Loadless Time Update [2]
News
/
Loadless Time Update [2]
Posted 1 year ago by

Due to even more discoveries relating to how save and quits work in Outlast 2, the moderation team have decided that the only fair solution for everyone is to exclude the main menu from timing going forward.

Why?

The community has discovered that depending on your hardware, framerate, lag, monitor refresh rate and other potential unknown factors that some runners could release spacebar earlier when entering into the main menu than others. The problem gets worse if you lowered your in game resolution down to 480p, where you could release it even earlier depending on the factors above, saving a lot of time over the course of the run.

The autosplitter has been updated accordingly, it will pause for 2 seconds on the main menu. This is not a change we are particularly happy to make, but it is the only decision we believed we could to make things fair for everyone.

We will be monitoring this very closely, changes will be made if required. Anyone who abuses this will be faced with run rejection going forward.

FAQ

How much of a difference will this make in the final run time We estimate about a 20 second timesave depending on your hardware

Will you be modifying any verified runs? No, we will not be modifying any verified runs as the timesave varies between hardware ect as mentioned above

Does this affect Outlast 1 or Whistleblower As of right now, we don't think so, however we are monitoring the situation very closely. We are ready to make changes if required.

Game stats
Followers
487
Runs
1,487
Players
117
Latest news
Small 100% Update

There's now a variable for you too select when submitting to the 100% category. You have to put what version of the game you're playing. It's faster to do 100% on the May 10th 2017 patch instead of the current version of Outlast 2.

The autosplitter works on all patches, and if you don't know ho

1 year ago
Latest threads