Accidental activation of glitches in glitchless runs that don't effect/benefit the run
2 years ago
Germany

So, after getting destroyed 30 times in a row I finally managed to pull off a 27:17 today ^-^ ... still not fully satisfied with the run so I will probably not upload it yet (really want at least sub 27 xD)

anyways ... while rewatching the video, I noticed, that I somehow managed to delete one of my items during a menu (that menu was a total disaster, I somehow even managed to open the options afterwards instead of saving, lol ... luckily I didn't somehow still have an item under the cursor because that would have been RIP run xD)

so this is the moment, where it happened. I afterwards recreated that "glitch" (which I believe to be the exact same oversight that also makes it possible to wear Veradux' armor) and it turns out that it doesn't affect your stats because the overwritten item is not equipped to anyone ... on the contrary, it actually ended up hurting me, because I hat to re-buy that armor for Baron (just to realize that I didn't even need it because it was the wrong survivor's item for my setup, lol)

But that made me wonder ... Sonny is a game where NOT activating glitches can be a challenge in itself sometimes. How do you feel about situations like these where someone accidentally triggers something that can theoretically be considered a glitch but it doesn't actually benefit them?

CreepyGar likes this
Belgium

Yeah this does sound fair to me, an easy solution to this problem would probably be to call the category "Any% No Major Glitches" or "Any% NMG" for short or something like that. Since the point of the category is pretty much just to exclude the item-eating glitch and wearing Veradux' armor I think its not a big deal to not strictly stick to "No Glitches". Thinking about this further an interesting idea could be to make it so that if you somehow perform the item eating glitch on accident during a run you're immediately forced to Re-spec in order to get those added stats deleted (before entering any more fights), which conveniently also punishes you for accidentally pulling off a glitch by making you reselect all of your abilities again.

IschmarVI likes this
Germany

The problem with re-specing after "eating" an item is, that that doesn't reset your piercing and resist stats. So it would only work if you were to eat something like, say, an icy katana that doesn't have either of those stats. But yes, in that case it would definitely be an option to "re-validate" the run.

About NMG. While I am personally a fan of this category, there has yet to be found an interesting "non-major" glitch in Sonny. Sonny 2 has some AI-breaking stuff with entering fights solo but I haven't seen this happen in Sonny 1 so far, so I don't know ... "NMG" would not be quite fitting as a name I'd say :D

But yeah, generell the way I see it that perfoming a glitch should not invalidate a run when it 1. was clearly perfomed accidentally AND 2. doesn't benefit the run in any way. In some cases like "accidentally deleting an Item which frees up inventory space that you would have to clean up anyways" could theoretically be adjusted with, say, a one-second penalty to adjust the "accidental time safe"