Reacties
Argentinavardemir2 years ago

Hello guys, I would like to start by saying: let's stay civil, we shouldn't go at each-others throat. We are only 4 (maybe 6?) active players, plus Shime, so let's talk this out. We all make mistakes, and misread situations. Let's not go as far as calling out mods as corrupts for what could have been just a misunderstanding.

About the first run (Easy - 8:08), I'll be in favor of Shime rejecting it. It's true, there's a lot of worse quality videos out there, with lots of stuff obscuring the gameplay. That doesn't mean we should allow such crappy standard here. While it's not an explicit rule to show the whole game, you didn't miss a few pixels: the whole mana bar was cut-off. I wouldn't know what to do in that situation, since it's clear that you did the overflow glitch, and you didn't use any more mana than you had. Shime had to decide what to do and there's no correct nor wrong answer here.

That being said, on the second run (Easy - 7:58), I'll side with you. I heard your video and read what you said here, and we all say stuff like that, joking about the situation. I didn't feel any ill intent in the way you said it, and I laughed because I would have said something similar. Maybe the submission comment could have felt harsh, and that's understandable.

I loved our silent competition on the Normal leaderboard. We were going to stop grinding at 14:05, but saw your sub 14 and we had to keep going. It made the game way more exciting, theorizing about what you were doing and what we should be doing. I hope it stays this way in the future.

As closing thoughts, I would like to know Shime's side. I would like to know how he felt about all of this (the first submission, and the second one with the comment on the submission and the video). After that, I think your second proposal would be great: apologize if needed, move on and keep fighting and bantering for the world record (which will be quite hard, you guys are good).

Thwompz, izanagifonfabre en 4 anderen vindt dit leuk
Argentinavardemir2 years ago

I accidentally stumbled upon another enemy that doesn't spawn. This time, it only happens in Hard difficulty, and it's located at the start of Mission 3, at its first level, Powerplant. I did a run myself on the level and that enemy is nowhere to be found. Final kill count for Powerplant will be 23/24.

So, it should be added to the 100% rules: 1 kill will be missed on Hard on Powerplant

lord_hakkis vinden dit leuk
topic: Arachnia
Argentinavardemir2 years ago

In-Level categories have been added, go fill them up. They are Low% (no powers, only Wall Climb on level 4 and 5), and NG+ (any combination of the 3).

CyberLokii vinden dit leuk
Argentinavardemir2 years ago

We did a few runs with Hisu as Leo & Mike (no-WW co-op). Since their special's damage and speed are lower, you can't oneshot your way through the levels. Slams and throws become way more important, so it would be interesting as a separate category (maybe as misc. or extension).

This is the last run that we did on Easy, 3 minutes or so slower than our Raph & Don time. It would be interesting to see if it's even possible to achieve an almost identical time as the meta couple, all through the power of slams and throws.

Verwijderd
en Hisu vindt dit leuk
Argentinavardemir3 years ago

As I was thinking about running 100% easy, I remembered that there are two levels that have enemies that either don't spawn or are out of bounds, which are Security Complex (Mission 2) with 2 missing (30/32), and Research Lab (Mission 4) with 1 missing (37/38).

My bet is the 2 missing enemies (3 on hard) on Security Complex are Flyiers that, for any given reason, never spawn. There's stil some inconsistency, since some people missed 2 on hard (instead of 3). What is consistent is the only missing enemy on Research Lab since, on any given difficulty, it is always just 1.

How should we settle this to run 100%? I found that 1 missing enemy on Research Lab is consistent, but it's a bit harder for Security Complex, since we have no way to guarantee that there will be missing 2 enemies every single time (at least on hard, where 3 could be missing).

---Edit---

I watched both DarXtar Slayer playthroughs and I found out that there's an Enforcer that spawns on Security Complex that everyone misses (included me) (). After taking him out, the counter goes up to 31/32 on easy (same in medium), or 39/41 on hard, making it 1 enemy missing on easy (and medium) and 2 on hard.

This rules out any inconsistency on Security Complex. Unless we either find proof somewhere around or we experiment enough to find them, 100% should be considered 1 (easy, medium) and 2 (hard) kills missing on Security Complex, and 1 kill missing on Research Lab (all three difficulties).

---Proof---

I found this old thread where they state the 2 enemies on Security Complex are missing on hard too. Strange enough, someone claims to only miss 1 enemy. It is the only instance I found where only 1 enemy is missing on Security Complex (https://gamefaqs.gamespot.com/boards/198379-quake-ii/50612342).

On this 100% hard playthrough (), DarXtar Slayer missed 3 enemies on Security Complex (39:12), and 1 enemy on Research Lab (1:30:02). He did another 100% hard playthrough, this time with a mouse (). He missed 2 enemies on Security Complex (38:13), and 1 enemy on Research Lab (1:25:54).

On this 100% hard playthrough (). doomer2012 missed 3 enemies on Security Complex. He didn't finish the game, so we won't know how many enemies missed on Research Lab.

On this 100% hard longplay (), while Mad-Matt (World of Longplays) missed enemies on another level, he missed 3 on Security Complex (54:03), and 1 on Research Lab (1:53:59)

On this 100% hard longplay (), AlexanderGhost missed 3 enemies on Security Complex (1:02:38), and 1 on Research Lab (2:22:17).

On this medium playthrough, elbryan42 missed 2 enemies on Security Complex (), and 1 on Research Lab (). He then replayed the game on hard, and this time missed 3 enemies on Security Complex (), but didn't reach Research Lab.

On this hard playthrough, BlazeRed missed 2 enemies on Security Complex (), and 1 on Research Lab ()

On this hard playthrough, Death Ninja missed 2 enemies on Security Complex (), and 1 on Research Lab. The counter said he missed 2 because he left alive the tank at the end of the level ().

On this hard playthrough, Black White missed 3 enemies on Security Complex (), and 1 on Research Lab ().

On this hard playthrough, BaronOfStuff missed 2 enemies on Security Complex (), and 1 on Research Lab ().

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