Reacties
OrangeCrix6 years ago

Putting it a bit blunt at the end, lol. Twitch (or other livestreaming sites) highlights are fine just make sure it's mostly the duration of the run. Stream layout is 100% up to the runner, but it's preferable to make the game clear and somewhat smooth (please don't upload 5 fps game recording).

OrangeCrix7 years ago

I've actually mentioned this a while ago and it seemed to go unnoticed. I hadn't done it because of that exact reason. Some other opinions on this would be great.

It's doable on PC as well.

GameguySD vinden dit leuk
OrangeCrix8 years ago

I can't say I'll do that category--part of the reason why I did All Runes was because of how broken of a category it became. Good luck to you guys who do decide to take it on though. I can help optimize the route too, if you'd like.

OrangeCrix8 years ago

I thought that the rate on the monitor just displays how many visualizations are in-between so if you had a 120 Hz monitor it's technically frames of the same thing twice (limited by the game in this case, other games not so much). On the other side, if you used 60 Hz without v-sync, it'd miss a those 4 frames per second extra but still run at the same speed as 64 fps.

OrangeCrix8 years ago

I don't see why you'd need to change the refresh rate of the monitor--it shouldn't change the frame rate of the game.

OrangeCrix8 years ago

The frame-rate the game is running at doesn't always mean that the game is running at a different speed. For example, if he had a 120 hz monitor it still doesn't mean that it's running at twice the speed, it's limited by the seconds variable so there are just more instances visible per second. For the case with v-sync in this game, though, it seems that the highest it goes is 64 with v-sync off. I don't understand fully why it happens in this game, as some games run 2000+ fps without v-sync making it look smoother, but the time actual speed of the game-play doesn't change.

OrangeCrix8 years ago

According to Raiin, he didn't turn off V-Sync:

http://i.imgur.com/2tjQClA.png

I know it's obviously suspicious. I think it could also be that he didn't disable it himself and that his hardware did.

OrangeCrix8 years ago

Probably, the only thing pretty awful about this being v-sync on (but not lagging + v-sync off) is the effect it has on jumps.. explained here: http://www.speedrun.com/yhtwtgsteam/thread/ulvqo

OrangeCrix8 years ago

Wow, didn't even notice that tiny patch of ice when I was looking at it. Sometimes there's weird situations where the current action you are performing seems to alter your hit-box [assuming it's a hit-box thing] such as make it thinner. I'll get back to you when I am able to test this out to see if I can produce any results. The orb glitch on 6-1 in the ice section also has the problem sometimes where you don't make it through, so it'd be pretty useful to figure this out once and for all.

OrangeCrix8 years ago

Are you sure it's 7-9?

OrangeCrix8 years ago

That wasn't really my point--I'm saying that for a run that's essentially NG+ there's no point in starting from a clear file rather than just from the room at the starting room.

OrangeCrix8 years ago

Firstly, the category that you're proposing where you start with no weapons, no gems, and nothing else would be considered an any% run. The category which had been run by many people in the past was called Any% NG+, which means that you don't start from a fresh file. However, the community here wants to start with a new file and say it would be considered any%. If you were to call it any%, you would have to trade off the gems and weapons to another steam account.

Essentially what I'm trying to say is that starting from a new file and also having the weapons is like a mix of any% and any% NG+. It's a waste of run-time to include something that is for pure any% in an any% NG+ run.

Regarding the weapons and gem purchasing: yes, that is what you'd have to do in an any% run. It'd be highly RNG based and would kill a lot of runs and that is why nobody has done it.

Also, it'd be problematic to have it off because the time displayed won't accurately depict what the run was like in comparison to many of the other runs. In the SDA forum I think we all had it pretty much figured out. I don't recognize any of the names from there so I'm assuming this forum is an entirely different group who created their own rules.

P.S. V-Sync on should be a rule for most PC games [some games have irregularities]. I don't think the rules on this community were fully thought out and that they were likely a result of following the precedents from others.

P.S.S. Is it possible we could discuss this through some other medium? It's tedious to it here.

OrangeCrix8 years ago

It's highly likely that the newly submitted run by Raiin uses V-sync off. I mean... just compare the first 20 seconds to each other. Just using this as an example, this run, assuming a constant +4 fps advantage [there could be some loading advantages or disadvantages], his run would be ~1:32:19.2. I haven't watched it all the way through yet and yes it's better than the previous #1, but it's clear how 'problematic' that would be to the legitimacy of each run. If any mods are actually reading this topic, please tell me what you think of this.

Also, I can make a solid argument for why runs should not be started from a new file and why starting from one when you already have the weapons is simple illogical. I don't feel like typing it out at this moment. If anyone wants to hear it, feel free to ask.

OrangeCrix8 years ago

I don't know why we'd need a poll for vsync--the game runs 6.67% faster without it. A 1:30 run using v-sync would be equal to a 1:36 without v-sync. Also, the game defaults to it being on every time you start it.

OrangeCrix8 years ago

only reason i can see that they should be different is because the character sprite is a different shape but same hitbox which may throw you off (at least it did for me) when is CRT off and CRT on category?

OrangeCrix8 years ago

Simply put, the route I made included three teleport clips. #1 being up that green shaft that you fall down near the beginning of the run, #2 being the transition from green to purple where the armadillo at the top is, nothing to really say about #3.

I'd do some runs to take the records but there's a little lag when I try to record and stream. I'm getting the parts for a new PC in about a week--then I'll probably stream.

OrangeCrix8 years ago

Just letting you guys know that the spike death clip after backflip in any% is slower than doing a teleport clip up that green shaft.

OrangeCrix8 years ago

So does this mean that exiting the level in the final cut-scene with the throne then it bringing you straight to the credits would be allowed? You know, instead of walking to the boat.

OrangeCrix8 years ago

You know about the slomo command in console, right? Slomo 1 will set the game to normal speed and Slomo .5 will set the game to half speed, etc.

OrangeCrix8 years ago

Part of the reason why we deemed it impossible was because you can test it tons in slow down and still be unable to do it. I think it's because some computers allow the character to have extended walk-off frames. It may be some sort of pixel align thing, or something with the animation of the character that allows it to walk a little further. I'm interested to see if you're able to do it with v-sync off... I managed to do it with it on... a few times. I've noticed that having V-Sync off makes for varying in the distance that walk-off frames last. If this trick is only possible with V-Sync on, then I can see there being a lot of problems with optimization (see my V-Sync thread: http://www.speedrun.com/yhtwtgsteam/thread/ulvqo )

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