Темы
AntarcticaCovertMuffin5 years ago

Hi

We are introducing Tike as a new leaderboard moderator who has experience with the game including guilds and flashpoints. Tike spearheaded adding the co-op flashpoint as a leaderboard and through their hardwork the leaderboard is up and fully functional. I will take a moment here to address a few crucial changes that will affect ALL flashpoint submissions.

Solo - Flashpoints ~There is a solo-story and solo-veteran flashpoint leaderboard, please consider the difficulty (shown in quest name) before choosing which one you submit to. ~For further verification purposes of no Outside Help, we are requesting that you show your Guild Perks Menu during your submission video. ~Guild Perks that do not speed up the run or give you an advantage will not disqualify your run from being verified under the ruleset (ie exp perks for flashpoint runs do not speed up your run).

For Co-op Flashpoints - Veteran: ~The timing method we will be using is you each load up the flashpoint, then once everyone is in the flashpoint, the first character that punches in an input will begin timing for both of you. Then once both collectively hit the end dialogue boom timing is done. ~Teammates (party members) do not count towards Outside Help. ~For further verification purposes of no Outside Help, we are requesting that you show your Guild Perks Menu during your submission video. ~Guild Perks that do not speed up the run or give you an advantage will not disqualify your run from being verified under the ruleset (ie exp perks for flashpoint runs do not speed up your run).

As always, if you have questions the discord is the best way to approach mods and other runners! Look for the #SWTOR channel when you enter.

Hope you enjoy and thanks again to Tike for the work! -CovertMuffin

Tike нравится это
AntarcticaCovertMuffin6 years ago

Hey here is just a generic all purpose glitch/exploit thread as people discover stuff; here is one I found in my casual playthrough so far:

AntarcticaCovertMuffin6 years ago

Hey speedfriends,

I just did a minor alteration to the style of the leaderboard, where I switched class to be to the left of subscription status, and then added in the "obsolete" classes to the leaderboard, so if you submit multiple classes to the 1-10 runs, you get to see how your best time ranks up

ie. my sith warrior "1-10 Legacy Restricted" time is slower than sith inquisitor, but it will consider my rank on the fastest overall time between all classes (the sith inquisitor), and then show my fastest run for each class.

This looks okay right now because we don't have a lot of runs submitted, in the future there's been some small conversation around changing the category + subcategory system to be as follows:

Primary Categories 1-10 No LG/OH, 1-10 LG Restricted No OH, 1-10 LG Open, Other categories.

Sub Categories for 1-10 leveling categories will either be: -By starting homeworld -By Faction (republic, empire)

This change would only take affect if the game recieves a lot more attention/submissions. I also, made a smaller post in the discord about this, if you havent already that's the best place to join (invite link in resources tab).

As always, let me know if you have questions or concerns, the discord server is the best way to get my attention and I hope you have an epicly enjoyable time.

-Muffin

AntarcticaCovertMuffin6 years ago

There is an all purpose Star Wars Speedrunning discord for communities that are on the smaller end. I thought it might be a bit more effective for people to communicate or ask questions than over the forum or in video comments.

As such I am moderating that discord and created a text channel titled #swtor that people can post in. See resources tab for an invite link:

https://www.speedrun.com/swtor/resources

AntarcticaCovertMuffin6 years ago

The way the rule reads right now is: "Timer starts once space bar is pressed in the first cut scene. Timer ends once you reach level 10. After the run's completion open the legacy pane to confirm no legacy perks were used."

"Once space bar is pressed in the first cutscene" implies that starting the cutscene is not when timing starts; this means you could sit there for 5 minutes in order to save 5+ seconds which doesn't make sense.

Also heard reports that the cutscene loads at different rates initially for different people, which is a problem for comparability. It's inevitable for lag and less powerful computers to likely lose time at every computer, but the very start of the run can at least be fixed.

As such I'm going to change the start time to first action input so you can mash through the first cutscene, and then timing will start when your character starts moving or if you open your inventory for the first time or legacy or anything.

Players who have submitted times can feel free to re-enter their PBs with updated timings (since this saves ~5 seconds each run) or leave their times as is. LMK if you have a problem with this change in rules.

-Muffin

JaydenOwem нравится это
AntarcticaCovertMuffin7 years ago

I went ahead and added a 3rd category for Legacy Restricted and changed the way the Leaderboard is layed out for 1-10 to streamline it and make it more evident.

I roped together all of the 1-10 categories into subcategories; LG = Legacy and OH = Outside Help as described in the "View Rules" button.

No LG, No Oh = Legacyless

LG Restricted, No OH = basically only global legacy for more easily reproduceable and reset friendly speedrun.

LG Open = Anything goes, just have to start from character creation for timing and then you can use mail, collections, legacy purchases whatever. Some people expressed interest in having a YOLO format for the run, so here it is.

To each of the categories I added a new mandatory variable, which is character Class. This is important because different planets and/or classes have different amounts of run time due to class missions and the like. ie. Sith warrior about 15-16 minutes into the run has to go really far because Darth Baras is really inconveniently placed in the Temple; but for inquisitor that part is really really fast. As such inquisitor will just be faster until that changes if they patch again.

This also allows you to use the "Filter" function to only compare times of like class; because we don't have that many runs submitted this is kind of useless right now. BUT I do plan on doing a run for each main class which will be cool to compare peoples times/strategies/routes for those. That being said, only your fastest time will show up on the leaderboard, so if you DO feel like doing runs of every class, your fastest overall time for that sub category is the one that will be shown (unless filtered)

Hope this format works out for everyone, if there are issues or changes that need let me know

AntarcticaCovertMuffin7 years ago

For this category we made the following changes a while back to make the run both reproducible and more comparable between runners. For some reason the rules reverted so I will fix them again but I wanted to make a post here just in case this happens again:

Rules for Level 1-10:

  • No use of guilds or outside help, mail, cartel market or collections.
  • No purchasing of Legacy Upgrades/Buffs during the run.
  • No use of seasonal/special in-game events (ie. Double exp)
  • Timer starts once space bar is pressed in the first cut scene. Timer ends once you reach level 10.

Rules Clarifications: -Outside help is considered character-> character transfer of items, goods or assistance. If a random person attacks a mob that you aggro'd first, that is fine. However, coordinated efforts are not allowed. -The use of mail, cartel markets and collections is banned to stop macro-transactions in order to enhance the speedrun unreasonably. The idea is that you don't have to spend millions of credits and/or cartel coins (or hours) preparing for every single run. -The purchase of legacy buffs/upgrades during the run is banned in order to stop macro transactions for that as well. The idea is that you have access to global and account unlocked buffs/abilities, but once again do not need to spend millions of credits and/or cartel coins (or hours) preparing for every single run. -No guilds, groups or double exp events is self explanatory. The boosted exp is not coolio.

AntarcticaCovertMuffin7 years ago

Hey guys I had to fix the leaderboards because the EXP event wasn't finished; as such the patch JUST went live and I have fixed the leaderboards by rejecting the runs that were completed during the EXP event.

Apologies for the inconvenience but I look forward to seeing the new submissions.

Good luck and have fun, -CovertMuffin

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