Hey, there is a Discord for NT, not only for speedrun, but most speedrunners are there, check out here (hope link's not expired) https://discordapp.com/invite/0oG8AkqVn4hi47Gm
Hey, i dont know where to answer you Jukebox, but for my 16:01 run i have no demo (i don't record any demo cause i barely finish a run in SS). But now i do. But you can see my IGT in my split there: https://splits.io/1tei
If i should have a demo its not a problem, i will submit my pb in RTA category and not in SS ;)
Thank you!
There is a way to glitch the Rogue Unlocking ^^ You should get on the Throne 2 when he's exploding and the glitch "unlock rogue" will work ;)
Here the discord link :) https://discordapp.com/invite/0oG8AkqVn4hi47Gm
By the way, the new update of NTT as sometime strange level generation (level in a longuest corridor with many lag..) i think this is not the update for trying to make a time in 2 players coop...
Cool :), many people asked me if we can have more speedrun category, like Nuclear Throne Together all area. And a french community named "Ultime Decathlon" played a lot a new category of speedrun named "unlocking all char", i'm gonna submit all their time into this leaderboard
Hi everbody, i just want to ask if i can get moderator on nuclear throne? I speedrun the game since a long time, and i have time to spend on watching any PB :)
Hi, i don't know how to skip fastly the credit after a level. Sometime when i spam all my key it skip it in 1sec, sometime duke anime himself and say something and reload is weapon, that take 4 second... How to skip every time that screen?
There are many miscellaneous bug fix in NTT. In original NT, warp in desert and jungle as 80% chance to spawn beside the 1st destroy barrel, in NTT, it will always spawn beside the last enemy body or the last item destroy. And, layout in NTT are more friendly (for coop play), arena layout will be more commun than corridor. The crown vault doesnt load when not activated (in NT it will). And, there are less enemy in NTT when playing alone than in NT, because its fixed for get twice enemy in coop. There are many more change than the original version, but these example show how it's different