Rules Changelog
2 years ago
Netherlands

16 Oct 2021 End timing changed from last frame before the final cutscene (or black screen) to frame before the UI disappears. Changed because there are no more relevant inputs, only a wait that is not always consistent between runs and runners.

30 May 2022 Zipping has been disallowed from No OoB runs.

10 Jul 2022 Start timing changed from when you select the difficulty to the frame before the screen goes black upon selecting difficulty.

Editado por o autor 1 year ago
robin_kirisame e Jon_oh curtiu isso
Netherlands

An observation for nobody that's interested: the UI disappearing time rule does affect timing in another way. Using the Wei Hypothetical final stage as an example, you have to kill Liu Bei before the "gates are open" dialogue ends (which can be tricky), otherwise you have to sit through his speech before the cutscene will play. Now, the catch is that the UI disappears as soon as you kill him, meaning it's only a half a second timeloss compared to ~10 second one.

I still think it's better this way, but it still seems kind of circumvent-y. Perhaps if there were a people to vote for reverting the rule, this would be why!

Just documenting.

Editado por o autor 2 years ago
kcdaspot curtiram isso
Oklahoma, USA

+1 to this... the devil advocate in me says loss of control would be the standard thus time would be when you mash out of the victory screen. but thats just unnecessary tradition.

when the ui disappears you cannot do anything more to advance the state of the game and so yeah i agree with this wholeheartedly

Netherlands

So I was recently shown a trick using Wang Yi's musou, which allows her to 'zip' through walls (the author calls it wall masturbation, lol). If you're familiar with the original zipping in DW8, it's pretty much the same. This version only works in certain areas, where you aerial musou into a wall from some height, causing Wang Yi to float in place, building up speed until she eventually teleports through.

You can zip both into a different part of the stage and far outside of it, but regardless, I feel it's clearly an out of bounds only trick. In contrast to, for example, a ledge clip, where you circumvent a one-way wall rather than the stage boundary itself.

For this reason, I have banned it from No OoB runs, which has relatively no impact as the stages Wang Yi appear in do not benefit from it (...currently), but it does affect Individual Level runs, if anyone cares for those.

If you perhaps feel zipping INSIDE a stage should be allowed, feel free to discuss.

Lastly, here's the trick in action: https://twitter.com/nobuyo4519/status/1531253116703633408

Editado por o autor 1 year ago
Netherlands

I've very slightly altered the timing to the start of a run, as the previous method isn't actually verifiable. The timing is basically the same, just timed from a different spot a couple frames later.

Instead of "when you select the difficulty", it now goes backwards to the frame before the black screen you get immediately after selecting the difficulty. Negligible difference and avoids guesswork.

Editado por o autor 1 year ago
robin_kirisame curtiram isso
Netherlands

Posting here in case only I think this: I've classified the dash clip below as No OoB -- as although you can end up out of bounds (like at 0:08), if you aim it correctly you stay inbounds. Perhaps an edge case, but as long as you do it right, it should be okay, right?

Editado por o autor 7 days ago
Jon_oh curtiram isso
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The missing 54 stages from the two 'NEW STAGE' DLC have been added for a grand total of 305 stages, of which 84 are DLC.

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