Komentarze
Portugalcyborg5 years ago

Sorry for replying so late. I don't see why not, if you're good at the game and instantly know where enemies are based on footstep sounds it could look like a wh to an untrained eye but other than that.

Have at it m8

Portugalcyborg6 years ago

It takes skill to do it properly/consistently, even with a mouse wheel bind and with the exception of maps like hispeed, it doesn't shave off insane amounts of time. No reason why it shouldn't be allowed, it's not considered a glitch, an exploit sure.

Naywyn to się podoba
Portugalcyborg7 years ago

The issue is practice section bots behave differently than campaign/ladder bots, they're less objective orientated and more prone to camping. They can also be tweaked to have worse aim, ignore bot-pathing, etc.

Portugalcyborg7 years ago

Great insight boss, thanks for going through the effort to check the render times, I'm surprised that the load times aren't different between d3d9/10 and OGL, good to know!

ocha's problem may just be down to low refresh rate. When I used to record clips for frag videos @30fps long ago (I'd lower UT's framerate as well to avoid blurring and frameloss) I noticed load times in general were much slower even tho my fps didn't fluctuate, although this is pretty farfetched with nowadays' computers.

If there's interest by the other runners I can put a copy of my ini files, or even my UT (minus any extra maps/demos/textures etc) up on the resources, my load times all seem consistent with my settings.

PS good job on your latest assault run, sub 7 is sick! :)

bigboss i Naywyn podobało się to
Portugalcyborg7 years ago

Might have something to do with the video driver you're using, IF that does influence the times I'm positive using openGL over any version of Direct3D will make them finish faster.

It also depends on the maps you're playing, best example that comes to mind is the assault map HiSpeed, it takes forever to finish both on attack and defence, probably because you have to wait for "cutscene" at the end.

http://www.speedrun.com/run/emk8j05m (27:54 / 28:42)

Portugalcyborg7 years ago

I added a new variable for it, although I tried to edit it's value for ork's DM run and it made his run invisible on the leaderboard, don't know why it happened so I revered it. This is set to NO as default but I'm unsure if I did it correctly, maybe a more competent mod can take a look at it whenever.

Portugalcyborg7 years ago

Thanks for bringing this to light on our forum Token & deadrobots, much appreciated!

"Theres actually someone in this thread who can confirm i am legit and everything i said is true"

I'm assuming you mean me? You base these ridiculous assumptions over a very small conversation over youtube PMs where all I said was that I remembered the clan you claimed to be in over a decade ago, and wished you good luck on the runs you implied that you were going to crush?

I'm ashamed I didn't properly look into your run, I assumed that since we have very few runners no one would really go out of their way to cheat out a record. Thankfully mmsrhino is more perceptive than me.

S. to się podoba
Portugalcyborg7 years ago

As long as you cut the video properly before submitting it it's fine by me

Portugalcyborg7 years ago

Sorry for not addressing any of this earlier, haven't been around :(.

@Bassilisk The problem with the practice mode is that it's easily tweakable to make the bots very weak and behave differently that ladder bots (e.g. camp their spawnpoint, ignore bot-pathing). You can have a save file with all assault maps completed and just run them in order and we'll accept that. One way around this would be running the maps without bots in segmented runs, but I'm afraid the assault ones have pretty much been perfected for years by DaTeL: https://www.youtube.com/user/DaTeL237/videos If you're ever interested in speedrunning custom assault maps there was an old thread in the UTAssault community forums you can check out, although most links are outdated: https://forums.utassault.net/index.php?threads/speed-run-revived.92116/

@Jonte999770 The majority of people don't have the goty ladder by default, it has a lot to do with how you install the game / upgrade to version 436. If there's ever enough interest I can separate original ladder and goty ladder runs into different categories but considering the amount of runners atm it would make it a bit convoluted

S. to się podoba
Portugalcyborg8 years ago

I'll put both times on, it's cool that he took the effort to add up the IGT and it makes sense, I'd do it for my runs if I had the patience.

Naywyn to się podoba
Portugalcyborg8 years ago

Added a few :), might have to change their names in the future if it gets a bit confusing.

Naywyn to się podoba
O cyborg
Dołączył
9 years ago
Online
13 days ago
Przebiegi
2
Uruchomione gry
Unreal Tournament
Unreal Tournament
Ostatnia próba 8 years ago
2
Przebiegi
Obserwowane gry
Diablo II: Lord of Destruction
Diablo II: Lord of Destruction
Ostatnia wizyta 6 months ago
5
wizyty
Unreal Tournament
Unreal Tournament
Ostatnia wizyta 6 months ago
1,902
wizyty
Unreal Championship 2: The Liandri Conflict
57
wizyty
Minecraft: Java Edition
Minecraft: Java Edition
Ostatnia wizyta 6 months ago
42
wizyty
Diablo II: Resurrected
Diablo II: Resurrected
Ostatnia wizyta 6 months ago
22
wizyty
Grand Theft Auto: Vice City
Grand Theft Auto: Vice City
Ostatnia wizyta 6 months ago
7
wizyty
Moderowane gry
Unreal Tournament
Unreal Tournament
Ostatnia akcja 3 months ago
80
akcje
Unreal Tournament 2004
Unreal Tournament 2004
Ostatnia akcja 1 year ago
14
akcje
Unreal
Unreal
Ostatnia akcja 9 months ago
13
akcje
Unreal Championship 2: The Liandri Conflict
4
akcje
Unreal Tournament 4
Unreal Tournament 4
Ostatnia akcja 3 years ago
3
akcje
Unreal II: The Awakening
Unreal II: The Awakening
Ostatnia akcja 1 year ago
1
akcja
Unreal Mission Pack: Return to Na Pali
Unreal Mission Pack: Return to Na Pali
Ostatnia akcja 2 years ago
1
akcja