Komentarze
MalaysiaGhostHNW7 months ago

It works, but the item only move in the middle of where your finger are. I'll post the video about it.

MalaysiaGhostHNW7 months ago

Also for the intro tutorial i have timings for when you can start interactions. I think I saw you picked up on a few of them in your most recent one but I'll just go over it for now.

You are able to touch the info booth while the narrator says "started"

The "close" button on the info booth will flicker orange 7 times before you can interact with it.

You are able to pick a plot to build on once the narrator finishes his line with the word "something"

For the first ride, you are only able to pick an attraction after the narrator finishes his line. Afterwards, there is no limit to interaction speed in the ride catalogue and an input can be given once each frame.

You are able to purchase a ride the right as the gear button turns orange except for the first ride where you can only interact once the narrator finishes explaining the back button.

Lol, I just tap on the button so I can get a faster time.

Also an exploit that I noticed that could potentially make run times a lot faster is how dragging works in this game. You do not need to drag all the way through to move an item. If the game thinks you are still holding down the touch screen, the item will teleport from point A to point B. I don't really have a mobile or touch screen device I can try it on yet but it might lead to some discoveries. This discovery applies to both the building and PL minigames. After that it really just boils down to finding the minimum number of clicks in a run you can do and memorizing the patterns. I know you do runs on an android emu so do you mind checking to see if that's possible on a touch screen device?

Interesting. I gonna take a look at that.

MalaysiaGhostHNW7 months ago

I count 17 patterns.

Also, shush. Luckily the next run is sub 16.

MalaysiaGhostHNW7 months ago

Alright.

Also, I figured out that the car minigame does have repeating pattern. So yeah, you can memorise it.

MalaysiaGhostHNW7 months ago

So, I have calculated the total number of coins needed:

5300 coins are needed to buy all of the rides.

750 coins are needed to buy all decorations.

So, minus the 900 starter coins, plus the 25 coins you get after the minigame tutorial, and excluding end-of-day bonus, you need 5125 coins in total for All Structures.

To reach the goal, you need to grind at least 68 level 3 car slotting minigame (each reward 75$), which, assuming it takes about 4 seconds to complete, takes about 17 minutes at most. I'm not so sure about the last calculation, but that's roughly the case.

MalaysiaGhostHNW7 months ago

So the parking lot I don’t really have a lot of knowledge on since I haven’t spent too much time on it. However, I did just compare both of our runs and from what I have seen so far, the first 5 parking lots in both of our runs are identical. I’m pretty sure it loops in a set pattern, so the order and the solutions can totally be memorized.

Yeah, this definitely worth investigating.

Also, I noticed a bit that you were struggling a bit with like the placements of some objects in the ride-building mini games in the run you submitted. (Ex: the flags on the bumper cars) Yeah, it is annoying that you have to memorize the positions but they remain constant on every run so the ride building mini game will always be the same. I know you didn’t ask about that, but yeah the ride building can also be memorized.

That's what happened when you blitz through the game will nilly. Plus playing it on mobile phone.

I also have tried, you can not complete this run in one in-game day. One place I want to look at is the daily bonus that you get at the end of the day. I think what will probably really determine how a run is structured is based on how that bonus money is calculated. I might experiment a little with that but as of now, I’m not sure. You could totally grind parking lot at the beginning of the game, but by the time day 2 comes, since you have no rides, would you gain any bonus money. I think this should be considered because I have gotten like $500+ from the daily bonus before so I think this could be important. I’ll have to experiment more.

I don't think the daily bonus would matter much at the end since:

a) It takes a long time real-time to end a day. IMO, it's faster to grind, then build structure than wait till the day is over.

b) By the time you do get it, we're far past the part where it would be beneficial.

c) The level 3's reward are enough to reach probably around 1500 coins reliably (that was my plan in the run).

MalaysiaGhostHNW7 months ago

The first thing that came to mind is grinding those coins efficiently.

I noticed during the run that there are about 7 to 8 repeated patterns in the car minigame. So, you can memorized each pattern to get a faster time. However, I'm unsure if it's random or not.

Secondly, when to do the grinding and how much. For me, I see it would be efficient to distribute the grind and the building, since you need money. The thing is how much, and how many structure can we fit before we have to start grinding?

Any idea?

UltraGamer969 to się podoba
MalaysiaGhostHNW7 months ago

It's definitely a lot more time to save.

wątek: G-Force
MalaysiaGhostHNW11 months ago

I wanna ask, are you planning on making a new server for G-Force?

wątek: G-Force
MalaysiaGhostHNW11 months ago

It's what the title said. For some reason, the link to the Discord server is not working. Me and my buddies were trying to join in to no avail. Any idea?

wątek: Speedrunning
MalaysiaGhostHNW2 years ago

@Colors If you want to advertise the game, you can go to this forum post here. https://speedrun.com/speedrunning/thread/hl23s

wątek: Speedrunning
MalaysiaGhostHNW2 years ago

If this skip is wanted so badly by the community, I presume that this skip would save a big chunk of time.

wątek: Speedrunning
MalaysiaGhostHNW2 years ago

@Valzentia To add to that, The Spongebob Movie Game and Truth or Square due to their numerous appearances at marathons, particularly the latter.

wątek: Speedrunning
MalaysiaGhostHNW2 years ago

Ratatouille Usually Asobo (PC, PS2, Gamecube, Xbox, Wii), but PSP has gained a bit of attention.

And if I want to add more, the Shrek series. Extra Large, 2 on PC and console, and Shrek the Third.

MalaysiaGhostHNW2 years ago

Not sure if this have been found or not.

Galactidot to się podoba
wątek: Speedrunning
MalaysiaGhostHNW2 years ago

I do agree with @VyPr here. As a glitch hunter, you need to have a good knowledge of the game itself. The mechanics, the physics, all the intricacies. Mess around with the mechanics, you never know what shenanigan you'll find yourself in. Also, you can searches video on Youtube if anybody found any glitch in your game, even if there are less video about it. Even if it looks useless, mess around with that.

YUMmy_Bacon5 to się podoba
wątek: Talk
MalaysiaGhostHNW2 years ago

I see

YUMmy_Bacon5 to się podoba
wątek: Speedrunning
MalaysiaGhostHNW2 years ago

Hello, once again. I have returned to this thread to recommend another game that I run, and one of the games you guys may be familiar with

Game: Ratatouille PSP Link: https://www.speedrun.com/ratatouille_psp Discord link:https://discord.gg/eQ6tTN4G5U

Ratatouille PSP is a 3D platforming game released on Sony Playstation Portable in 2007 and developed by Locomotive Games. It has five worlds with seven levels each, except for the first world, which has six. This platformer is very difficult but has a robust gameplay mechanic that is rather satisfying if you do it well. Have various amount of glitches, strats and tricks not found in other ports, making it the most diverse among its contemporaries.

The Any% run is quite long, only clocking in at 2 hours if you're good. However, you can either run each level except the boss and chase scene, or the entire world, which have a decent time. This is where Ratatouille PSP shines the most. With double jump and tail swipe across death-defying gaps, varying ways to escape the confine of the level to shortcut to the end, and mind-boggling skips that left you in awe and at the edge of your seat.

We have a small but dedicated community that works tirelessly to dissect the game piece by piece. Examining, theorising, and testing the game to reach its fullest, broken potential. Who may know how broken this game can get?

Usunięte
, YUMmy_Bacon5, i cheekychunk podobało się to
wątek: Talk
MalaysiaGhostHNW2 years ago

He just... Poof!... Out of existence. His speedrun.com profile got deleted. His Youtube channel got dusted away by Thanos. I was beginning to get worried. What happened to him that caused him to drop from the faces of Earth?

YUMmy_Bacon5 i Merl_ podobało się to
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