This game is broken
6 years ago
Victoria, Australia

I just bought this game 30 minutes ago (so I can only speak my observations from level 1. Also, I am using the switch version and have no idea if that changes anything)

It calculates percentage based on how many times you rotate, you can save a bunch of time by turning around at straights. If you can turn the corner, then it's pretty easy to do a u-turn and get some percentage complete. Idk if you can just spam a single button to run around in circles for an even quicker time.

You can get stuck behind anything except the edge basically, I see some room for turn skips (would be useful if the game worked like a circuit instead of how I mentioned above, but I haven't found any skips yet anyway haha)

Victoria, Australia

nevermind just watched an IL haha sorry for that.

I watched a run to see if it was known, but I skipped ahead a bit and I guess you go too fast to turn lol

rarelike likes this
Oregon, USA

Runs and ILs of this game are still really unoptimized. The game is very weird in that some levels just want you to get to a destination spot with a certain % of completion, while others require you to seemingly hit a set number of checkpoints around the map en route to doing so. It's not all science'd and I sort of faded away because it didn't look like anybody else was going to tackle full runs, given the steep difficulty of level 7 and the game just being headache-inducing after a couple hours.

Let us know if you find anything particularly weird!

They are super unoptimized and almost turns into spamming trying to figure it out. The game is very weird about the % compared to completion, but you always need a certain percent from what i can tell. I'm trying to figure out the best places to spam to have minimal deaths in a full run. Haven't touch IL cause there was only 2 people and just felt weird. A full run on PC hopefully coming soon, hope you stick around.

rarelike likes this
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