Hi, I was having the following question. I noticed that my WR in the 10 Mario Challenge Category was broken by degu.
I was wondering what he did better compared to me and had a look into his wr.
At that time, I noticed that his run is actually a lot slower for , while his "unlock times" in the beginning are a lot compared to mine.
Just as a reference: I save the sample stage a lot earlier, but start the actual gameplay only @2:00~
He saved his sample stage almost 10 seconds later, but starts the actual gamplay @1:25~
How is this possible? Has there been an update I'm unaware of?
How did he save almost 45 seconds at this point?
When I was running the game heavily, I noticed that you have to wait 30 seconds 2 times after the initial saving.
So when I'm leaving the saving dialog @0:44, I'm able to access the @1:46-@1:47, (because of the input delay for the modals).
Is there any setting or method in the game, which reduces those unlock times?
Hi,
I just wanted to make a small suggestion to ensure that the runs for 100-Mario-Challenge are as legit as possible. It's a small thing, but I'd suggest that a 100 Mario Challenge Run has to have the credits at the end of a run. This should be a requirement for both recordings aswell as livestream-vods.
I wanted to check out the stages of the current WR in 100 Mario Challenge and found a lot of normal level among them. 100 Mario Challenges are very easy to splice together when being pre-recorded. So this requirement should ensure that people don't abuse the RNG element of 100 Mario Challenges in this way.
I don't see any downsides to implementing this requirement, since it'll also make the process of verification a lot easier.