I'm not sure why you specifically say you'd like to be a moderator vs. a verifier, given that the bottleneck is verification, not moderation. I'm open to adding new verifiers, because most of the time it's just me verifying runs, unless I specifically ask the other moderators / verifiers to do so. In my experience, however, most people that get 'promoted' end up verifying runs for a few weeks, then lose interest after a while. It is a tedious task and most of the time quite thankless, given people mostly just call you out for how long it takes to verify their runs. I don't see any problem with a less experienced player verifying runs, most of the time you just need to make sure people are following the category rules. But I would feel uncomfortable letting a new player verify top-level runs. I'm glad you're interested in verifying runs, I agree that the current average verification time is way too long. The two questions I have, related to the points I mentioned above, are: Would you be willing to verify runs for longer than just a few weeks? Or would you lose interest if / when you yourself stop running the game? Would you be comfortable only verifying "lower-level" runs, as in runs that aren't close to WR? (That's most of the submissions we get anyway, so it doesn't change much.)
Sorry, I'm not sure why this didn't get answered right away. Assuming you're not playing with keyboard and controller at the same time, it's all fine. I don't think it's been discussed before what rules apply when using e.g. controller and keyboard simultaneously, though.
You have to jump at a "seam" in a wall, where two wall tiles meet. Then, there is a chance the game will give you a small window to jump. So if you jump again during this window, you will walljump.
Player level speedruns are something more suited to the category extensions leaderboard. If you send me a video of your run along with the rules for the category, I can add a new leaderboard there.
Blind Grav is just blind luck (ha) whereas intermission 1 requires you to actually know what you're doing. You can probably optimize your strategy for Gravitron but just by trial and error you will get through it eventually, even if you're blindfolded. Keep in mind also that after a certain number of deaths it does actually get easier, so the more you die the easier it gets (up to a certain point).
Example from The Witness leaderboard: Run link: https://www.speedrun.com/thewitness/run/yjk9e6gm
Runs done on the same date one year ago (e.g. 02/02/2019 at the time of posting this) are displayed as being done "1 years ago".
as far as i know, BBhab's PB route is the best known route for gravitron skip. HOWEVER, i would strongly recommend you to use the route that mohoc and myself used in our 12:06 runs (you'll have to toggle showing obsolete runs to see them) or follow the route in emmoji's PB. in general, if you aren't sure what to do somewhere, it's often a good idea to see what emmoji does (which may not be the fastest, but it will be very consistent).
here specifically, the checkpoint death + tower first strat saves 1-2s in total, but you will lose a significant portion of your runs to skipping the two really annoying checkpoints on the way to warp zone. in addition, you are forced to start with the easiest level and go almost in descending order of difficulty, which is very suboptimal. it's much much easier to get a good run with the route not using checkpoint shenanigans at the start, even if it's "optimally" slightly slower.
This is a known bug (transition quit glitch), but it's not useful in the speedrunning realm as of yet.
Here's my versions of LaserBounceChange first one is the same speed as current strat second one skips additional cycles
There's a level editor built in to the PC version (not sure about 3DS), or there's also the free Make & Play Edition which allows you to make and play custom levels, but not the main game.
I don't really see a good reason for that to be a category for a couple of reasons.
- Is there a publicly available download link? I couldn't find anywhere to download the beta version officially. If there's no way to distribute the game, the leaderboard will be inherently unfair because not everyone can compete.
- What does it add to the leaderboards that isn't already there? I think it's in a similar position as Player Level speedruns, where it wouldn't be a very popular category, since it's not necessarily the most polished experience you can have with the game. The official release has been patched many times with good reason.
- Where would you draw the line if someone asked about adding a v1.0 category? A v1.2 category? Adding version exclusive leaderboards is risky, because it unnecessarily divides very similar categories for no reason.
If we were to create a VVVVVV category extensions page, we would certainly consider it IF there were a publicly available download link, but other than that I don't think adding a beta leaderboard is worthwhile.
As a side note: The current Any% WR may only be achievable on v2.0, but you would still be allowed to submit an Any% run on any other version. There is also a publicly available download of v2.0 on Steam.
100% is now a subcategory for both Glitchless and No Death Mode :)
A video would help, but I think I understand what you mean. Does this work in time trial mode?
What exactly do you mean by skipping essentially all of SS1? I'm not sure I know exactly what you mean.