Komentarze
wątek: Lost Odyssey
Chicago, IL, USAPlywood22 days ago

And that's a shame! Hopefully it can be fixed.

@Sickynar

Chicago, IL, USAPlywood6 months ago

If people want a longer duration of voting, that's understandable. I don't think there's a point to reverting the change unless people vote down what exists right now. That creates more busy work if what exists now is agreed upon. Use archive.org to make a comparison to what existed previously.

I didn't get a chance to vote on the change, but it seems fine.

wątek: Lost Odyssey
Chicago, IL, USAPlywood6 months ago

Here's a nice little optimization for the noisy floors after you get captured. Messed around with this noise mechanic in the middle of my current replay. I think the game is simply tracking whether you are holding the walk button in the zone of the noisy floor, rather than Kaim's speed. This ought to save a few seconds over walking, but I didn't time it.

Played on Xbox Series X, NTSC-U

Chicago, IL, USAPlywood9 months ago

The category being called "glitchless" creates more confusion than necessary, thanks to situations like this. So I'll avoid calling the category as such and advocate calling it No Major Glitches (as it was previously, iirc).

Extending phase 2 due to poor programing of phase transitions shouldn't be considered 'glitching' the fight. As stated previously you can organically extend the phase w/o realizing it, as I did back in 2020 when testing this fight: (warning: NSFW language in clip).

Fundamentally this fight is broken (like many things in this game) under close examination. Like many fights on No Major Glitches, we break the functionality of the fight to exploit the mechanics/coding gaps to our advantage. For instance, the NMG category doesn't require you to avoid i-frame abuse on the Raven boss fight. Nor would it be reasonable to prevent people from extending Mantis attack gaps with the FAMAS, even though that affects the spirit of the fight.

I think there is an argument to be made that breaking the cutscene transition between Phase 1 and Phase 2 goes into 'major' territory, as Ninja's AI and behavior breaks down in a massive way and enables the player to do 'free' damage by overlapping Ninja's actions. Extending phase 2 and avoiding dialog in phase 4 should not be.

If this is an 'all or nothing' vote, allow it all. If this is more modular, ban the phase 1 exploit/glitch and allow everything else. Either of these outcomes seem reasonable to me. Banning it entirely is clinging to what the fight used to be, in my opinion.

ApacheSmash to się podoba
Chicago, IL, USAPlywood10 months ago

Please update with a permanent invite, thanks!

wątek: Metal Gear
Chicago, IL, USAPlywood10 months ago

As evidenced by the WayBack Machine, various forums have lost their archived threads. Either there is some site issue or the forums are being deleted. Neither of these are good. MGS1, Twin Snakes, VR1 and MGS2PC as comparison points below.

http://web.archive.org/web/20230107235148/https://www.speedrun.com/mgs1/forum

https://www.speedrun.com/mgs1/forum

http://web.archive.org/web/20230329162813/https://www.speedrun.com/mgstts/forum

https://www.speedrun.com/mgstts/forum

http://web.archive.org/web/20211206120419/https://www.speedrun.com/mgs1vr/forum

https://www.speedrun.com/mgs1vr/forum

http://web.archive.org/web/20221226075116/https://www.speedrun.com/mgs2sub/forum

https://www.speedrun.com/mgs2sub/forum

http://web.archive.org/web/20230205074321/https://www.speedrun.com/metalgearseries/forum

https://www.speedrun.com/metalgearseries/forum

If all forum threads are being deleted, this should not happen. No one should have to rely on the Wayback machine to reference what was discussed previously on a MG forum for over 5+ years. To me, threads should only be deleted if they are spam accounts or clearly offtopic. This is particularly true now that communication about what should or should not happen to a particular speedgame's rules occur primarily on SRDC.

young_sn0w, PlatonicGuy, i SuaveBeardson podobało się to
Chicago, IL, USAPlywood11 months ago

I don't care about turbo as long as it is noted in submissions. So as long as that is the case I'm neutral. Savestates to cook RNG I am opposed to and vote no. Grinding for luck is part of running VR missions broadly speaking. I think cooking RNG makes some of these levels lamer.

ApacheSmash i dlimes13 podobało się to
Chicago, IL, USAPlywood1 year ago

Probably something for Category Extension

https://www.speedrun.com/mgs3ce

Sogohi to się podoba
Chicago, IL, USAPlywood2 years ago

I haven't tested it myself but if it behaves the same way as hardware or PCSX2 NTSC, then it should be fine.

Even so, I'd play on PCSX2 so I can play both PAL and NTSC on the same emulator.

MasterDarkseid to się podoba
Chicago, IL, USAPlywood2 years ago

The only other thing that would be added to this leaderboard would be an EMU category when PS4 emulation becomes more of a thing. PC Fan versions are just imitations

Minecraft i Granolant podobało się to
wątek: A Bug's Life
Chicago, IL, USAPlywood2 years ago

Individual Levels are exactly for people who only want to do certain chunks of a larger whole. In games that are much longer (like RPG runs), they tend to have misc. categories that are the first chunk of the game (Boogey%, Magus%, etc.). A ~25 min run doesn't really call for that.

Also, it's okay to only particularly enjoy Any%. I have little interest myself in doing the other categories outside of maybe FLIK tokens.

The game is pretty dang accessible between a tutorial, multiple versions to run, and so on. Really the only accessibility things to consider is adjusting what emulators are allowed and tool development for the PC version.

In the end, if the game doesn't interest you that much that's fine. But changing the leaderboard for someone who is on the fence doesn't make much sense.

Jumpyluff to się podoba
wątek: Gitaroo Man
Chicago, IL, USAPlywood2 years ago

Once the completion comes on screen, you close the disc tray. Didn't know about skipping the 'end'

wątek: The Site
Chicago, IL, USAPlywood2 years ago

In terms of organization, mods list should not be at the bottom of the list. Below stats please.

Ivory, discranola i 10 inne podobało się to
wątek: Parasite Eve
Chicago, IL, USAPlywood2 years ago

The difference would be dependent on settings and which emulator you choose. In addition, giving a differential is contextual depending on the run. For example, sometimes people go to the exterior or interior of the Warehouse, and sometimes they don't. That is an imprecise solution.

wątek: Parasite Eve
Chicago, IL, USAPlywood2 years ago

In the future when (not a matter of if) PSN gets shut down, any PS runs that have a PSP/PSTV release would require people to jailbreak their hardware to bring in the .ISO of their game. That's a a real concern going forward on all PS boards that are dominated by PSN downloads.

RE: splitting all PS platforms of the game into their own small boards, I always felt this solution to be messy unless there is some true distinction between the various platforms. In terms of this game the only ones I can think of are physically swapping the disc (whatever) and easy analog movement access during a run. This already exists in terms of filters, but no one ever bothers with using them since they are essentially 'hidden' leaderboards.

I may be supremely ignorant, but is the discrepancy between PSP and bizhawk truly 2-3 minutes? Seems really low for a 2.5 hr run.

What upsets people who don't have hardware is they feel kneecapped by the concept that Emulator should emulate PS1 load times. Which yes, limits whether you can get a top 3 time, and also makes the run longer assuming all else is equal.

Chasing parity with PSP/PSTV loads is only relevant if you want to maintain a single board.

wątek: Parasite Eve
Chicago, IL, USAPlywood2 years ago

There are different definitions regarding fairness (refer to my posts on page 1). There is fairness in the sense of everyone is on a level playing field, and fairness that we are fair to what is and is not fast in terms of loads. It's only within recent times that fast, stable, and pretty effective emulation is more of a reality via DuckStation and BeetleHW via RetroArch.

In terms of PSTV/PSP style loads, you can achieve somewhat similar or slightly slower loads to that, but naturally it requires tuning. Equivalency may be achievable but would be tricky. If you were to have faster loads than hardware I think emulator should be separated, case closed.

I completely understand the logic that some may want segregation so they don't have to deal with the competition that exists under the current leaderboard paradigm. But there is the line of logic that if you build it, they will come.

For myself, I feel pretty mixed on how people obsess over leaderboard position rather than running the game to the run the game. The aesthetics of speedrunning are more important than I wish they were.

In the end, I do want more people running a game, not less. But I do have doubt about vague claims that 'I would run the game IF x, y, and z were changed about the board.' Their motivation is somewhat questionable.

That being said, a turbo button allowed, Fast Disc Speed style emu board would be intriguing. Further, an edited ISO file that allows skippable cutscenes would be even more intriguing. While such a thing would not be vanilla Parasite Eve, at least it would make EMU something different.

wątek: Parasite Eve
Chicago, IL, USAPlywood2 years ago

Worthwhile mentioning that the MGS1 board is now experimenting with an emulator category, DuckStation only that basically is a supercharged Fast Disc Speed. This FDS (in the case of MGS1) is minutes faster than PSTV/PSP. You can find info about the settings here: https://www.speedrun.com/mgs1/thread/2u4je/2#tt3qi While I cannot confirm the stability for other games like Parasite Eve, the community voted on creating a separated emulator category that allows for this.

I don't think anyone would dispute that standard disc speed is at a heavy disadvantage that makes some people say 'why bother.' Some view speedrunning more from a competitive/leaderboard standpoint rather than a personal growth matter. Additionally, perception is reality. Even though filtering by console will show what the actual fastest run is under those conditions, the vast majority of people do not care and just care about what is presented without any user input on the leaderboard. I've seen this time and time again on PS leaderboards.

While I feel the current leaderboard setup on this board and others is more honest to what is and isn't faster and keeps PS1 emulation to just that, emulating the PS1's performance and loads in the long term could make people shy away from running PS games.

wątek: Gitaroo Man
Chicago, IL, USAPlywood2 years ago

Hi all,

So I recently noticed that the rules for runs are different between PS2 and PSP. PS2 requires the runner to start from selecting New Game and PSP allows you to select from Stage 1. This skips the tutorial song.

I would like to create parity between the versions and allow the PS2 version to start from selecting Stage 1. It would cut out ~15 seconds from the run that I don't think anyone really cares about.

Thoughts?

kurorinz i GarbitheGlitcheress podobało się to
wątek: Gitaroo Man
Chicago, IL, USAPlywood3 years ago

Seems like a different kind of run/category to me if you are totally skipping songs versus skipping portions of songs.

Chicago, IL, USAPlywood3 years ago

New Game vs. New Game +

New Game is starting from just that, a new game 'fresh' save

New Game + typically means in games and speedruns starting from a completed save with additional goodies. The primary goodies in MGS3 being Patriot and unlocked camos

j0ta i Major_Zero podobało się to
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