Komentarze
wątek: Just Cause 4
FinlandKabalie3 years ago

You can clip past the doors in the car factory, instead of delivering the required vehicles to the scanners. Same also works for Tangues heist mission, which isn't on any%.

dab88, pmcTRILOGY, i MisterMunkki podobało się to
wątek: Dark
FinlandKabalie3 years ago

I found this OoB in Cryo Chamber that should save a couple minutes. At the start you need to stay close to the walls or you'll fall down. When you get to the elevator you can use pause to drop you down, the target elevator is around same height as the visible one. I line up the right sides of light pillar and the elevator piece, and keep the cursor at the line when I'm running. https://imgur.com/mIfr1w2

FinlandKabalie5 years ago

Some more details about zipping. Lascannon doesn't work for it, no idea why. Any other weapon in slots 2-4 should work. Air-zipping works just like normal, but you'll need to spam sprint to reapply it. This let's you hover almost infinitely, at least on some locations. It can be used to skip a small section in C5 after the last ramp. It also allows you to skip the fight on top of titan, by air-zipping to the platform seen on the far left when you approach the titan. Crappy example on my PB, the clip-through should be avoidable by not zipping until you reach the top of the ramp.

FinlandKabalie5 years ago

While the scroll-wheel method for zipping kind of works, it's not even close to it's full potential. By spam-switching between two weapons except pistol (for example 3-4-3-4-3-4...), zips work a lot faster with close to 100% uptime. This makes some of the previously mentioned zip-skips a lot more consistent, and allows for faster movement tech after some creative keybinding and relearning. Currently I'm experimenting with secondary Forward&Right bound to mouse thumb buttons, and 5 for sprint (to re-activate after up-zip cancels it).

FinlandKabalie5 years ago

Another fight-skip, done by spamming zip mid-air.

FinlandKabalie5 years ago

Zipping against a railing skips a fight trigger in C6.

FinlandKabalie5 years ago

After some more testing, "zipping is the new meta" went from joke to reality. Zipping consistently works only while holding W+D (and you need 3/4 weapons, as mentioned on the video). It is also around 1/3 faster than dash-roll, when moving across flat surfaces. On bumpy/uneven terrain it can zip up, which cancels sprint and slows you down.

FenPeremen to się podoba
FinlandKabalie5 years ago

Zipping is the new meta.

Here's first big skip with it, saves almost 3min.

FinlandKabalie5 years ago

Finally found fast route for C8 jetpack, saves another minute.

FenPeremen to się podoba
FinlandKabalie5 years ago

Wall-climbing fun for C8. The climbing works on other similar walls, I pretty much have to re-hump half the chapters to recheck some potentials.

FenPeremen to się podoba
FinlandKabalie5 years ago

Even more OoB for C3, saves maybe 40s. The trainyard mini-cutscene is skippable, there's only 2 required triggers. The train activator at 1:52 on timer (train makes a sound and starts to move), and the obvious loading trigger on the downhill slope after that.

If the massive OoB seems too risky, here's an alternative way, basically a safer version of the old skip. Speedwise around halfway between old and new strats.

And yeah, I've found some spots to OoB in C8, and it's possible to keep the pack all the way to the end. But so far I haven't found anything even close to fast, mostly due to some annoying load-triggers. Also most walls are built from several overlapping pieces, which makes navigating them real messy

FinlandKabalie5 years ago

Yes, it keeps the jetpack all the way to the end. The rooms before boss are easy to fly over, just aim forward and to the right. You can skip all the doors. I think mandatory triggers are 1) bottom of the ramp after opening last door (starts "dread gods" dialog) 2) entering the arena (completes objective) 3) arena floor (triggers cutscene that starts the fight). I'm rusty with the game so I didn't really test any strats for the fight. The bubble around the boss is actually a flat platform that you can stand on. the platform is just high enough that enemies can't melee you, but you can slam or shoot them. I managed to softlock the fight while messing around with it, but that was likely caused by a missed trigger when approaching the arena. It is 100% possible to complete the fight with the jetpack, and it even stays for final cutscene :). Here's proof of concept video, 3:50 from elevator to the end. WR does same in 3 flat, but obviously my fight is poorly done.

FenPeremen to się podoba
FinlandKabalie5 years ago

A new OoB, and a smaller skip. Both combined saves around 1 minute.

wątek: Mafia II
FinlandKabalie5 years ago

This "skip" is not useful, at least for now, because it doesn't actually skip to c14. it loads parts of c14, but the game still thinks you're in whatever chapter you started at. after you complete this "fake c14", you go to next chapter. So if you skip in c11, it goes to c12. But this next chapter is also glitched, and game loads another "fake c14". If you somehow complete this one as well, it then loads the next one (c13 in this example), and this one will be loaded properly. So basically you're doing repeats of c14 to skip one chapter, and only on specific points it's even possible to complete multiple "fake c14's".

Here is the only way I found to use the skip while still completing the game: Skip in C11 end, after dropping Joe off. go outside Marty's to hit a level end trigger (hit trigger on foot so it doesn't bug out). Game loads "fake C14" (instead of c12). Now you'll need to get 27,5k cash, then skip and go to Greco to get another 27,5k. Go to bruno, C13 starts. get 27,5k cash again, then finish C13 normally. C14 starts. Go to Joe's, then Mona Lisa, Greco, Bruno, and C15 as normal. This method only skips C12, and needs you to grind 27,5k cash twice. Grinding cash is very slow. the dock export is the best way, but the crane animation takes around 70 seconds between accepting cars, and even the best cars that spawn nearby only give ~2,5k.

wątek: Mafia II
FinlandKabalie5 years ago

Chapter 15 grenade strats, I've used them for ages while others used all nades on c14. I'd say saving 2 for this is definitely worth it. As seen on minimap, the enemies spawn in 3 groups, 1&2 get killed by first nade.

FinlandKabalie6 years ago

You just have to make sure you're standing before jumping. If you're crouched then you get just a bit less height on the throw, even though they look identical. And iirc you can just jump in place, so the timing is quite easy to learn.

FinlandKabalie6 years ago

Hey guys. I've been away for a while, had some IRL stuff and hardware failure that kept me from streaming, and forgot to post my findings when things started working again. You can actually skip the first cocoon by climbing the pole next to the balloon. And when you do this area in another mission, the tiles are on the floor, so you don't need the jump at the end.

FinlandKabalie6 years ago

"Unfortunately it is VERY underwhelming what you can actually do with it." You could use a literal cheat-sheet to skip the whole level ;)

Looks like the devs left some kind of a debug-table in the levels, which lets you just flip switches to complete objectives. That one happened to be real fast to get to as well, saving around 6 minutes against Toby's run.

A lot of the open air levels have OoB's, and I've already seen several of those "cheat-sheets". Some look like they are unreachable, but I'll keep exploring and will post more "soon".

wątek: Mafia III
FinlandKabalie6 years ago

Here's a copypasta from few notes from my 5:47 run, so they don't get lost in discord history.

the basic route is the same, but I did a couple load-warps and more efficient pickups in rackets the lack of tutorial pop-ups save a lot of time, especially in earlier splits. and my old one had all sorts failing, from both me and the game. Reload after every time you give a racket/district to someone. (the last one might have a risk of infinite load, needs testing). Generally the checkpoint load puts you in the nearest "safehouse", which usually means closest mission giver or taken over rackethouse. But it won't warp you to npc that you haven't met yet. Warping might also lose you some racket dmg, since the game doesn't save after every pickup. It does save when completing an objective (see hollows below), and probably when you complete the dmg required for racket (haven't tested but it happened with southdowns gambling on my run).

In hollows prostitute racket, leave one of the doors (where you save the 3 whores) until you have 7k or less damage left in the racket. Then kick the last door, it saves the game and leaves you with 5k left to do. Then you reload checkpoint, which puts you outside Donovan. Talk to him and then reload again, which warps you to the Voice. Take a shortcut through a window in the riverboat, just shoot the window out and jump through. It only works with that window because there's a couch in front of it.

and here's the overall order I used, everything fits together so I never really tried other routes. Hollows River row Point Verdun Sitdown Harbor Vito, Warps to donovan Mills Cass, Warps to donovan Frisco fields Vito, Up to donovan Downtown Burke, Warps to donovan Finish Frisco Ends in downtown, right of big circle. Warps to mansion Southdowns Vito, Up to Alvarez French ward Vito, Kill the Judge Meet Donovan for Alvarez Uncle Lou French done, Warps to mansion Lighthouse Santangelo Boxing South done, Warps to mansion Casino

kdstz to się podoba
FinlandKabalie6 years ago

Here's a list of respawn points where the game puts you after falling of the map. Mountain town (ep1 only): tutorial pit Mystery lake: top left corner, behind clearcut Winding river: Entrance to the cave Pleasant valley: Entrance to Timberwolf mountain Timberwolf mountain: Entrance to Pleasant valley Coastal highway: Entrance to Ravine Desolation point: Entrance to no.3 coal mine/coastal highway Forlorn muskeg: Between Mystery lake entrance and trainwreck Broken railroad: Entrance to Forlorn muskeg

Void-warp to skip pleasant valley (especially good for Hopeless rescue):

Winding river shortcut

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