Komentarze
United StatesMousseMoose9 years ago

Ooh you got a clip for floor 3? I looked for one and couldn't find one.

But yeah, I ended up clipping through that corner 3 times. So it's repeatable, just not consistent. At all. I also doubt that it can be done without FF. It always pushes you out when you don't hold FF. FF lets you "sink" into the wall so you can get as far into it as possible. Honestly, I wish that this didn't use FF and we found a consistent way to replicate it. It's a great skip, but it's sooo annoying.

Oh and I don't know if it's possible to clip out of your corner, but I'll one up you. I managed to do a game-winning clip into the tower from floor 1. I'm gonna see if I can get a recording of it.

United StatesMousseMoose9 years ago

Insane find! Hopefully we all can find good use for it. Anyways, I've been testing this for a bit and have noticed some things of my own. Warning: Wall of text inbound.

¤This trick is fps dependent. Unlike other tricks, however, higher doesn't appear to be better. Limiting the fps to around 30 seems to be the butter zone for me. This has allowed me to get to floor 6 somewhat consistently.

¤It's hard to tell what's happening from your video, but I don't think you're clipping through the elevator door. Here's what's been happening to me: The clip along with the use of FF pushes me into a little pocket between the elevator doors and the elevator shaft. From here, I then use FF and because the pocket is so small, I either clip into the elevator shaft or outside of the elevator shaft. This can be done on all floors of the tower, but if you clip outside of the shaft on floor 0, you end up in floor 6.

I was able to clip through a normal, 90 degree corner ONCE. Here are my guesses about how it works.

¤In order to clip through any wall you must be more than halfway through the wall. If you are almost exactly in the middle, then you can pick up the object you're clipping with and still be inside the wall as long as you don't press WASD.

¤When clipping, jumping is the only thing that pushes you though a wall. I'd assume that being able to clip through a wall is all about getting the perfect jump. FF helps, but I'll cover that in a bit. Also, you will not be able to jump if you go too far into a wall.

¤Spamming FF and pause doesn't help push you father into a wall. If you go far into a wall and start spamming these buttons, they will actually push you OUT of the wall a little bit. This can be used to retry jumping OOB without picking up the object you're clipping with.

¤Holding FF does seem to help. Can't really confirm this, but considering I used it when I got my one clip, and it helps with the elevator clip, it's very likely it helps.

¤Not all corners react the same. Even if they are 90 degrees.

¤It seems to help if the object you're clipping with is as close as it can be to the wall you're clipping into.

¤Disrupting the object you're clipping with in any way (even by keeping another object right next to it) will cancel the clip.

Also,

¤There is a slightly different method of escaping any elevator and clipping into it's shaft, without the use of FF. If you partially clip into a side of the elevator and then start moving up or down, you can escape. If the elevator moves up, you will clip out the bottom of the elevator. If the elevator moves down, you will clip out the top of the elevator. Note that it's quite a bit hard to clip out of the top of an elevator. Also, you can grab the object you're clipping with on the way out in both cases, but this is hard to do.

¤This glitch might also be able to get us to the eternalize ending. There is a white box behind the large doors in C that actually acts as a teleporter that takes you to the eternalize heaven. If we could clip outside the B shaft, then we could probably make it to that box, as part of the B roof around the elevator is solid, which is above the teleporter. Also if we could simply do a partial clip into the C doors, we might be able to touch the teleporter.

Hope that helps in any sort of way!

United StatesMousseMoose9 years ago

I was running today, about to get a very good time, when suddenly my FPS dropped to 30 before the final jump. It kinda ruined my run. So I did the same solution again, but with an old save, and this consistently keeps happening to me. Is this happening to you guys as well?

United StatesMousseMoose9 years ago

You have to reassign your keys. See the "Alternative Use" in the key-binding options? That allows you to keep the connections for the connectors. I personally bind it to the right mouse button.

United StatesMousseMoose9 years ago

Thanks! This will help much

United StatesMousseMoose9 years ago

It looks like they've patched it without any warning either.

RIP :'(

United StatesMousseMoose9 years ago

Wow! Those are some impressive jumping skills, there! A great way to open a speedrun. Oh, by the way, you don't have to go around the tree on the first OOB. Makes it a little easier! :)

United StatesMousseMoose9 years ago

So boxes act as a barrier between you and mines, huh. Great find! Fun to watch, too.

United StatesMousseMoose9 years ago

I just thought of something.

So I've been working on ways to break the elevator as to make the Messenger route the fastest. There might (extremely wishful thinking) be a glitchy way to do so using floor 6, but you'd think you'd need the star on floor 3 to be able get to floor 6. Turns out, not really. If you collected all stars except for floor 3's, you would have 2/3 numbers needed for floor 6's passcode, and you would only have to guess 10 passcodes (at most) to gain access to the floor. Assuming such a glitch exists, this could the fastest method, in spite of having to guess at random codes.

This raises a question. What if someone was to skip floors 2 through 4 by guessing random codes? In a single segment run, its definitely possible that guessing a combination with 1,000 possibilities is faster than obtain the sigils for floors 3 and 4. It seems it would be unlikely, but still very possible.

But I've been wanting to make a segmented run, and being able to guess level 5's passcode could make the run much, much shorter. All one would have to do is figure out the code, reset to last checkpoint, and then type in the correct one.

So do we allow the guessing of passcodes? My vote is that we do not allow guessing for single-segmented runs, because it is not practical to do so and ruins the quality of the speerun. Yet I think we should allow it for segmented runs, as segmented runs are theoretical in nature and guessing the right code on the first try is theoretically possible.

United StatesMousseMoose9 years ago

Yessir!

Although I don't know if that really helps with anything.

United StatesMousseMoose9 years ago

I found that when you jump over fences using a box, you can pick up the box while you are sliding over the fence. Seems like this could be very useful.

Also, I know there is a video of someone moving an unmovable connector already, but I did this just to show that they can also be moved with boxes.

Example:

Assisted jumps (moving to and from boxes) are actually quite glitchy. If there is something in the way of the path, it pushes you to the nearest open spot. This can be used to glitch through purple doors, and maybe other spots.

Example 1: Example 2:

Sometimes when you jump off a two-block tower, you cannot grab the blocks from the landing spot. You can work around this by grabbing the block below and jumping immediately after.

Example:

United StatesMousseMoose9 years ago

Not much to say, but I agree with pretty much everything.

United StatesMousseMoose9 years ago

I just joined in on this whole speedrunning thing, so I don't know exactly what's out there already, but I don't think this has been done yet.

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