Komentarze
Texas, USAIanwubby7 years ago

Alright, glad that's cleared up ;)

I've never messed with Discord much; I might have to check it out some.

Texas, USAIanwubby7 years ago

I entered in genocide mode, and killed all of the required enemies in Hotland so as to get shorter Mettaton dialogue. How is it NG+?

wątek: The Site
Texas, USAIanwubby7 years ago

Maybe it's just on my end for some reason, but two things:

  1. After submitting a run for verification, it doesn't show up under "pending actions" or the "runs awaiting verification"; They'll still get verified, so I assume the mods can still see them, but it can be annoying not knowing if it submitted correctly.

  2. The world record history graphs in the stats pages aren't working; they shows the graph area, but nothing is actually ON the graph.

Granolant to się podoba
Texas, USAIanwubby7 years ago

That makes sense to me

Texas, USAIanwubby7 years ago

How about in GDQ%, to have subcategories for TPE, Neutral, and Genocide, as they may all be run in GDQs at some point?

wątek: The Site
Texas, USAIanwubby7 years ago

The World Record history doesn't show up for me anymore; It was already bugged after the layout change, but a reload would always make it re-appear. Now it won't appear no matter what.

wątek: Undertale
Texas, USAIanwubby7 years ago

According to TGH, Toby has cleared it for next AGDQ.

wątek: Undertale
Texas, USAIanwubby7 years ago

Fastest possible would be hard to calculate; You could potentially find the best possible time for each room and boss in the game and add them together, but that would be fairly mind-numbing and take forever. It'd be nice to know a general estimate, but I haven't the skills or patience to cobble one together.

And that doesn't even factor in possible skips in the game that are undiscovered as-of-yet.

wątek: The Site
Texas, USAIanwubby7 years ago

Why not have both the old and new layouts available in the settings? Those who prefer the old can use the old, and those who prefer the new can use the new.

Despatche to się podoba
wątek: The Site
Texas, USAIanwubby7 years ago

Oh, just for anyone else who's search bar doesn't work, you can still just search "speedrun.com [game name]" on Google. Typically the first link will be the speedrun.com page for that game. It's not the best system, but at least it works reliably.

wątek: The Site
Texas, USAIanwubby7 years ago

I think that it's been noted previously on here, but the search bar isn't always working; nor is the World Record history. The layout itself isn't too bad, but some of the bugs are quite annoying. I know nothing of programming, but most seem like they should be relatively easy to fix.

wątek: The Site
Texas, USAIanwubby7 years ago

Not too major, but the number above the "notifications" button never disappears; It rises if I get a new notification, but it doesn't go away after checking it.

Also, the World Record history isn't always working; sometimes the graph shows up, but most of the time it doesn't appear.

f1 to się podoba
wątek: The Site
Texas, USAIanwubby7 years ago

Why did you have to make everything WHITE? It's impossible to read anything! I changed the theme to Speedrunslive, and at least I can read things. The new layout is bad on it's own, but at least bring the old colors back! Or, at the very least, make the text BLACK!

EDIT: The color is fixed, nevermind. It looks a lot better now. Sorry for being a bit... extreme, for lack of a better word.

PackSciences to się podoba
Texas, USAIanwubby7 years ago

I didn't think of using 64 bit; that might help a bit. I tried lowering some of the settings, but I never noticed a difference in load times.

Something like that with livesplit would be nice, but I wouldn't know how to set it up; I'd imagine it requires some coding skills, of which I have none.

EDIT: I just tried turning off V-Sync and anti-aliasing, and the scene transition time just dropped astronomically. So, it's one of those two that causes super long load times.

Texas, USAIanwubby7 years ago

I only just thought about this. I lost almost 40 seconds during scene transitions in a recent run, while Walkinator's 10:56 run only lost 22. I don't want to sound complainy; I'm just wondering what graphics settings would be optimal?

If it's not the graphics settings causing it, then I don't know what it could be; it's definitely not my computer, that's for sure.

(scene transitions are the black-screen moments when, for example, switching from the KSC into the VAB)

EDIT: I probably should've just put this in the general discussion thread; sorry about that.

Texas, USAIanwubby7 years ago

I'm not sure if I'll do another run anyway; I'm already really proud of that run there, and I don't want to do another 15-odd runs before a successful one.

Literally all 16 of the prior runs hadn't even been completed; in most of them, the materials bay exploded on landing the second craft. Well, I wish you the best of luck in absolutely demolishing my current time! I'm certain that a sub-10 is possible.

Texas, USAIanwubby7 years ago

In my opinion, if your ship touches the Mun, it should count as a landing. It's not an important enough issue for Squad to deal with it, but I feel that a simple bounce should count as a landing in speedruns.

Using a flawed system as an official guideline doesn't seem like the best idea, and human brains are good enough at doing things on their own that you should just be able to eyeball it. Heck, add an official rule as to what counts as a landing in the rules for the category so that there is no confusion.

Since there is no official rule as to what is or is not a landing as of right now, the mods should be able to make that judgement call on their own.

Texas, USAIanwubby7 years ago

So, my speedrun for the career-mode Mun-and-back has been flagged as only a "sub-orbital flight over the Mun" and removed from the public leaderboard and is not in the World Record history.

If it wasn't clear that the ship hit the Mun, then fine, I'd understand. However, in the video, you clearly see me HIT the Mun, and BOUNCE off the Mun (I went back to check that it is the case). The game dun goofed, but anyone would look at that and say, "yes, you landed on the Mun."

I've already recorded another run with the same problem of the game mis-labeling, despite hitting the Mun. I'd say it makes more sense to judge the runs by eye, and not rely on KSP's nonreliable system. All I can hope is that whatever mod reads this will agree with me and change this (Because these rules that seem to be in place are stupid).

EDIT: Oh, now it's back up. Still labelled as sub-orbital, though.

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