Комментарии
тема: Macbat 64
Des Moines, IA, USASirTroyish3 years ago

I love that idea. also, what's the difference between any% and 100% ILs? is it just glitchless and not glitchless?

тема: Macbat 64
Des Moines, IA, USASirTroyish3 years ago

As of now, there isn't a discord. I've secretly been wanting a discord for this game, so if you did make one, I'd join it :)

тема: Macbat 64
Des Moines, IA, USASirTroyish3 years ago

So I found an out-of-bounds in Tulsahr's Forest.. But it's a Switch excusive glitch. https://drive.google.com/file/d/17qP_MYCU2LN9jWrDS7Lkubf1JjwPxZvD/view

I got the game on the Switch last night, and started glitch hunting. I stumbled upon this one. Basically halfway through the dungeon area, in the 'gravestone room' (or whatever that room is), pushing the stone, and getting behind it before it fully finishes moving is where you want to be. You'll be squished between the stone thing and the wall, and just pop out of bounds.

I just wish this existed on the PC version :(

MsTruffles и Lyren нравится это
тема: Macbat 64
Des Moines, IA, USASirTroyish3 years ago

Try changing your computer to 60hz, if it isn't. I don't know what else to tell you

тема: Macbat 64
Des Moines, IA, USASirTroyish3 years ago

I actually kind of noticed that back a while ago while watching one of your runs. The game just seemed slower for some reason. When I noticed that (about a month ago now), I assumed the game itself was running slower. I timed how long it took a cutscene to finish on your run compared to mine, but that wasn't the issue.

It probably has to do with your computer, or maybe even the resolution of the game, because we already know that projecting the game to a TV or something bigger than a normal monitor gives the game issues. I'm sure it is fixable, though.

VeganOsu нравится это
тема: Macbat 64
Des Moines, IA, USASirTroyish3 years ago

alternatively you could ask siactro

VeganOsu нравится это
тема: Macbat 64
Des Moines, IA, USASirTroyish3 years ago

Maybe it may not have been purposely patched. I had demonstrated in a thread a while ago that the higher the frame rate, the less of a chance you have to get out of bounds.

It might not be frame rate exactly, but just the way the switch runs the game? Maybe the way the switch handles the game engine accidentally fixes the out of bounds.

That's just my theory.

VeganOsu, Lyren, и Andet нравится это
тема: Macbat 64
Des Moines, IA, USASirTroyish3 years ago

I think I'd run it on Switch, if I had a capture card.

Clendenon do the other skips work on Switch? Like Strangely Familiar Jungle skip? Or the boss fight skip, skipping the 2nd phase to the fight?

VeganOsu, Andet, и Lv_1_Bidoof нравится это
тема: Macbat 64
Des Moines, IA, USASirTroyish3 years ago

MsTruffles I've had that happen to me a number of times during my runs. I think it has to do with pausing the game right as the cutscene starts. My theory is that pausing the game take 2 frames, so if you land on the cutscene trigger in between those 2 frames, it kinda just gets stuck like that. And yeah, only thing to do is to exit the game and restart.

MsTruffles нравится это
тема: Macbat 64
Des Moines, IA, USASirTroyish3 years ago

I tried a little bit, but I haven't tried all of the NPCs

тема: Macbat 64
Des Moines, IA, USASirTroyish3 years ago

You know what, I'll put this here. I hate to be the person to ruin everybody's hope for a new timesave, so I'll say something good for once:

Give this video a watch: (PS: I already showed this in the other thread)

I found this while I was playing the game for the first time, actually. I'm sure I'm not the first to find this, because it was really easy to do, and I did it by complete accident. I thought that maybe it could be used in other levels (cough cough tulsahr's forest), but I would need to figure out how it happened. I tried asking SIACTRO on Twitter, but I didn't get much of a helpful answer

Link: https://twitter.com/SirTroyish/status/1255298313655640067

You can look at the answer he gave from the link. It's not even just the NPC that loses collision, the entire room does. I assumed it must have something to do with him appearing as soon as you enter the room, which would mean it would be exclusive to that specific level, so I gave up on that.

Fast forward to earlier today, where I decided to give it another look. I had nearly forgot that that specific NPC actually appears in one other place in the game, which is after you beat the game (normally). So I tried doing the same thing:

So that would confirm that the character itself is extremely glitched. If you jump on top of him, he loses collision. You keep messing around with him, nearly everything else loses collision.

Maybe it had to do with that NPC being one of the only NPCs that is fixed to looking at the player. Although, that would not explain why things lose collision. IT MAKES NO SENSE!!

Unfortunately that's all I've got. It would be great if that glitch would work in other levels too.

Lv_1_Bidoof нравится это
тема: Macbat 64
Des Moines, IA, USASirTroyish3 years ago

I did just try that level out a little bit, and no, the checkpoints don't actually extend out to the middle. They're actually extended just a little bit into the grass, so if you went off-road slightly, you could still get the checkpoint. Either way, they don't extend that far off of the track.

I'm also trying to find a way to put a texture on the checkpoints, so that you can actually see where they are exactly in the level, but I'm doubting that I will be able to.

..And correction: It actually takes six laps going backwards for one lap to be counted. That means that there are 5 checkpoints in the level throughout the track, not counting the finish line "checkpoint" (meaning there are 6 checkpoints including the finish line)

тема: Macbat 64
Des Moines, IA, USASirTroyish3 years ago

I had spent a little bit of time with Mac Race myself. That was quite a while ago. I had found that it likely would not have any major skips, like how Mario Kart does. The reason is, Mario Kart is made up of like 20 different checkpoints per level. However, not all the checkpoints are loaded at once. Only the one behind you, and the two in front of you (I think). You can do major skips by going backwards, but skipping the checkpoint loaded behind you. All of the skips in that game require an out-of-bounds to some extent.

Mac Race is much different. The track is very simple: No walls, and very "linear". Mario Kart's tracks go in every which direction, very different than Mac Race. There isn't a way to clip through a wall and skip the checkpoints. And speaking of checkpoints, only one is loaded; the one directly in front of you (aka the next checkpoint you'd pass). Once you pass a checkpoint, that checkpoint is unloaded, and the one in front of you gets loaded. You can see this by doing the race backwards. The race doesn't know backwards from forwards, because after going backwards 4 or 5 times around the track, you will actually find out that you completed a lap. You still go through all the checkpoints, just not in the intended way. A skip would still require you to go through all the checkpoints in order.

If there was a skip, it would probably have to be on the track itself, not in the grass, because you move extremely slow in the grass, and the cart is totally a tank. And being forced to stay on the track is just doing the race the normal, intended way.

The only way I see a skip happening there is if all the checkpoints, for some reason, extend in the middle of the track in the grass, maybe you could do the race by doing small turns in the middle of the track. But again, not sure how likely.

PS: It had also been several months since I've tried looking for a skip on that level, and even longer since I had learned about Mario Kart's whole checkpoint system, so the details might not be 100% accurate.

I might look again at Mac Race later today.

тема: Macbat 64
Des Moines, IA, USASirTroyish3 years ago

well it's been a while. anyone happen to figure anything out in tulsahr's forest?

тема: Macbat 64
Des Moines, IA, USASirTroyish4 years ago

Maybe if we can figure out what makes this happen, we can replicate it and use it in other levels like Tulshar's:

Lyren и Lv_1_Bidoof нравится это
тема: Macbat 64
Des Moines, IA, USASirTroyish4 years ago

This shows the speedhacks: Also didn't notice until now, but it also totally screws up the water level.

тема: Macbat 64
Des Moines, IA, USASirTroyish4 years ago

One thing I did find interesting recently has to do with the the wall you glitch through in lvl 2. I was messing around, and noticed that the wall pushing you back is directly related to how many frames it takes for the player to travel. For example, the game naturally runs at 60fps, so if you intentionally reduced the game to 30fps, it becomes a little bit easier. You can also use CheatEngine to change the speed of the whole game, and if you crank up the speed super high, you don't even need the barrel to go through, because the distance you travel in one frame is dramatically increased. You just fly straight through. Of course the game is going so fast you can't even fly and gain any height. Anyways, just an interesting find if you want to make that one clip slightly easier and more consistent.

(Maybe this will help for a potential lvl 3 skip?)

тема: Macbat 64
Des Moines, IA, USASirTroyish4 years ago

I've done the same exact thing, and it sucks because your character glitches up and down constantly on the tree branches, and it seems as if you could just pop up out of bounds with enough effort, but I'm not sure.

Lyren и VeganOsu нравится это
тема: Macbat 64
Des Moines, IA, USASirTroyish4 years ago

Also, technically the final boss could be faster if there was somehow a way to shoot the player super high into the air, because then you could immediately hit the final trigger. However, finding something like that is super unlikely, and trust me, I've tried.

VeganOsu нравится это
тема: Macbat 64
Des Moines, IA, USASirTroyish4 years ago

The thing with levels like Tubular City, is it has so many requirements to make the end level 'car section' thing spawn. I flew around with infinite wings, even under the level, and there was nothing there. I was hoping that the thing would be there underneath the map, but it isn't. Levels where you need several items to spawn won't have any major glitches to make the run faster. I looked in Bright Islands, under the level again, and nothing was there. The only levels you can even start considering while looking for an out of bounds or a level skip is Tulsahr's Forest and Moody Mansion. In Tulsahr's Forest, the item(s) you need could be skipped with an out of bounds, and for Moody Mansion, if you could immediately glitch out of bounds and go the room with the four buttons, and not have to get the key, it would save a little bit of time. Every other level in the game (apart from Birdy Beach and Strangely Familiar Jungle) has requirements that you cannot skip.

I have tried EVERYTHING for many, many hours to find a way to glitch out of a solid wall. The only reason glitching through the level in Birdy Beach worked was because the outside wall isn't an actual wall. It's a fake wall. All it is, is a trigger that tells the game that when you intersect it, push the player back in bounds. If you had something, like the barrel (aka a solid object) help push you through, you would end up going through. Other levels with that sort of out of bounds trigger system is Bright Islands and Tubular City, and because an out of bounds isn't useful there, there's no point to try to figure it out.

So unless someone somewhere can find a way to go straight through a solid wall (which I'm 90% sure that there is no way), there won't be any more major timesaves in this game, apart from maybe a few route changes.

Hope this helped :)

Lyren и VeganOsu нравится это
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