Hey folks! With help from @andou88 we have made an update to the leaderboards for the game. Everything is now set up by level, with sub categories for specific bikes or rules. This layout will give us an opportunity to grow our runs and expertise on many levels, pun intended.
Please make sure you check all updated rules and options before submitting runs!
We are also hoping that this layout will extend to the other games in the series. I will be updated Road Rash 1 in the next few days and hope to see RR3 making the same choice as well. If you have any questions or comments feel free to post.
I agree as stated in the RR II thread. Best to keep it glitch free for runs!
It's a pretty interesting glitch, considering how little amount of glitches there actually are in the game. Probably not necessary to make it's own category for it either. Best idea would to prohibit it to be used in a run for the sake of the leaderboards.
OpenEmu uses the GenPlus core which is not allowed for emulation. I don't know much about emus for Mac but finding a core that it supported shouldn't be too difficult. I would try Bizhawk for OS X as compatibility seems likely
I like the idea as it can be a stepping stone to achieve any%. It makes great practice for the final parts so I don't see why it shouldn't be.
First of all hello Pilotwings community, I absolutely love and enjoy playing this game until my thumbs hurt and it will be a pleasure posting my runs. I know this game is not popular, however I noticed that there are some differences between the NTSC and Japan releases of this game such as the obvious characters loading faster for JAP vs our North American releases. Would it be possible to categorize the two, if not separated, at least show which version is being used for the run? I feel that perhaps the Japanese version of the game may have an upper hand on load times.
I'd like to see some individual level leaderboards available for this game since there's a lot of inconsistency on whether you can get a speed boost randomly by the game in a full run, which is basically the deciding factor of whether or not you will get top 3 or 1st place. I think it would be fun, give another competing vibe other than Level 1 or beating the full game.
I'll remove any runs that don't use the specific emulators and update the rules in the next few days.
I went ahead and changed primary settings to In-Game Time and calculated every run's IGT and edited them accordingly.
@andou88 do you think that non Kega or Bizhawk runs should be removed, or do you just prefer to keep whatever emulators are available and stick with IGT? Currently Road Rash 3 allows only certain emulators, and I followed suit for Road Rash 1. Would it be better to make everything the same?
@andou88 Wasn't expecting it, but thank you kindly for the mod! I agree that the IGT is easier for verification, as well as competitiveness. Me and 2 other users on Road Rash 3 have battled for WR several times already due to tenths of a second making a difference.
@chillmagic420 The only reason I don't run on hardware is no capture card, and doing a recording off my laptop camera is...well...Very crappy. I've tried it before and it just does not look good. One thing you'll notice on the difference between emu and Genesis hardware is that emu will run 60 FPS and the Genesis will run 30 (29.97) FPS.
However the issue in particular for switching to IGT, and the reason this was an issue with Road Rash 3 is screen load times. I tested it on hardware and took the times from my PB run, Sk1pbase's WR:
From crossing finish of the first race to the load of the second race: GEN Hardware: 9.44 (not frame perfect so this is guaranteed .50 - .80 seconds faster or more) Kega Fusion run: 8.48 Gens run: 8.2X (hundreths of a second time missing from Sk1pbase's run)
So because of these differences it makes sense to have IGT be standard of verification when multiple emulators and differences in load times is very apparent.
From the RR3 forums, @Redlof mentions that he had much faster times IGT vs RTA, and was found due to loading times of the Gens emulator being quicker than others, therefore giving a better time during a Real Time Attack. This seems to be the same for the RR2 runs for WR. I have looked at the videos and some users have had much faster times IGT versus RTA despite having a quick upgrade and fast start track selection.
For fairness I believe a standard should be set to make the game more competitive and accurate by banning the use of Gens32 and only having Kega Fusion, Bizhawk being used, as well as having the official timing for the Road Rash series to be In-Game Time.
Race Results:
(2:51.7) [2:51.6] {2:52.0} <2:51.8> (2:58.4) [2:58.2] {2:58.2} <2:57.8> (3:00.7) [3:00.2] {3:00.4} <3:00.2> (2:54.6) [2:54.9] {2:54.8} <2:54.9> (3:03.8 ) [3:03.4] {3:03.1} <3:03.4> (14:49.2) [14:48.3] {14:48.5} <14:48.1>
(Sk1pBaSe) [rewstarr] {CapA33} <swed7>
If one game (Road Rash 3) uses IGT for the official time, would it make sense to have IGT be used for all 3 games?
I am getting in to runs of this game and would like to know how to calculate IGT properly so that I may submit one.