A bit late buy yeah pretty sure this was patched. The shotgun in the loft and the assault rifle you can get in the armory on Med B used to never break but the patch ended that. Still haven't tested if they fixed the pistol without recoil from Med B either since it's less of a necessity.
Sorry for the late response. Your rules for the All Modules, No Glitches, Impossible Difficulty run are spot on as far as I'm concerned. Essentially, using glitches is forbidden, but using exploits to save time are allowed. That's why the cutscene skips are allowed, because they don't affect gameplay in any way. When it comes to the Anatoly Korenchkin fight skip, I'm still up in the air about it considering it skips a fight, but I'll leave it up to the community at large to decide if it's okay or not.
It seems like he quicksaves right as he enters the door. I've only been able to recreate it once, and I was only able to get one extra point in agility from it. I'm not entirely sure, but I think it also helps to have the cutscenes turned off. I'm still working on it as well.
Not sure. I've been using the Steam version. I just picked up the GoG version and will try that soon to see if there's much of a difference.
Cool, thanks Cubeface. Hoping to see some other people pick up the run and add their times. Competition creates growth.
Just wondering what people would consider to be glitches in this game. Obviously the dead alive and out of bounds tricks would be, but do people consider the cutscene skips to be glitches?
Personally I think they're just exploits, but I'm kinda torn when it comes to the Korenchkin fight skip. I want to add it to my glitchless route but first I'd like to hear a consensus. It's really just hopping over a trigger, but skipping an entire boss fight is pretty huge. Thoughts?