Reacties
FinlandVallu1 year ago

The main issues I can think of for allowing emulation for more modern consoles are: -Potential emulation inaccuracies (general differences/bugs) -Loading time differences (the counterargument of manually retiming without loads is ok but is it worth all the extra work?) -Better controller options (on official releases you're locked to wiimote which makes it even for everyone, but on emu you can use whatever you want for a potential advantage) -Emulator options (potential enhancements like increased framerate mods or quality enhancements or improved audio settings idk) -Input lag difference (could be better or worse but either way it's gonna be more inconsistent most likely) -Losing the "purity" (aka allowing non official hardware, not a super strong point but still something that a lot of communities consider)

On a different note, whoa I didn't realize how expensive this game had gotten (the physical copy). I still thought that wii/ds games were all really cheap. I guess the accessibility of this game has been locked more onto the Wii U VC, which is also a console not a lot of people have.

But either way, I haven't heard of any community that allows emulator for wii games yet, and these are the points I can think of for against it.

CerealCat en ArloLinn vindt dit leuk
FinlandVallu2 years ago

Trying to get an edge with different versions, I see how it is riverp. Kappa

That's pretty interesting though, not often do you see games that are this much slower on the JP version. :o I guess the pirate voice lines are just that much longer in JP or something.

theriverp vinden dit leuk
FinlandVallu3 years ago

Hey, if any mod sees this, any% needs to have a rule addition. The game allows you to unlock any minigame whenever you want by getting help from other save files, this means for an any% run you can technically just unlock the final minigame (Pirate) and finish it to beat the game. This would make for an awful run though (the last minigame is just an autoscroller), and any% is better when you have to do all the minigames. No one has abused this yet but just for safety it would be nice to have the rule there.

The rule that should be added could say "Unlocking minigames early by getting help from other save files is not allowed."

I hope a mod sees this and adds it!

theriverp en conmangamer22 vindt dit leuk
FinlandVallu3 years ago

You can just move the save to a usb drive and move it back after the run. If loadiine loads from SD card it might change loading times and that's not good

FinlandVallu6 years ago

I have added you as a mod now, thank you for volunteering!

FinlandVallu6 years ago

Low% rules don't specify what has to be done if the player accidentally gets a powerup. In westslasher2's run he accidentally picks up a mushroom and waits for over 20 seconds then restarts the level which seems ok to me but I don't make the rules for this level pack so I need to make sure.

Also I'd like to request more mods for SWW. There are a bunch of runs waiting to be accepted and the game seems pretty active in general and I don't run it or follow it at all. If anyone who is interested in the level pack wants to help out that'd be really nice.

oledakaajel vinden dit leuk
FinlandVallu6 years ago

Recently there's been requests to add level packs as categories for this game. It's great that people are making packs and people want to run them, but I'm not sure if adding every requested level pack as categories on the main SMM game would be a good idea.

My suggestion would be to make a new game on speedrun.com that is entirely dedicated to SMM level packs. This way we can keep the main game focused on official content and also have leaderboards for the level packs. If we decide to go with this idea, I don't really want to be the one who manages the level pack leaderboards, someone or some other people would have to do that. If anyone is up to do that, you should request the new game to be added on speedrun.com. (If this happens, Super Warp World would be moved on to the new game)

Please post any thoughts or other ideas you have here, it'd be nice to get some discussion on this.

infinityJKA, Omar, en Miror_A vindt dit leuk
FinlandVallu6 years ago

Once you get behind the castle, hold right. While holding right, you have to move up right for about half a second and then switch back to holding right. Once you make it past a certain point (the point you see the skip happen in videos), you hold down right.

It's hard to explain without pictures or something but maybe this will help a little. If you still can't do it, I can try to make pictures to help.

YoshisIslandFilms vinden dit leuk
FinlandVallu6 years ago

I think you have to be holding the control stick to a direction to get the last jump in triple jump. You can actually go neutral while you're on air before that but you have to hold to the direction you're going right when you land.

And no problem, good luck with learning! :)

FinlandVallu6 years ago

Widescreen is better because you have more room on the screen and it helps with the cannon in Bowser jr's airship armada for an example.

For the triple jump in megaleg's moon you just have to position yourself well and start the triple jump at the right time. Look at videos to see where other people do it and try to do it the same way. Mashing A for the last jump can be better than trying to time it correctly. Something else you should know that you might now know yet is that holding A while spinning on air gives you extra height and makes it easier to make skips like these. If you're playing as Luigi, spinning with the nunchuck will also give you more height than wiimote, and wiimote gives you more height as Mario.

The Discord is pretty active and you can ask questions there and get help pretty quickly, so I'd recommend joining it if you're learning the game.

Amanogawa_San vinden dit leuk
FinlandVallu6 years ago

Hi I am complaining about the decision to make every single difficulty into their own categories and suggesting that they are made back into how they used to be. I also would like to hear the reasoning for making such a decision in the first place.

I can list a few reasons why I think this is a bad idea -Leaderboards look and feel too complicated and cramped especially for a game as unpopular as this. -There is already very little competition in this game and making the difficulties into separate categories just makes that even worse. -The difficulties are barely any different from each other. I'm talking specifically about the difference between difficulties like normal and hard or easy and normal. It would make much more sense to just have one category with the choice of choosing the difficulty for your run. If people want to see runs for a specific difficulty only, there could just be a dropbox option for that. -Let's say someone plays with 2 computers, one is on easy and one is on master. Which category would this run even fall to?

FinlandVallu6 years ago

I'm bumping this because it'd be nice to be able to do a run but the rules are so unclear.

romster vinden dit leuk
FinlandVallu7 years ago

Why exactly do all of the difficulties have to be separate categories?

FinlandVallu7 years ago

I believe the game was changed enough for the PC version that it'd need a separate leaderboard? I don't know though since I don't have it, someone else needs to confirm.

FinlandVallu7 years ago

The description of the video that aek posted explains how to do it, so you should read that and see if it helps.

FinlandVallu7 years ago

This is known and was actually used in Yoshifan's segmented Any% Luigi run ().

It's still really cool and impressive that you were able to find it yourself, and I encourage you to look for more new strats.

StephenFlorida vinden dit leuk
FinlandVallu7 years ago

What are the rules on how early you can quit a sport?

Alaskaxp2 en romster vindt dit leuk
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