Comentários
tópico: Driveclub
ScotlandSilkyXtreme20 days ago

If a significant advantage is found then this change can easily be reverted. Both PS4 & PS4 Pro are limited to the same storage options. If there was going to be any advantage then I'd have expected it to be with the PS5. Sony allows users to install compatible storage options of their choice which does include SSD's for PS4 consoles so no system will be exactly the same.

tópico: Driveclub
ScotlandSilkyXtreme20 days ago

I've merged PS4/PS5 on the boards and they're now just labels instead being separated, unless there's a significant advantage on newer hardware, it's better to have all the runs grouped together as it looks much cleaner and everyone is competing with each other. This game wasn't given any enhancements on either the PS4 Pro or the PS5 and I looked at load times across different consoles and the difference was negligible.

ScotlandSilkyXtreme1 month ago

It's a good run as is, definitely doesn't need rule changes

DynastyDN curtiram isso
ScotlandSilkyXtreme1 month ago

I think the magnum was allowed since ammo is an issue once you get to Labs, especially on standard. The magnum helps with the hunters and waste nemmy is really tanky with the handgun. The clocktower fight is quite time consuming and uses up a lot of ammo, I'd imagine the waste nemmy fight with a handgun would take longer than the detour to get the magnum also. Samurai Edge wasn't allowed because it's an NG+ item

ScotlandSilkyXtreme3 months ago

This topic is quite relevant to some of my thoughts on this current rule, I've decided to start running this game recently, learned the route and using the improved door skip mod. I wasn't exactly sure what the rule meant at first, whether it meant rebinding to stick ONLY for analogue stair skating or it actually meant binding was completely restricted to just the analogue for stair skating and no other inputs could be changed at all. I bound the Square button to R1 but was thinking about moving it to the trigger, it just felt much smoother having the thumb free when transitioning between analogue stair skating and tank controls, unlocking certain doors and interacting with certain objects. The in-game options almost accomodate this with layout E but not quite. Another thing to note is that on console these days, inputs can be remapped via the playstation menus and on the xbox accessories app, with no visible change to the in-game prompts and the Dualsense Edge can be remapped on the controller level and still transmit the outputs as default on pc, meaning remapping can actually be undetectable anyway, depending on what it's being used for. Any other remapping aside from stair skating seems like preference rather than a performance enhancer. I think there should definitely be a strong consideration to change the rule or some sort of vote on it.

RevengeRacer curtiram isso
tópico: Driveclub
ScotlandSilkyXtreme4 months ago

I had a look at the rules regarding when timing is meant to start and the wording that had been put in place before I was a moderator, it seemed a little unclear to be honest. "When you press X after selecting your car for the first event" I noticed most had been timing from the car selection screen but a new submission had timed their run from the X (Start Event) prompt after the track has loaded in and the camera is looking at the track from above. Since there's multiple X presses required after selecting your car, I can understand the confusion. So I've decided that run timing should start when GO! appears after the 3,2,1 countdown in the first event, I feel there's more clarity with this rule. All runs that exist on the board before this change will be retimed.

RevengeRacer curtiram isso
tópico: Rocket Racing
ScotlandSilkyXtreme4 months ago

Ah nice it's finally been fixed, the boards didn't know which was default between normal & ultra since neither existed on tracks that didn't have a glitched route so they were just combined on the front end. I've ran a couple of the Ultra routes but not really a fan of it tbh, seems to add rng and coin toss skips depending on the track. I'd be surprised if they didn't get patched anyway so it doesn't really feel worth it to run them

tópico: Rocket Racing
ScotlandSilkyXtreme5 months ago

I even tested it myself, I use both, depending on the game but all my runs on this game have been done using controller inputs, although I went on Day Drifting at one point just to see and managed to beat my own controller pb using M&K after a couple of hours and that's not even close to enough time to be fully used to it yet

Z_KameS, Stvbz e 2 outros curtiu isso
tópico: Rocket Racing
ScotlandSilkyXtreme5 months ago

Normally racing games favour controller but I think this game is actually superior on mouse & keyboard, there's something about binary steering inputs that seem to be better for getting the most optimal drifts. A fully optimised M&K run is unbeatable on a controller on this game. The best times on this game have been done on either M&K or someone using a controller but also a 3rd party program to output as M&K. Sure a controller is easier to use but the ceiling isn't as high.

napstack, Z_KameS e 3 outros curtiu isso
tópico: Rocket Racing
ScotlandSilkyXtreme5 months ago

Glad to hear there will be a separation, was a bit demotivating to see one of my runs beaten by a skip on the boards. Also, at the bottom it says only subcategories that apply to all levels will be showcased on the front end but it's the Sidewider skip times that are being shown and not the non-glitched runs, I think that is what CheeQu was referring to.

bonesmp3, Yukii_FN e 5 outros curtiu isso
tópico: Driveclub
ScotlandSilkyXtreme8 months ago

I've added In-Game Time as an additional timing method, which is to be used for the levels leaderboard. Full Game categories will remain as RTA but when submitting times, make sure the time is entered into the correct section. (In-Game Time) for levels and (Time) for Full game.

FarcityAlt curtiram isso
Desconhecido
ScotlandSilkyXtreme8 months ago

I've added a levels leaderboard for all tracks, which includes separate categories for different weather conditions and a variables dropdown menu for specific cars

tópico: Driveclub
ScotlandSilkyXtreme8 months ago

I've added a levels leaderboard for all tracks, which includes separate categories for different weather conditions and also a variables dropdown menu for specific cars

tópico: Driveclub
ScotlandSilkyXtreme9 months ago

I've contacted the moderator regarding time trial for the boards, I think it should be implemented as a levels leaderboard which includes all tracks, have 3 seperate tabs for weather conditions, dry, light rain, heavy rain, then have all cars and bikes listed as variations, that way there will be a board for each car/bike individually on all tracks.

ScotlandSilkyXtreme10 months ago

I see this post is over 3 years old but the levels leaderboards have recieved an overhaul as of yesterday and it's now possible to submit race laps

expo_ curtiram isso
ScotlandSilkyXtreme1 year ago

NMG NG/NG+ are the glitchless categories, a few things are permitted but it would be a stretch to describe them as glitches

relax_kuma curtiram isso
ScotlandSilkyXtreme1 year ago

After seeing the shotgun & smg only categories added to RE2R, I thought I'd test out shotgun only in this game, I tried standard and it was pretty fun. I managed all Jill's areas using only the shotgun, the amount of steelboy/powder pickups wasn't too bad and didn't really feel like much hassle, obviously just went free rein as Carlos since he doesn't get one. I don't think Hardcore is possible but definitely assisted/standard. Not sure if this could get added to secondary categories but thought it was worth mentioning as it did feel quite fun to run and there were some unique strats for certain areas when limited to the shotty.

Lucsk1ng e Komrade_Kit curtiu isso
ScotlandSilkyXtreme1 year ago

I think last weeks update reset or changed something that affected the console leaderboards, it seems newly verified runs don't make a previous pb obsolete if it was run on a different console. NG+ Full Game currently affected.

ScotlandSilkyXtreme2 years ago

For runs where loading times matter then it would make sense but not for the level runs. Loading times are also faster on the series s/x consoles so if an xbox one category is required then so would be a category for series s/x, runs done on an emulator would have to be separated also

ScotlandSilkyXtreme2 years ago

When playing the 360 version via backwards compatibility you can just submit runs as 360, there's no Xbox One version of the game, just like if people are playing the game on an emulator on PC, there's no PC category, just a checkbox to say it's on an emulator but it's still classed as PS2, Xbox or 360

expo_ e RevengeRacer curtiu isso
Sobre SilkyXtreme
Ingressou
4 years ago
Online
today
Corridas
220
Jogos jogados
Burnout Revenge
Burnout Revenge
Última corrida 24 days ago
116
Corridas
Resident Evil 3
Resident Evil 3 (2020)
Última corrida 3 days ago
74
Corridas
Rocket Racing
Rocket Racing
Última corrida 4 months ago
36
Corridas
Driveclub
Driveclub
Última corrida 8 months ago
13
Corridas
Resident Evil 4
Resident Evil 4 (2023)
Última corrida 1 year ago
6
Corridas
Resident Evil 2  Category Extensions
Resident Evil 2 (2019) Category Extensions
Última corrida 4 months ago
2
Corridas
Resident Evil HD Remaster (Steam)
Resident Evil HD Remaster (Steam)
Última corrida 2 months ago
2
Corridas
Resident Evil 4 Category Extensions
1
Corrida
Jogos seguidos
Driveclub
Driveclub
Última visita 8 days ago
79
visitas
Resident Evil 2
Resident Evil 2 (2019)
Última visita 4 days ago
32
visitas
Resident Evil 2  Category Extensions
25
visitas
Resident Evil HD Remaster (Steam)
Resident Evil HD Remaster (Steam)
Última visita 5 days ago
189
visitas
Resident Evil 3
Resident Evil 3 (2020)
Última visita today
3,861
visitas
Burnout Revenge
Burnout Revenge
Última visita 3 days ago
1,727
visitas
Resident Evil 4
Resident Evil 4 (2023)
Última visita 3 days ago
480
visitas
Jogos moderados
Driveclub
Driveclub
Última ação 2 months ago
150
ações