramp is due to lag.

TheGlitched64 tycker om detta

We are having our second Refunct Any% Tourney soon! It will be from July 1st to July 14th (2019)! (Edit: signups closed) We will use our Discord to organize and run the tourney, so if you haven't already, join our Discord if you want participation to be 900,000% easier: https://discord.gg/refunct

If you have any questions, reply here, or ask in the Discord!

Ero och Thorgaran gillar detta

Until now, timing for ILs has been such that timing begins when you select a level (meaning 3.84 seconds before you gain control of Mario/Luigi).

Since I have created a new hack of the game that times your IL runs, which is valid for IL runs, and it times from gaining control of Mario/Luigi, this will be the new timing method. I will correct currently submitted times to reflect this change. (Timing is displayed in frames, at 26 FPS, so to get your time in seconds just divide the number of frames by 26)

To get the hack, go to the Discord and look in the pins of #smf1-specific. You can download a .swf file, which can be played with the standalone player pinned in #general. I highly recommend using this hack for IL runs as it makes it easier for everyone.

If you run on the original version, LiveSplit (and I believe many other timers) can be set to start the timer at -3.84 seconds and you can start that when you select the level to make your timing easier and more accurate.

I have heard complaint that IL boards are not properly maintained with runs that are valid for multiple categories not being placed in all applicable categories, making it difficult to see full standings. Additionally, I had issue with that the categories were too similar to each other. It was unnecessary to have the categories sorted as they were. So, to fix both issues, I have made only two categories: glitches and glitchless. For both categories, you are required to start small and allowed to collect power-ups mid-run. I will continue to clone runs of glitchless over to the glitches category.

afnannen136 tycker om detta

I used to, when you submitted an IL run to the Small category, also clone that run into the Free category unless you have a better PB in that category. However, I find this pretty unnecessary and with the addition of Low% as an IL category, I don't want to that work. If you want your run to appear in multiple categories, then you may submit to multiple categories.

afnannen136 tycker om detta

Currently, runs only require a video if they are sub-12-minute times. This is about to change. Starting January 1st, 2018, ALL new submissions will require a video. On May 1st, 2018, all runs that do not have a video will be removed. This will give adequate time for runners to beat their times while recording and then resubmit.

If you need help setting up a way to record your runs, check the Resources page for an invite to the Super Mario Flash Discord, and ask there for help. We will be happy to help you.

afnannen136 tycker om detta

If anyone is wondering what the Permanent Invincibility Glitch is (and why it is banned), here is an explanation of it. When you take damage, you have a short period of invincibility. In this state, you cannot be damaged by enemies, fire, falling off the edge, or ANYTHING. You simply cannot die. To make this invincibility last indefinitely, you must simply quit the game (right-click --> Quit, or hit 'X' in a custom level) while you are still invincible. Then, when you play again, or start a new game, you will be totally invincible, and if you fall off the course, you will just fall and fall and fall. Forever. The only way to end the glitch (without refreshing/reloading the whole game) is to collect a Mushroom/Fire Flower.

The reason the glitch is banned is because it makes the game very boring, and one would have to do very well without the glitch to make it faster than with it. If someone wants me to add a category where Permanent Invincibility IS allowed, just ask and I will do it.

Riley_Tech, afnannen136 och 3 andra gillar detta
Om ThePianoEnthusiast
Gick med
6 years ago
Online
9 months ago
Körningar
156
Spel körda
Super Mario 64 DS
Super Mario 64 DS
Senaste körning 3 years ago
42
Körningar
Super Mario Flash
Super Mario Flash
Senaste körning 4 years ago
39
Körningar
Refunct
Refunct
Senaste körning 4 years ago
38
Körningar
Super Mario Flash 2
Super Mario Flash 2
Senaste körning 9 months ago
21
Körningar
Another Super Mario 3D
Another Super Mario 3D
Senaste körning 4 years ago
6
Körningar
Refunct Category Extensions
Refunct Category Extensions
Senaste körning 4 years ago
5
Körningar
Learn to Fly
Learn to Fly
Senaste körning 4 years ago
3
Körningar
Run
Run
Senaste körning 5 years ago
2
Körningar
Följda spel
Super Mario Flash
Super Mario Flash
Senaste besök 2 years ago
2,769
besök
Refunct
Refunct
Senaste besök 1 year ago
1,358
besök
Super Mario Flash 2
Super Mario Flash 2
Senaste besök 9 months ago
487
besök
Refunct Category Extensions
Refunct Category Extensions
Senaste besök 2 years ago
164
besök
Hobo
Hobo
Senaste besök 5 years ago
16
besök
Refunct Randomizer
Refunct Randomizer
Senaste besök 2 years ago
4
besök