Thanks for letting us know. It's been fixed.
Unsure on the loads and region versions, however the PS2 doesn't have the same access to glitches like the Wii version has. From what we understand, the glitches work in the game, but are inconsistent because the PS2 doesn't have the Wii remote pointer on screen which acts as another input in the game. Without it, the PS2 glitches require the characters getting shot by enemies which is inconsistent, and also makes performing glitches and sections of the game slower
It might be a language difference between the options. While I'm not from the country you're from, there might be just a "Coins" option from my understanding. As long as the option allows for no item boxes but collectable coins on the road it should be in line with the rules.
If anybody is interested in doing runs of this game (or any other Code Lyoko game), please join this discord!
A calculator wouldn't work out, because loads can vary, especially the long load at the beginning of the run. Not only that, depending on whether the game is on micro SD card or internal console memory the load times will differ on digital versions.
Also I'm assuming your example is a 4 track category you're talking about? The difference isn't actually 20 seconds for loads on that, it's closer to 5 seconds, give or take.
Legacy is the original 32 tracks of MK8 Wii U without the DLC/Bonus tracks. I believe we're in the process of adding a 32 Tracks (Deluxe) leaderboard, which is using any 32 tracks as opposed to the original 32 tracks of the Wii U version, as all 48 tracks were available upon Deluxe's release.
It should, I did something similar for Mario Kart 8 (Wii U) and Xenoblade Chronicles 2 and it kept my save files. Save files are stored on the system and not on the disc/cartridge.
Fixed. Thanks for pointing it out.
No, 1st place in all 48 tracks isn't required to complete a run
You could say we're being defensive about it, but it's pretty plain to see the community doesn't want it. I have no qualms with 50cc and 100cc leaderboards, but I don't care much for them either.
Here's a reminder, just because two people want it =/= the community wants it
There hasn't been a community demand for 50cc and 100cc leaderboards lately so adding the leaderboard for it currently is pointless as the last post for it is 5 months ago and you're the only person who happens to agree with the person who made the thread.
But there's nothing stopping you from running 50cc or 100cc though, just pointing that out.
You don't need a timer captured on video screen, and if there's any suspicions we can simply retime it for a more accurate time.
As for the lack of times with a video, they are not WR runs. I believe in the future when there are more times on the leaderboard, we'll do the same thing as the original MK8 where top 5 must have video proof. However this game is only 5 days old at the moment, and not almost 3 years old. We also know that Deluxe is ultimately faster than the original MK8, so we have been comparing times to the original, knowing they will be improved in the future.
Also there are some runs which run on Grand Prix mode, which doesn't have the ruleset menu and is allowed and faster for single cup runs. As with runs without showing the menu ruleset in VS mode, I know I haven't approved them myself, and in my opinion I wanted contact said runner and ask them to redo their highlight video to show the ruleset menu to prevent giving them benefit of the doubt.
If you click on the View Rules button on the leaderboard, you should see everything that is permitted and not allowed.
Smart Steering and Auto Accelerate isn't allowed in speedruns
It's already added, but it might be a little bit hard to find. Just select the Miscellaneous bar > Nitro/Retro/DLC Cups > and the individual cup you desire should be under that
The problem with subtracting average loading times is that the final time will not be accurate at all, as not every speedrun of this game would be close to the average loading times, especially with more than three types of loading the game could have (SSD, Digital, and Physical, and this is not including the variations of them). It's best to find a timing method that would take out loading times altogether or keep the loading times within the run as they are.
We all know the problem with the latter is that SSDs are obviously the best for short loading times, but not every person running the game can afford it in addition to a Digital copy of the game (which is an official release) and a Wii U in order to run the game to achieve the fastest possible time. And the only way to really subtract loads from speedruns of this game is likely an autosplitter or something that keeps track of the game time without the loads. It's a really huge dilemma in order to have everybody in the community to have equal ground when running this game.
Yes, you can play the game on Wii U in two ways, but what you're describing is on Wii mode. This is provided you have a physical copy of the game. Your save can be played through both the virtual console version and the Wii U's Wii Mode. However, this means it doesn't function the same way.
If you play the game on Wii U's Wii mode, you do not get the fast loads that the Wii U VC version provides, which is why the Wii U VC version is the fastest version of the game (and is also much cheaper than buying a physical copy of the game). The Wii U VC version though is the downloaded/digital version of the game played directly on your Wii U, so you get the faster loads from Wii U, not the Wii U emulating Wii Mode and emulating the slower Wii loads for Xenoblade Chronicles.