Hi all! - With the release of v.0.4.3 I've finally gotten around to updating the leader boards (apologies for the delay but I've been working away from home for, pretty much, the last 3 months). Alas, those on the prior release version have seen your runs consigned to the 'archive' pile as the undoubted release of more updates would only see this leader board get very cluttered (and mostly obsolete) very quickly.
The good news is that the runs should still exist on your own profile, the bad news is that they won't appear on the leader board any more.
But hey, you can always submit a new run... Apologies for any disgruntlement though.
Hello - Have we established at what point submitted times should be recorded? - I've been going from 'first' input (on the boat) to last input (walking into the portal in the end game).
Any issue with this?
Route guide which I may update according to new discoveries, but if you're looking for starting tips, this should be helpful!
Hi all - Not sure if this is a known glitch in the speedrun yet (I found it by accident).
Basically, if you get next to a car and start quickly toggling the direction controls, you can clip through the carraige, back up, and then hook onto it (clip below).
This was on PC version, so I can't vouch for PSVR2, but thought it worth mentioning.
Route:
I clipped through and back-up up onto carraige 1
Got 2 as normal
Clipped through 3
Got 4 as normal
Backed up, reset crossings, straight through to the exit
Don't know if this could be optimized into a time save, but thought it worth a showing.
Hi all. Not an aficionado of this franchise but in Monster Land you can get a random power-up 'Winged Boots'.
Speedrunning the game, these make a HUGE difference to my times, but given their completely random nature in 'dropping' I feel somewhat compelled to maybe split runs into two separate categories (boots and no boots). I just don't feel that a completely random and arbitrary element such as this should be deemed the sole "record".
Thoughts?
This category is open for both Amiga and Atari ST users with any system configuration accepted. Emulated or real hardware, it doesn't matter.
To compensate for the different loading times (making RTA impossible), runners will need to add up the sum total of the time spent on a level via the in-game timer (at the top of the screen for each level/mini-game).
So, for example, if a 3-minute level ends with the timer at 2.01, then your time for that level is 59 seconds.
This includes mini-games. So, for example, each of the target ranges will clearly be 30 seconds whereas the ID match and hostage mini-game might only be less than 10.
I've tested this thoroughly on both the Atari and Amiga (under various emulated settings) and the level/stage timer appears to remain consistent making it the best (if mildly awkward) form of measuring a run.
We have two categories.
Any% - Beat the game as fast as you can ED209% - Beating just the first level