There used to be, quite some time ago. From what I recall, it created a ridiculous backlog on the verification process and was removed. They used IGT, which meant a LOT of ties for first place in most of them... although it did allow for some unique and interesting IGT-friendly strategies you would never see in RTA in a couple of levels. There is 8-4 IL available on the category extensions (RTA timing), but I suspect the ambitious nature of trying to maintain the other 51 ILs remains too tedious.
I've recently been playing 2600 Activision titles to achieve the "patch" scores. After I achieved the Beamrider score, out of curiosity, I checked to see if there was a speedrun page for this game. Pleasantly surprised. But I suspect the difference between some ports might give one an advantage over another. The start and end frame in the rules don't even occur on the 2600 port. It's fairly clear to identify the frames when the run starts in this video, and when Sector 6 begins: Using somewes' frame-count website, I get a run time of 4:41. It doesn't seem fair to compare this to ColecoVision runs, as the time between Sectors is smaller. On the other hand, I don't really see this game ever being popular enough to mandate separate leaderboards.
Just curious as to what others may think. I'll hold off on submitting the run to this leaderboard until some acknowledgement of this post is made.
Thank you.
I'm curious why a game capture is not sufficient. I'm not upset, just that I've been doing some challenges to 'earn' the old Activision patches and looked at speedrun.com as an afterthought. Like I said, it's not a big deal, I got a time good enough for the patch (30+ years too late to that party, haha) and won't be grinding it, it would just be nice to have my run here rather than having to find it in the future using twitch's awful search engine.
For Lost Levels Warpless, there are no meaningful differences between Japanese and North American. S&Q is 73 ( I think) frames faster on J, but last I checked, those frames were removed from final time for any% D-4 runs on US carts/rom. People who run other games on SMAS like the J-cart, specifically the J 1.0 cart, for faster reasons in those other games.
It is my understanding that you need to beat 8-4 8 times (this satisfies the "new game" aspect of the category to unlock the letter worlds from a hypothetical "new" game. The All Stages aspect means at least one of your 8 completions of 8-4 must include a warpless run... that warpless run is the only way to reach W9, and after beating 9-4, as you already know, the world loops back to 9-1 and Game Over is required to get back to the title screen. At this point in time, you have satisfied the "All Stages" requirement (excluding the letter worlds). From there, you would hold A and press START on the title screen to begin your warpless playthrough of A-D... sartisfying all requirements of the category.
I guess the confusion is in the phrasing of the first line of text in the rules? "Beat 8-4 8 times, beat 9-4 and then beat D-4." but i feel that is completely cleared up with: "The warpless playthrough can be any of the 8 8-4 playthroughs."
i suspect the first people to attempt this in runs will have their handy spreadsheet nearby by, and when entering the level will think... "hey, i could go for this to get back on track for better patterns."
All of my All Stars runs have been done with the 25th anniversary disk, but on the WiiU (backwards compatibility). I just submitted them under WiiUVC and explained the finer details in the additional comments section. I never received any negative feedback from that method and it only takes a few extra seconds to type out.
Title says it all.
:)
All Poison Mushrooms Beat the game having collected each poison mushroom at least once. "Collecting" a poison mushroom is counted by making it disappear by touching it (dying, taking damage, running over it with star-power or i-frames are all acceptable methods).
All Swimming Sections (excluding world 9)
If the time indexed link does not work, the run begins at around 45 seconds.
This one is probably the most arbitrary. I found All Swimming Sections (including world 9) a very boring category, with only tiny minor deviations to a regular warpless run. Removing the world nine requirement made it a bit more interesting, using warps that you don't use in the traditional SNES categories (warps to 3, 6, and B ). I wasn't sure how to handle the 8-1 swimming section, since completing that leads you to a backwards warp to world 5. My solution was to take an intentional death on the plant immediately after completing the swimming section, then beat 8-1 as normal.
I'm opposed to S&Q in this category, as it would just be any any% run with S&Q's back to the swimming sections that were skipped, although if the community feels that is more exciting, I'm open to the possibility. I'd just be disappointed the warps I mentioned would be irrelevant in that scenario.
240 Fireworks
Collect six fireworks on every flagpole stage in the game. If you fail to get six fireworks in any stage, you must repeat the the stage (since game overs won't take you to the beginning of the world on SMAS, S&Q may be required).
S&Q is permitted Switching characters is permitted
104 s/o
All stages, both characters, small only. That's Warpless D-4, no mushroom, no fire flower, no star. Switch characters and repeat. 104 stage clears in total. The pity mushroom received after 8-4 forces an intentional death in 9-1.
Finer details:
- Timing begins upon pressing start on character selection screen for the first run.
- Timing ends on touching the D-4 axe with second character.
- Character order is runner's choice.
- Must begin each attempt from an empty "new" file.
- Collecting powerup mushrooms, fireflowers, or stars is forbidden.
- The game gives you an "unavoidable" powerup after completing 8-4. This means you must take a death (not a just a damage boost), in 9-1 (or S&Q and return to 9-1). If someone is able to find a way to avoid getting this powerup, this rule will be examined in more detail.
- In the event of an unintentional powerup collected, the runner must restart the stage from the beginning and complete it with this ruleset.(In most cases, an intentional death will do the trick. If you spawn from the checkpoint, however, the runner may decide whether it's better to save and quit and return, or to get a game over, in order to start from the beginning of the level).
- Must be completed on the same power/reset cycle. - The period between runs, for example, you must wait for the "Quit" and "Save and Quit" dialogue box to appear at the end of D-4, and select one of those options... no resetting on the axe.
All Stars "All" Stars
I'm open for community input on the rules for this one, but this is what I went by:
Collect all starman's in the game. S&Q allowed for switching characters, but not for routing shortcuts (e.g. warping ahead then going back for stars).
I think i got all the stars, if not let me know. i got the ones in, 1-1, 1-2, 2-1, 2-2, 3-1, 4-2, 5-2, 6-1, 7-1, 8-2, 8-3, A-2, B-1, C-1, and D-1. Also note i made it a requirement that the level needed to be cleared on same life that star was collected (this resulted in intentional game over from 7-1 checkpoint).
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If a runner receives a game over in SMB3 and continues, are they allowed to skip previously cleared levels (with clouds,using pipes, etc.) or must the map be completed upon clearing the world for 100% completion to be legitimate?
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In SMB2J is it permitted to save and quit for the purposes of switching characters and resuming from the same file / stage the S&Q was performed?
I realize these are odd questions because neither situation is desirable for a top time, but I have my reasons. :)
While I do admire critical thinking, I don't see any non-semantical reasons to transplant 9 of the 17 categories of this game to a separate leaderbaord.
It is not showing for me on speedrun.com either, but it is loading/playing properly from his videos page on his twitch channel.
I wouldn't be opposed to having individual leagues as entire categories, say, under a misc. tab or something like that. It's a good way to improve for Grand Prix while developing a sense of accomplishment along the way. On the other hand, it's not like a leaderboard is necessary for practicing partial runs with a timer running, I did that many times in SMB: The Lost Levels when a series of levels of worlds were giving me trouble, just make splits for that part of the run, and play them like they were their own category.
I can see why beginners might be frustrated running all three leagues in a single segment... Crashing out / ranking out on PB pace on one of the King tracks is very demoralizing... then again, everyone at the top of the boards has probably been through that many times.
But I agree that having a few more categories, might be a good way to grow the community and would be more inviting to ''on the fence'' runners.
I personally don't see a need for segregating by difficulty for this game, as for the most part, that would seem incredibly redundant.