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AntarcticaEclipsed2 years ago

FIRST!!!

AntarcticaEclipsed3 years ago

@0lhi we're only adding episodes to leaderboards if a run of it exists. Post a run and then we'll add it.

AntarcticaEclipsed3 years ago

Can you link me the direct download to 1.3.4?

AntarcticaEclipsed3 years ago

31:605 with Mario on SMBX2 31:605 with Mario on Xtech

Approved for Runs!!! Also for >2, I can just say that they need to add the time they spend outside if they accidentally unfocus the window. That's what we've been doing

@Wohlstand Release The New Version!!

Can I have the links to the newest builds on each platform?

0lhi vinden dit leuk
AntarcticaEclipsed3 years ago

@0lhi @Wohlstand

I agree, for all SMBX modes, keyhole fix should be on once it gets fixed on SMBX2

0lhi en Wohlstand vindt dit leuk
AntarcticaEclipsed3 years ago

@Wohlstand

Hey, for now so that @0lhi is able to do runs, is it possible we can have a Enable-Keyhole-Fix flag set to false for Mode 2 and Mode 3

Also can you contact @Rednaxela to respond in this thread if there's plans to apply the Xtech Keyhole Fix to SMBX2? I didn't even know he had a speedrun.com account

0lhi vinden dit leuk
AntarcticaEclipsed3 years ago

Back, so I noticed through doing this that due to how the logic of how the Beta 3 timer vs Beta 4 timer worked, I had to remove two of my IL runs for Princess Cliche and Another Princess Cliche.

Beta 3 Timer had both timers end at Boss Dead Beta 4 Timer has IL timer end at Game End and Full Game Timer end at Boss Dead

AntarcticaEclipsed3 years ago

@Wohlstand Issue 3 is fixed. Give me a bit before I talk about issue 2 more

Wohlstand en 0lhi vindt dit leuk
AntarcticaEclipsed3 years ago

@Wohlstand Issue 1 is fixed

0lhi en Wohlstand vindt dit leuk
AntarcticaEclipsed3 years ago

tfw when I download the build a few seconds before it finishes

smbx-win64.exe -m -p --speed-run-mode 2 --speed-run-semitransparent

0lhi vinden dit leuk
AntarcticaEclipsed3 years ago

@0lhi Can you give me a link to the latest build again, lost it in the thread.

@Wohlstand The newest build should fix issues 1 and 3 right?

smbx-win64.exe -m -p --speed-run-mode 2 --speed-run-semitransparent

AntarcticaEclipsed3 years ago

@0lhi LOL at floating bush

Wohlstand en 0lhi vindt dit leuk
AntarcticaEclipsed3 years ago

Issue 1: Is there a way to more accurately count this for XTech? Issue 2: Is there a way to make the key exit in SMBX2 to work more like the key exit in Xtech (Video Below), if that's not possible can you look at the other way Issue 3: Can you make the event name that the timer stops on something the player can choose?

AntarcticaEclipsed3 years ago

@Wohlstand I was inaccurate, it's not faster. It's just not calculating properly. In Real Time, it's ~1.23 seconds, and in Xtech it's displaying 0.530 seconds.

Two Level World Map Test: https://files.catbox.moe/hblec4.zip

AntarcticaEclipsed3 years ago

@0lhi it's the same video

AntarcticaEclipsed3 years ago

@0lhi, I can confirm that is indeed the case @Wohlstand, the world map is way faster on Xtech than on SMBX2, for building tiles

I'm including the frame that didn't appear in my calculations SMBX2: 0.811ms, 1.294ms XTech: 0.811ms, 0.55ms

In the second case, XTech isn't calculating the time properly at all. I looked at the approximate RTA time and it was around 1.233s (Give or take a few frames)

Last 3 Things to Verify: World Map Build Time Keyhole Time Trigger Timer Stop on Specified Event Name (Or Create Level Files that Do it Earlier for Cliche/Invasion 2)

@Wohlstand, is it possible to have the timer for Xtech end at a specific event name or does it have to be at "Game End"

0lhi vinden dit leuk
AntarcticaEclipsed3 years ago

I'm confused, why does Xtech and SMBX2 report the same End Episode Time, if their world map times are different?

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