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So the suggestion is to allow runners to use the following DLC:
http://store.steampowered.com/app/208802/Tomb_Raider_Agility_Skill/
Basically allowing you to use the Climber's Agility skill already from the beginning. Since Rise of the Tomb Raider any% allows using one of the DLCs, there's precendence to this.
Pros:
- You can jump roll throughout the entire game, saving a lot of time in movement.
- Some door clips would be faster/easier.
- Can jump roll through the radio talk with Reyes in Research Base exit, saving more time.
- Possible other time saves I can't think of right now.
- Bring new life to this run.
Cons:
- Requires the runners to buy something extra - it only costs $0.70 at full price so quite affordable, but still.
- Changes in rules to a long-standing category, making all current runs on the leaderboard 'out-of-date'.
So our options are:
- Change any% rules to allow CA DLC.
- Keep any% as is and create a separate category 'any% with CA'.
- Change any% rules to allow CA DLC and move all previous runs to a new category 'any% no DLC'.
- Forget about CA DLC altogether.
Of course everything above can also be applied to Glitchless and 100%. I personally prefer 1 or 3. What does everyone else think?
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